Latest Comments by Hal_Kado
Dota Underlords continues seeing polish as it passes 200K players online
26 Jun 2019 at 7:02 pm UTC Likes: 2
26 Jun 2019 at 7:02 pm UTC Likes: 2
I'm on the fence about this game. I've played a few dozen rounds and had a lot of fun, there some good depth and strategy to it, and with every choice there's risk and reward. But every win is somewhat undermined by a feeling that the RNG just played in your favour a bit better than the next guy. Especially when you get into those late game round 35+ matches where one lucky re-roll could give you that next lvl3 and completely change the outcome of the game.
The accessible strategic tycoon game Rise of Industry has shipped the goods out of Early Access
10 May 2019 at 10:21 pm UTC
10 May 2019 at 10:21 pm UTC
I've got about 5 hours in. The UI is sometimes a little clunky, and it could use more statistics tools to help you better understand where to invest. Otherwise it's been pretty solid, if your into this type of game and looking for something to play it will scratch that itch, but IMO it might be one to pickup on sale in a few months. Although that could just be me, after suffering from a serious factorio addiction its really hard to move on to something new ;)
Woops - Valve accidentally put up the Valve Index, Base Station and Controllers unfinished store pages
1 Apr 2019 at 9:53 pm UTC
1 Apr 2019 at 9:53 pm UTC
Looks like an unintentional leak to me. I think the interesting bit is the multiple cameras seem to indicate inside-out tracking, but they are still offering base stations....perhaps the headset will offer both options (which would be awesome IMO). It also seems virtualLink will not make it into this headset.
Valve show off their new Steam Library design and a new Events page
21 Mar 2019 at 9:06 pm UTC Likes: 2
21 Mar 2019 at 9:06 pm UTC Likes: 2
Looks pretty cool, would love to see the events system encourage devs to do more in game unique/live events to bring some life back into games I may not otherwise have a reason to go back to. Hopefully UI updates mean some Big Picture upgrades are not far behind.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 Mar 2019 at 5:56 pm UTC Likes: 18
19 Mar 2019 at 5:56 pm UTC Likes: 18
This is great news. I know it far from guarantees games will be released on linux. But at a minimum it should help tilt the scales in Vulkan's favour and get linux development more exposure. I have to imagine this should at least make porting to linux more viable option than it has been in the past.
The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
29 Jan 2019 at 6:53 pm UTC Likes: 3
By contrast, this announcement was a last minute deal, epic did nothing to help this game be made or marketed, it just got scooped up last minute for an unknown sum of money.
29 Jan 2019 at 6:53 pm UTC Likes: 3
Quoting: legluondunetThis method works very well for Sony on Playstation.Theres a big difference here. While there are some exclusives Sony just pays for, the majority of the exclusives that have been so successful are first party titles. Games like uncharted, last of us, horizon zero dawn all done in house. To be honest I fully support this business model, some of Sony's exclusives are the best games of the generation. In a world where everything has to be continually monetized I'm not sure some of these games would have been made without Sony. Even in cases of third party exclusives, these deals can be critical for studios to secure funding and/or marketing for their title.
By contrast, this announcement was a last minute deal, epic did nothing to help this game be made or marketed, it just got scooped up last minute for an unknown sum of money.
Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned
11 Jan 2019 at 4:30 pm UTC Likes: 4
11 Jan 2019 at 4:30 pm UTC Likes: 4
I don't think the people over at unity are in the wrong on this. If someone wants to run their code they need to have a license for it, for some reason Improbable thinks they should be exempt from that. Although one could argue by providing this service they do make the unity engine more attractive to devs....but its ultimately unity's call to make.
Epic getting into it is simply a marketing play, at best to promote the new store and convert people to their engine, at worst those dev grants come with a Epic store exclusivity requirement.
Epic getting into it is simply a marketing play, at best to promote the new store and convert people to their engine, at worst those dev grants come with a Epic store exclusivity requirement.
Snowtopia, an in-development ski resort sim to keep an eye on has Linux support
10 Jan 2019 at 4:47 pm UTC
10 Jan 2019 at 4:47 pm UTC
I hope this is good. I love both skiing and building sim/management games so seems like it could be my type of game. Hopefully the small team is able to turn this into an entertaining game.
Shadow of the Tomb Raider is officially coming to Linux in 2019
20 Nov 2018 at 6:17 pm UTC Likes: 5
Seems like getting games to run well on linux has become so much easier in recent years. But now the politics of when you buy, who you buy from, and the underlying technology your supporting has become much more complicated :D
20 Nov 2018 at 6:17 pm UTC Likes: 5
Quoting: Comandante ÑoñardoLiam, now that the game was officially announced, considering that Proton sales counts as Linux sales and Feral has the publishing rights for Linux, please, ask Feral if right new they are getting a cut of protonic sales.I agree, it would be nice to get a bit more clarification. Although I'd have to imagine even if they get paid, steamplay sales still make the case to the publisher that perhaps the port might not have been necessary?
The fact that they don't care about linuxians playing their announced ports right now via Proton, suggest me that, indeed, they get a cut of Proton sales.
Seems like getting games to run well on linux has become so much easier in recent years. But now the politics of when you buy, who you buy from, and the underlying technology your supporting has become much more complicated :D
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 5:35 pm UTC Likes: 6
5 Nov 2018 at 5:35 pm UTC Likes: 6
I think dev's need to make the choices that fit their game, budget, and team strengths. I'd much rather see a team put the effort into ensuring perfect steamplay compatibility then to release a buggy native port. Too many times I've been burned by devs dropping a linux port and then realizing it has terrible performance. The "no tux, no bucks" movement makes some sense, but IMO officially supporting steamplay is decent middle ground and I'd rather support a dev who does then one who's just cashing in on a terrible port.
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