Latest Comments by poisond
NVIDIA have released the 410.57 driver as well as a 396.54.06 Vulkan beta driver to help DXVK
20 Sep 2018 at 11:01 am UTC
which probably does mean higher production costs in addition to more expensive GDDR6. You could use those arguments to explain away some of the price hike.
Real time ray-tracing is the holy grail of computer graphics, and it's great that some company has finally started (partially) implementing it.
But even for windows users it's probably not worth it due to the old catch 22. There's no games making use of it (yet) and until those features trickle down to low cost mainstream GPUs there probably won't be a whole lot.
Even more so for linux users. Regardless of NVidias awesome day one support for the features, my magic crystal ball says that it's likely going to be at least 1-2 GPU generations till we see any game on linux making use of it. So yeah, not worth it.
20 Sep 2018 at 11:01 am UTC
Quoting: EhvisI suppose this is the price for lack of competition in the high end of the spectrum.Well, their main selling point is real time ray-tracing and AI. And they do have a lot more silicon for supporting that
which probably does mean higher production costs in addition to more expensive GDDR6. You could use those arguments to explain away some of the price hike.
Real time ray-tracing is the holy grail of computer graphics, and it's great that some company has finally started (partially) implementing it.
But even for windows users it's probably not worth it due to the old catch 22. There's no games making use of it (yet) and until those features trickle down to low cost mainstream GPUs there probably won't be a whole lot.
Even more so for linux users. Regardless of NVidias awesome day one support for the features, my magic crystal ball says that it's likely going to be at least 1-2 GPU generations till we see any game on linux making use of it. So yeah, not worth it.
Valve have updated the Beta of Steam Play which fixes VR games, fullscreen improvements and more
8 Sep 2018 at 1:35 pm UTC
8 Sep 2018 at 1:35 pm UTC
Quoting: belisamaNo, 396.51 is required for Vulkan(DXVK).Quoting: BotonoskiThe Nvidia driver requirement doesn't seem all that strict. The decade old laptop I have hooked up to my TV ran this beta just fine despite running on version 340.106Yeah, I'm on 384.130 and have been running several (simple, lightweight) games without problem. I imagine it's going to vary a bit in practice and posting a specific requirement just simplifies their support.
NVIDIA are working towards better support for NVIDIA Optimus on Linux
17 Aug 2018 at 3:20 pm UTC
17 Aug 2018 at 3:20 pm UTC
I really don't understand the concept of "serious gaming".
Also, @debianxfce. the objects you play with are commonly called toys, hence your "gaming" desktop is a toy desktop.
@TemplarGR While buying laptops solely for gaming certainly is more expensive and you won't get anywhere near desktop-like performance (unless you buy one of those silly laptops that weigh 10kg and have two power bricks), I can imagine portability beeing an argument. Even if portability means moving from the living room desk to the bedroom desk because you're not living alone and want some privacy for your hentai game.
Also, @debianxfce. the objects you play with are commonly called toys, hence your "gaming" desktop is a toy desktop.
@TemplarGR While buying laptops solely for gaming certainly is more expensive and you won't get anywhere near desktop-like performance (unless you buy one of those silly laptops that weigh 10kg and have two power bricks), I can imagine portability beeing an argument. Even if portability means moving from the living room desk to the bedroom desk because you're not living alone and want some privacy for your hentai game.
Reminder: Update your PC info for the next round of statistics updates
25 Jul 2018 at 6:26 pm UTC
25 Jul 2018 at 6:26 pm UTC
Quoting: liamdawe4K DCI is missing also (4096 × 2160)Quoting: dosNo 3200x1800 resolution in the survey :(Added.
Reverse engineered source code for Diablo is now on GitHub
21 Jun 2018 at 12:16 pm UTC Likes: 1
21 Jun 2018 at 12:16 pm UTC Likes: 1
Wait ... that's not reverse engineered, that's a straight decompile from a debug build.
That's is not legal to distribute anywhere.
That's is not legal to distribute anywhere.
Intel has confirmed their plans for a discrete GPU to release in 2020
13 Jun 2018 at 11:21 am UTC
Anyway, I doubt they'll come up with anything competitive by 2020.
13 Jun 2018 at 11:21 am UTC
Quoting: pete910Intel can't do **** in the GPU space without either Nvidia or AMD, they have all the IP needed.But Intel has been producing GPUs forever(just not discrete ones) and is the #1 GPU manufacturer.
Anyway, I doubt they'll come up with anything competitive by 2020.
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 Jun 2018 at 8:32 am UTC
5 Jun 2018 at 8:32 am UTC
Deprecate OpenCL? I wonder about Adobes response to that.
Rise of the Tomb Raider will release for Linux this month
11 Apr 2018 at 12:29 pm UTC Likes: 1
But mapping a high-level API to another high-level API(D3D -> OpenGL) can be sub-optimal and hard/impossible to optimize where as mapping to a low level API (D3D -> VK) can generally be done with a lower overhead and present more chances for optimization.
So yes, a VK backend for tr2013 could improve performance.
11 Apr 2018 at 12:29 pm UTC Likes: 1
Quoting: DribbleondoNo, it's not a magic bullet.Quoting: Guesti wish they could put vulkan in tr2013 because the performance issues are really annoying especially if i have a 980ti i should be getting smooth frame rates.hopefully developers will stick with vulkan and just do away with opengl.i may be asking for too much but vulkan is the future.Vulkan isn't some magic bullet, it won't improve games that were released before a: the standard even existed, and B: it won't work as well when it isn't built for Vulkan in mind. Adding Vulkan to TR2013 wouldn't really do much.
But mapping a high-level API to another high-level API(D3D -> OpenGL) can be sub-optimal and hard/impossible to optimize where as mapping to a low level API (D3D -> VK) can generally be done with a lower overhead and present more chances for optimization.
So yes, a VK backend for tr2013 could improve performance.
Croteam will have an interesting talk at GDC this year about game performance
16 Mar 2018 at 10:00 am UTC
I personally couldn't have used Linux 16 years ago without wine because I needed access to a database system which was unsupported on Linux.
So there's at least one long term exclusive Linux user thanks to wine.
16 Mar 2018 at 10:00 am UTC
Quoting: LeopardWell , with only one caveat. You keep feeding Windows gaming scene and make Linux native ports meaningless.You forget the other side: without being able to run that "one vital Windos application" fewer people would start using Linux and the potential future market for Linux applications/games would be smaller.
You bought it and play it with Wine anyway , why should dev port it? Dev don't have to provide support for you , because you're running it on an unsupported system so it is not his/ her problem.
I personally couldn't have used Linux 16 years ago without wine because I needed access to a database system which was unsupported on Linux.
So there's at least one long term exclusive Linux user thanks to wine.
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