Latest Comments by poisond
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 Jun 2019 at 3:19 pm UTC Likes: 10
Even if Valve will finally ship the 64bit client they'll still have to include the 32bit steam APIs and runtime, because old games exist and they won't be ported to 64 bit.
Porting 10+ year old games to 64bit just isn't going to happen.
22 Jun 2019 at 3:19 pm UTC Likes: 10
Quoting: GustyGhostThe problem is not 100% Canonical's decision. Consider also Valve's failure to build Steam for amd64, and the games industry (in general).Yes, it is.
Even if Valve will finally ship the 64bit client they'll still have to include the 32bit steam APIs and runtime, because old games exist and they won't be ported to 64 bit.
Porting 10+ year old games to 64bit just isn't going to happen.
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 Jun 2019 at 2:01 pm UTC Likes: 15
This is about supporting old games and applications which won't be updated, and "some" means several thousand of them.
What personal inconvenience does the availability of 32bit libraries cause you?
If you want to make sacrifices you're free to just not install them.
I personally hope I will not survive the removal of 32bit compat.
That wouldn't just mean losing lots of games, it would also make some of my expensive hardware unusable (oscilloscope, logic analyzer, ...)
22 Jun 2019 at 2:01 pm UTC Likes: 15
Quoting: TheSHEEEP32bit has already been "killed". New applications/games are (almost) all 64bit.Quoting: LeopardI simply look beyond a few personal inconveniences at the bigger picture.Quoting: TheSHEEEPToo bad, really. I doubt Canonical will stick with their decision, since Valve not moving away from 32bit pretty much guarantees most gamers won't use newer Ubuntus any more.I don't understand that comment , really.
Seems like we will have to drag along the 32bit legacy even longer. *sigh*
You're implying that is a bad decision but then also saying 32 bit legacy will stick on even longer.
When i look at your profile , it says you're dualbooting with Windows. So you also want MS to kill 32 bit support which will end miserably like Ubuntu's proposal, same games are also 32 bit on that side? Or just asking it on Linux side? Don't you have any 32 bit games?
Killing 32 bit compat is not something MS will do like Canonical does ; without a solution at all.
And the bigger picture is that progress requires sacrifice. Can't play some games/use some apps anymore? So be it, if that's the price to pay to finally get rid of old stuff like 32bit for good.
Of course, if I couldn't play pretty much any games any more due to Steam not working, well, that would be more than just an inconvenience, it would make linux as a whole not viable to me.
Therefore, Canonical deciding to move forward becomes rather pointless if other important developers don't follow. And Valve announced that they won't, as did some others, so there we go...
I think this would require a concentrated effort, and that's just not something the Linux space is easily capable of. The Sum Of All Egos [External Link]....
This is about supporting old games and applications which won't be updated, and "some" means several thousand of them.
What personal inconvenience does the availability of 32bit libraries cause you?
If you want to make sacrifices you're free to just not install them.
I personally hope I will not survive the removal of 32bit compat.
That wouldn't just mean losing lots of games, it would also make some of my expensive hardware unusable (oscilloscope, logic analyzer, ...)
Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
20 Jun 2019 at 11:35 pm UTC Likes: 12
20 Jun 2019 at 11:35 pm UTC Likes: 12
Dropping the 32bit installer is fine in this day and age, dropping the 32bit compat libraries whilst making 60%+ of your game library unplayable isn't. Those will have to stay around practically forever - and it's not like the disk space occupied by them is going to hurt anyone.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
10 Apr 2019 at 1:12 pm UTC
We merely have to find an energy source and develop a technology that lets us smash a few celestial bodies into Mars to increase its mass by a few times so it can hold an atmosphere that's of any use to us.
While not throwing Mars out of orbit.
Also while hopefully turning it into molten rock so it can get a magnetic field going so the solar winds don't annihilate said atmosphere.
Then we'd only need to let it cool down for a few million years so we have something solid to walk on without scorching us - unless we also have a large enough fridge by then.
And we should maybe keep our current accommodation habitable for long enough to achieve that feat.
Thankfully we have games to live our pipe dreams :)
10 Apr 2019 at 1:12 pm UTC
Quoting: TheRiddickThe whole idea of terraforming mars is a bit of a pipe dream. The amount of energy and resources needed makes it impractical and impossible for humans to achieve, but whatever..I wouldn't say impossible.
We merely have to find an energy source and develop a technology that lets us smash a few celestial bodies into Mars to increase its mass by a few times so it can hold an atmosphere that's of any use to us.
While not throwing Mars out of orbit.
Also while hopefully turning it into molten rock so it can get a magnetic field going so the solar winds don't annihilate said atmosphere.
Then we'd only need to let it cool down for a few million years so we have something solid to walk on without scorching us - unless we also have a large enough fridge by then.
And we should maybe keep our current accommodation habitable for long enough to achieve that feat.
Thankfully we have games to live our pipe dreams :)
Valve making steps to address 'off-topic review bombs' on Steam
16 Mar 2019 at 4:24 pm UTC Likes: 1
16 Mar 2019 at 4:24 pm UTC Likes: 1
Can't say I like this. While there are quite a few extremely silly reasons for down-voting games that make no sense whatsoever, it's now in the hands of Valve to judge and decide what reasons are legitimate.
Or it could turn into a tool to please publishers.
And I'm not in the slightest interested in 'critics' reviews, averaged user scores so far were far more useful and reliable than paid reviews.
