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Latest Comments by Gerarderloper
Interstellar Marines seeking funding again as they let staff go
9 Mar 2016 at 3:02 pm UTC

Unfortunately I saw this coming a MILE away, I have the game, got it early on and they deviated from making it a story campaign coop into a multi-player arena shooter, fatal mistake!

Really wish I could get my money back!

Arma 3 Linux port to update to 1.54 tomorrow, there's more good news too
9 Mar 2016 at 12:55 am UTC Likes: 1

Its a good port and I intend of playing ARMA3 more once I figure out howto get my AMDGPU CIK 390X working with latest MESA, and ARMA3 working with that (at present its taking too much of my time to fix so I have put off using Linux until a kernel 4.5 gets released.

And yes Windows ARMA3 is 1.56 with a performance pass patch in beta (not sure if that is 1.56 or 1.58..)

Nvidia release another new Vulkan beta driver with Linux support
4 Mar 2016 at 8:39 pm UTC Likes: 1

With NVIDIAS Vulkan driver does it treat every GPU you have as a resource? do games benefit with multiple GPUs yet under Vulkan?

Just wondering because SLI under Linux has always been a bit shaky at times. (better then AMD whom don't support XF or Vulakn atm)

Microsoft's latest tactics show Gabe Newell of Valve was right to worry
2 Mar 2016 at 10:22 pm UTC

I found it hilarious that Microsoft responded not long ago that they would fix the vsync/60fps AND SLI problems so that they would work in their Windowed environment..... YEAH RIGHT....

What game would you most like to see on Linux this year?
29 Feb 2016 at 1:36 pm UTC Likes: 1

I would say Fallout 4 with full mod support on Linux would be great, BES could maybe make a Vulkan update and release a beta Linux build at the same time. Considering what MS have planned for gaming under windows, Linux should REALLY start to take off this year in a big way!

XCOM 2 patch now live for Linux & SteamOS
27 Feb 2016 at 5:34 pm UTC

Forever AMD gets the middle finger yet again.. I wonder if AMD enjoys EVERYONE outright ignoring them as a company under Linux!

Kinda regret buying my 390x, should have stuck with the 980GTX. Mind you the 8GB VRAM is nice (and yes I use it since I run everything at 4k and mod etc).

Freesync is a nice feature to have but I think the sacrifice of loosing Linux gaming (for the most part) is a bit too high to pay, next round of videocards will be interesting and if AMD can't produce a GOOD Linux driver by then, I'll go back to NVIDIA (AMD Should be happy, they excel at loosing customers).

Nvidia Vulkan Driver updated
25 Feb 2016 at 9:56 am UTC

'Looks at AMD390x card in computer', sigh....

Steam Client Beta updated, fixes issues with lots of games on newer distributions
24 Feb 2016 at 12:58 pm UTC

They recently did a patch to MESA drivers in 11.2 which is meant to fix shader loading (or recycling), shader loadin is what xcom2 stutters about allot so it might help.

Still disappointing that AMD didn't have a solid driver release yet, NVIDIA is sure taking advantage of having no competition under Linux!

Looks like Evolve might still come to Linux & SteamOS
20 Feb 2016 at 6:51 pm UTC

I think what made this games community die off was how they did DLC content, basically it was stupid where allot of the games content was locked behind paywalls, AFTER already buying the game (reviews I'm going on here). Plus there was some STUPID paywall items such as paying $5 for a different COLOR gun, there is allot that this game had as nice feature but trying to ask everyone to pay for every tiny bit was a HUGE mistake by their part.

What they should have done is included everything as unlock-able content for free then release large expansion packs later down the track, but pissing off the community was their first choice, tools!

BattlEye anti-cheat now supports Linux, already live in ARK: Survival Evolved
18 Feb 2016 at 1:00 pm UTC

Yeah the solution for ARK under windows and Linux (at same time) is to just go Vulkan. I am sure allot of the DX12 code can be used in preparing Vulkan support which will be worth it down the line. Nothing more painful then having to develop your game on TWO APIs completely different from each other (D3D/OGL).