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Latest Comments by axredneck
'ReDoomEd', a port of the original Doom level editor, was released on Linux
26 Jan 2020 at 11:08 pm UTC Likes: 2

Quoting: CyrilBriefly, what are the differences between SLADE3 and ReDoomEd (or any other Doom level editor)?
- Slade is not only a level editor.
- Slade has 3D mode.
- Slade supports some of GZDoom features.

'ReDoomEd', a port of the original Doom level editor, was released on Linux
26 Jan 2020 at 8:34 pm UTC

Quoting: GuestI just want the GZDoom Builder for Linux (or at least a good way to get it working via Wine).
Ultimate Doom Builder works for me under Wine

If you want to make some ASCII art, animations and games check out Playscii
13 Jan 2020 at 3:19 pm UTC

Can i export to some kind of colored text file with it?

CodeWeavers still looking to hire more Graphics Developers
11 Jan 2020 at 8:22 pm UTC Likes: 2

The only things i can write in OpenGL are demoscenes and screensavers.

Developer of Brutal Doom reveals new project: VietDoom; alpha 0.1 already available
27 Dec 2019 at 8:37 pm UTC Likes: 1

NAM is a FPS built on the Build engine (Duke Nukem 3D, Blood, Shadow Warrior) that was originally released on August 1998. You can get it on Steam and it has Linux support...
You can play NAM natively with EDuke32

Reminder: Update your PC info for the next round of statistics updates
26 Dec 2019 at 7:23 pm UTC Likes: 1

Another suggestion: "Do you use virtual machine with Windows to play games?"

Doomsday Engine for classic Doom, Heretic and Hexen has a new release out
21 Dec 2019 at 3:21 pm UTC

Quoting: GuestBoth Doomsday and GZDoom allow the use of a crosshair for example. Doomsday's is more parametrable. Yeah, i know it's cheating but it is very comfortable. ^_^
It's not cheating if you disable autoaim.

Need to make some pixel art? Pixelorama is a cross-platform FOSS tool worth looking at
17 Dec 2019 at 4:08 pm UTC

Quoting: LungDrago
Quoting: axredneckNow i need something like this for Android. Now i use Medibang Paint but it's proprietary and not flexible enough.
Godot should export to Android too, so there's a chance this could have such a version, no?
Currently they have some problems with Android version.