If there were a way to see the overall scores without what's deemed 'review bombing' removed I'd have no problem with it, but if I understand it correctly you can only opt-in see the reviews themselves.
Or it could turn into a tool to please publishers.
And I'm not in the slightest interested in 'critics' reviews, averaged user scores so far were far more useful and reliable than paid reviews.
If there were a way to see the overall scores without what's deemed 'review bombing' removed I'd have no problem with it, but if I understand it correctly you can only opt-in see the reviews themselves.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 4:28 pm UTC Likes: 1
They're pretty precise and you do have two of them so you can even dual-wield(pretty fun in Serious Sam and Skyrim VR). You can aim much faster than with a mouse - just point your controller at the target.
There's touch pads you can use for movement and turning.
And I don't even know what you'd want a keyboard for in a VR game.
12 Nov 2018 at 4:28 pm UTC Likes: 1
Quoting: TheSHEEEPDid you ever try the Vive controllers?Quoting: GuestYeah, maybe, some day, but I honestly doubt it will happen within the foreseeable future.Quoting: TheSHEEEPPersonally I think VR can work out, for most games even, we need a middle step, where both keyboard and mouse are fully replaced by some superior peripheral (maybe something like EEG+speech recognition) and then that needs to be further improved to also be the replacement and successor of the (currently shoddy) motion control gimmick.Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.Absolutely.
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
Even eye tracking doesn't really do it, because with kb&m I can do multiple things quickly without even looking.
Speech wouldn't help, either, as speaking a command would take longer than doing a few clicks.
I really couldn't think of anything that would be able to reach or improve on the precision offered by mouse & keyboard - short of "reading" one's mind and translating that into input commands.
And that just sounds like extreme scifi to me. Though if that ever happens, count me in ;)
They're pretty precise and you do have two of them so you can even dual-wield(pretty fun in Serious Sam and Skyrim VR). You can aim much faster than with a mouse - just point your controller at the target.
There's touch pads you can use for movement and turning.
And I don't even know what you'd want a keyboard for in a VR game.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 1:55 pm UTC Likes: 2
Well, that's the whole point of VR - immersion. You do not want to see your surroundings in VR.
The Vive still has a camera so you can get an overlay view if you want a sip from your drink.
12 Nov 2018 at 1:55 pm UTC Likes: 2
Quoting: TheSHEEEPAnd not being able to see anything around you vs. being able to see all your surroundings. Not everyone wants to get entirely lost in the screen, not by far....
Well, that's the whole point of VR - immersion. You do not want to see your surroundings in VR.
The Vive still has a camera so you can get an overlay view if you want a sip from your drink.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 12:35 pm UTC Likes: 1
It wasn't anywhere as good as playing with the Vive controllers or even a plain gamepad, but it worked.
12 Nov 2018 at 12:35 pm UTC Likes: 1
Quoting: kuhpunktOf course it works. I've played HL2 with KB&mouse on the DK2.Quoting: EikeYeah, and that doesn't work. I mean VR shooters can work of course. But he claimed that it would work just the same and that you could basically implement VR into any ego shooter. That just doesn't work.Quoting: kuhpunktIt seems like you've never experienced VR. Correct me if I'm wrong... but playing VR games with keyboard and mouse aren't really good. Just explain to me how you're supposed to aim, view and turn around with a VR headset and keyboard mouse.I guess you could turn around with your head (games needs to make sure enemies don't come from behind, or have some 180° turning key) and aim with the mouse. You're shown some crosshair. I'm not sure it would feel natural, though, having something in your hand that feels like (parts of) an actual gun would be better.
It wasn't anywhere as good as playing with the Vive controllers or even a plain gamepad, but it worked.
Epic Games have rolled out Unreal Engine 4.21 preview, with Linux improvements
12 Oct 2018 at 11:29 am UTC
Can't say that I've played many UE4 games on linux and they may have used a much older version but all of them pointed to UE4 being in a very crappy state. With problems like keyboard input being broken if you didn't happen to have a US keyboard layout and the OGL renderer producing artifacts(regardless of card vendor and driver).
12 Oct 2018 at 11:29 am UTC
Quoting: YaakuroUE4 isn't in a crappy state on GNUX. That is just exaggerated. I don't think that Devs refuse because UE4 lacks something on GNUX. For example ASTROKILL, EVERSPACE or Helium Rain runs quite nice. They have other reasons why they don't put out the GNUX version of their UE4 games.Except that Everspace has broken controller support and no HOTAS support on linux. The devs won't release a build with Vulkan enabled due to "too many problems" and UE4s OGL renderer is sub-optimal.
Can't say that I've played many UE4 games on linux and they may have used a much older version but all of them pointed to UE4 being in a very crappy state. With problems like keyboard input being broken if you didn't happen to have a US keyboard layout and the OGL renderer producing artifacts(regardless of card vendor and driver).
NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
20 Sep 2018 at 11:09 am UTC Likes: 1
20 Sep 2018 at 11:09 am UTC Likes: 1
Quoting: BeamboomSo how do we upgrade the driver with a .06 subversion? 396.54 is installed on my box today, will updates of that branch be automatic?.06 is a beta driver which is most likely why it's being updated for you. Unless you are affected by an issue you can just wait until the next stable release.
Upgrading the Nvidia drivers really are quite confusing for me, sometimes I need to manually install the new version, other times it seems to go automatically.
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