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Latest Comments by Gerarderloper
SteamVR for Linux is now officially in Beta
22 Feb 2017 at 3:02 pm UTC

I say again, that is how stereoscopic aerial photography works, you have two cameras with slightly different positions that allow for the 3d effect to happen. The work is done by the brain. s3d on PC is done the same way it just comes down to how each slightly varied image is presented to the viewer (such as red/blue, shutter glasses, or in VR sense direct LCD separation.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 2:17 pm UTC

Was just to get you started so you'd know what headset I'm talking about, there is reviews and videos about the headset and some talk about the rendering system they are using, I can't remember exactly which link.

There is not much different in the image of the left eye vs right, and in a 3d space you can render a slightly wider (ever so slightly) image and offset that image depending on the eye that sees it, this means you can just render a single scene and image.

Its not rocket science! People have been doing it since the 60s if I remember correctly with aerial photography, why people treat it like some magical beast of burden is beyond me!!!!!

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:51 pm UTC

They have a driver and software for their headset, that is doing the thing for them. You actually need to look deeper and I won't be holding your hand, if you don't believe me then fine whatever I don't care.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 12:54 pm UTC

Here is a link to the headset, you can investigate it yourself if interested.

http://www.gearbest.com/pc-headset/pp_436489.html [External Link]

I probably would have bought one of those if it had positional tracking...

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 12:06 pm UTC

Traditionally to achieve stereoscopic you needed the video card to process 2 renders per frame, one for each eye, that is no longer required as proven by NVIDIA and a some VR helmet makers. (yes I don't think its nvidia exclusive anymore, and I heard of Pimax doing some sort of frame-buffer trick but I don't know much more their helmet then what I have read).

Makes 4k rather easier to achieve, plus remember allot of VR games are optimized towards framerate much stricter then traditional games, so a traditional game like Deus Ex might only give you 40fps, if it was made for VR they would and could easily double that with optimizations and reductions where possible.

If your VR game runs crap and you have decent hardware, then chances are its the game to blame for it.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 9:12 am UTC

VR is not targeted at the average users except in the case of PS:VR, there is no expectation that people with mid range pc's will experience VR. Also VR only needs to render 1 image, those rendering 2 images have just not moved on.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 8:09 am UTC

You can get a 4k VR headset from Pimax I think its called, they also intend to release a bigger product in a next few months that has two 4k screens in it and FULL tracking setup. It will take time before there drivers get good but 4k with full tracking might be enough to convince me to get one.

BTW the 4k Pimax one is like $400usd so not bad. However only directional tracking :(

I still laugh at people with this concept that computers can't do 4k VR, its like listening to OLD people comment about tech...

Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
17 Feb 2017 at 11:47 pm UTC

Quoting: [email protected]Wine IS one of those reasons.
Wine has no influence on Developers coming to Linux what so ever unless they intend to use it for their ports, in that situation its unlikely the developer would even bother with a native given their willing to just use Wine for their port.

Only down-side to Wine, is programs ran through it are counted as Windows platform, or excluded all together which is what valve does now I believe.

Aspyr Media state they are looking at ways to improve Civilization VI performance on Linux
17 Feb 2017 at 8:26 am UTC

If they worked with VulkanAPI then it would mean being able to use that on the Windows platforms (not just win10) also, so 2 for 1 sort of deal.

Sudden Strike 4 looks like an amazing RTS that will have Linux support
13 Feb 2017 at 12:11 am UTC

Sorry I didn't realize SteamOS+AND+Steam Machines were a huge global success, I guess there must be a private website in the corner of the world somewhere that talks about them often which I haven't seen..... (nevermind the fact steam devs called it a NON success themselves... lol)

I never said steam hijacked linux btw, I was only commenting on what some people seem to think (and often won't think otherwise)..