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Latest Comments by GermainZ
GOL asks: what are you playing? Come chat
22 Aug 2020 at 2:14 pm UTC Likes: 4

I've been playing Dark Souls (Remastered) for about two weeks now. Surprisingly, I'm enjoying it quite a lot, despite my habit of avoiding challenging games as it's usually a bore.

The map design is one of the best I've seen in a game. The ways the different areas connect to one another and feel like part of a single world is pretty cool.

When it comes to the difficulty, it reminds me a lot of older games I used to play on the PS2 and PC. It's a lot like a puzzle action game -- you gotta figure out the enemies to be able to bring them down.

There are frustrating parts too (e.g. poor camera, checkpoints that are tediously far from bosses, some poorly designed areas, frustratingly broken PvP unless you're a veteran who's familiar with the bugs and exploits), but it's been a great experience so far.

Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS
5 Aug 2020 at 10:26 am UTC Likes: 4

From what I gathered from Steam reviews, the major differences seem to be:

- Movement style, though I'm not 100% certain what this refers to.
- Enemies that were cut from the released game (e.g. PantherEye [External Link], HECU Sergeant [External Link]).
- Cut locations.
- Some different models (e.g. suit colors, guns, HUD) and voice lines.
- Vials that give you certain abilities (e.g. reincarnation after death, immunity to toxins).

Doesn't seem like it's long either (about 3 hours to go through) if anyone's interested in just giving it a try.

The Humble Raw Fury 2020 Bundle is out with some sweet gaming action
28 Jul 2020 at 6:44 pm UTC Likes: 1

If it's not too much work, I've always liked it when Linux-native titles were also in bold as that makes it easy to check the bundle at a glance.

Time is the currency of life in TimeOut and it looks ridiculously good
18 Jun 2020 at 10:00 pm UTC

The whole game is about 20 minutes long. You can play it twice in ~30 minutes if you also want to see the alternate ending.

I liked the art and music, and the story is okay. Overall, it's definitely impressive considering it's made by a lone developer and the time frame.

Wine 5.9 is out with major WineD3D Vulkan work
28 May 2020 at 9:52 pm UTC

Quoting: armageddon51The Wine team has recognize the problem and it is fixed in 5.10 apparently. It affect a lot of games. Why 5.9 was release with such a massive issue in the first place ?
It is the development version and follows a roughly consistent release cycle. You may have the wrong expectations here.

Wine 5.9 is out with major WineD3D Vulkan work
23 May 2020 at 2:11 am UTC Likes: 11

Quoting: mrdeathjr
Quoting: legluondunetI don't understand why Wine dev team continue wined3d instead of adopt DXVK?
What is their goal here? What are the differences between them?
this article have more information about that (thanks to phoronix user):

https://www.winehq.org/pipermail/wine-devel/2019-January/138023.html [External Link]
Some more info by the DXVK dev himself here [External Link], quoted below for convenience as it's short enough:

>[Wine/WineD3D and DXVK] also share very similar and complimentary goals
Except that they don't. DXVK is purely gaming-focussed with the goal to be fast, wined3d has different needs to take care of and also supports way more APIs.
>why are they separate projects
Because I started DXVK as a hobby project and just wanted to get things done efficiently, without having to fight a tool chain and a code base I wasn't familiar with at all.

>Are there plans for DXVK to be upstreamed
No.
Been a while since [this topic was last brought up], but it usually results in lots of unnecessary drama, accusations being thrown towards the Wine project, and people spreading misinformation.

Steam's top releases of May show why Steam Play is needed for Linux
28 Jun 2019 at 4:55 pm UTC Likes: 11

Quoting: GuestInstead, the correct message to send is we will not send you money until you support us like every other gamer gets to enjoy. We demand Linux support. That's how you get more Linux support.
In "supply and demand", the "demand" doesn't stand for "users sending demands". It stands for the "quantity demanded", which in this context is most closely associated with "market size".

I agree that (eventually) Linux gamers should prefer Linux native games, but I don't think we're at a point where it matters yet. Proton, if anything, might be helping that (or at least not making it worse) by increasing Linux's gamers market size and (in the future, potentially) increasing their demand power. IMO, if nothing else, it's not making things worse.

Wine 1.8-rc1 Released
20 Nov 2015 at 6:04 pm UTC Likes: 10

liamdawe was a better name than TheBoss.

Wine Development Release 1.7.51 Is Now Available
6 Sep 2015 at 7:41 pm UTC Likes: 1

Quoting: GuestIs there an option in wine to see the framerate?
No easy way to see the current FPS on the screen, but you can see the average of the last few seconds in the terminal using the 'fps' WINEDEBUG option. For example, I use this in my zprofile (no debug info except FPS):

export WINEDEBUG=-all,+fps

… or you can just do it for a single command:

WINEDEBUG=+fps wine /path/to/file.exe