Latest Comments by Gerarderloper
The HTC Vive just had a price cut, VR just became a little more accessible
22 Aug 2017 at 12:51 am UTC
22 Aug 2017 at 12:51 am UTC
I have a 40" 4k curved screen, from 2-3ft away I can detect a pixel matrix but its not bad. With 1080p screen I can see the individual pixels from that distance.
The HTC Vive just had a price cut, VR just became a little more accessible
21 Aug 2017 at 11:29 pm UTC
21 Aug 2017 at 11:29 pm UTC
I watch people using VR helmets all the time, almost always they comment about the jittery stuff that goes on often, and when you see them wield a weapon like sword, its painfully clear.
I'm a 4k gamer, if you put me in from of a 1200p screen from 3 feet away I will vomit at the sight of seeing a pixel. So while you may find it acceptable at 1inch from your face, I certainly don't.
When you've been living with high fidelity images for as long as I have, its ultra hard going back, couple that with the issue of not being able to see distance objects coming at you(or shooting you) in current VR, just play war thunder VR to experience that.
PS. I watch people play with VR all the time, so its not like I'm somehow basing this on some initial consumer response, I can see how well it works today, and hear complains from users today.
I'm a 4k gamer, if you put me in from of a 1200p screen from 3 feet away I will vomit at the sight of seeing a pixel. So while you may find it acceptable at 1inch from your face, I certainly don't.
When you've been living with high fidelity images for as long as I have, its ultra hard going back, couple that with the issue of not being able to see distance objects coming at you(or shooting you) in current VR, just play war thunder VR to experience that.
PS. I watch people play with VR all the time, so its not like I'm somehow basing this on some initial consumer response, I can see how well it works today, and hear complains from users today.
The HTC Vive just had a price cut, VR just became a little more accessible
21 Aug 2017 at 11:01 pm UTC
21 Aug 2017 at 11:01 pm UTC
VR will make its comeback someday, maybe when a couple of issues get resolved...
-atm its bulky,
-hand controllers feel rather experimental,
-resolution is quite low causing screen door and pixelation,
-tracking requirements need multiple cameras or sensors for a 'glitchy' experience
-needs allot of software smoothing to compensate for hardware limits,
-still priced quite high despite it being quite cheap hardware wise,
-cheap small screen lcd technology is still limited in color/light/response levels
-atm its bulky,
-hand controllers feel rather experimental,
-resolution is quite low causing screen door and pixelation,
-tracking requirements need multiple cameras or sensors for a 'glitchy' experience
-needs allot of software smoothing to compensate for hardware limits,
-still priced quite high despite it being quite cheap hardware wise,
-cheap small screen lcd technology is still limited in color/light/response levels
Ryan "Icculus" Gordon is looking for new games to port to Linux, pay not required
21 Aug 2017 at 10:48 pm UTC
21 Aug 2017 at 10:48 pm UTC
If he starts porting a title I think is REALLY NEEDED for Linux, then I will toss some money his way via patreon. I have a pretty big list of acceptable titles, but often its the outliner ones that are picked to port. I understand sometimes this can't be helped when a developer is not Linux friendly (looking at you Bethesda), but maybe he will get lucky.
Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
20 Aug 2017 at 10:38 pm UTC Likes: 1
20 Aug 2017 at 10:38 pm UTC Likes: 1
Listen kids, for ages now there has been a top thread in their feature/support forum, that thread is LINUX GOG Galaxy, the demand for a Linux version is VERY HIGH. However the developer is 100% ignoring it, ignoring their user base and future possible customers on top. Like I said they are HOSTILE towards Linux, don't know when that will change.
No need to start petitions or some other crazy thing, it won't change a damn thing!
No need to start petitions or some other crazy thing, it won't change a damn thing!
Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
19 Aug 2017 at 8:10 am UTC Likes: 1
19 Aug 2017 at 8:10 am UTC Likes: 1
The developer has turned it's back on Linux ever since the Witcher3 fiasco. Kinda sad.
Planet Nomads has a huge update named "Awakening" adding more animals, crash sites and more
18 Aug 2017 at 11:38 am UTC
18 Aug 2017 at 11:38 am UTC
I have this, been keeping a eye on it. Unfortunately GOG Galaxy isn't on Linux so you must continuously download it off the website whenever any update happens (unless that has changed)
I didn't like the blue fog of war view distance limits, makes it hard to appreciate the world IMO.
I didn't like the blue fog of war view distance limits, makes it hard to appreciate the world IMO.
Out of Reach, a survival game with a pirate theme has Linux support
18 Aug 2017 at 11:36 am UTC
18 Aug 2017 at 11:36 am UTC
Tried it for a short period a while back, but I never really got into it. Seems to me it would take you quite some time to actually get to the point of having fun like seen in the video. The server I played on just had me spawn on a baron beach, so it all looked very plain and boring. Will give it another shot sometime.
ARK: Survival Evolved updated with the latest 'Unreal Rendering code', still terrible on Linux
17 Aug 2017 at 3:42 am UTC Likes: 1
17 Aug 2017 at 3:42 am UTC Likes: 1
the developer will probably use this to show that linux sales are poor and not worth the trouble. That seems to happen all to often, never mind the fact people can't play their game.
ARK: Survival Evolved updated with the latest 'Unreal Rendering code', still terrible on Linux
17 Aug 2017 at 1:10 am UTC Likes: 1
17 Aug 2017 at 1:10 am UTC Likes: 1
Did the latest UE4 engine update have Vulkan API option? seems unifying to that could really save this game rather then them attempting to make the OpenGL renderer work (which they clearly can't)
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