Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Xelancer
Editorial: A chat about asking developers for a Linux port
7 Dec 2016 at 9:32 am UTC

Quoting: AnxiousInfusion
PS: I see a world in not too distant future were you need 3 consoles, 2 PC ‘stores’ and 2 mobile devices to get the games you *want* to play.
This only holds true for the mentality that one must have access to every game at all times. Which, even today, that mentality will drive up your cost of gaming significantly. Those of you who "sacrificed" games by giving them up in a switch from consoles to PC know what I'm talking about. Is it really that much bigger of a step to just enjoy the games that are available on your platform?
I know 3 people who have two or more completely separate gaming ecosystems, myself included would make 4. Some I play with work colleagues (consoles), others I enjoy playing strategy games on (my Linux box)? Why should we not have access to the games we really want to play?

All I know is; as gaming ecosystems inevitably fracture under their own weight, and web browsers slowly get better (GL/Vulkan and offline data support) and internet speeds increase - all of which is happening faster than you think, the first company to invest heavily in an sophisticated open web-based gaming ecosystem will be truly rich! Speaking of; facebook is sneakily worming its way into this market - some of those games on FB have staggering high player counts. Now I am not saying facebook are good; just that if you need proof of concept there it is, fast forward 10 years and we might all be gaming on open source platforms!

There are some amazing quake webGL examples in the wild - Google them and see for yourself! Even with primitive GL support you can feel the potential of instant gaming - visually its the same as the game we all played 15 years ago, stages load instantly, inputs are smooth, assets stream on demand, flexible payment & ownership potential, global reach, cloud based profiles & saved games, 100% multi platform, it has almost every advantage you can imagine!

Editorial: A chat about asking developers for a Linux port
6 Dec 2016 at 11:31 pm UTC

Truth is the world of gaming is becoming so BIG that its fracturing itself under its own weight; windows store vs steam games not playing together (COD), console wars (PSN vs Xbox live), the high price of PC games - I remember the days when console games where proportionally much more expensive. If we are not careful then game developers are going to increasingly take sides...

Remember; it was not KIDS that took gaming mainstream, it was NERDS like us! We need to shine a light and show the world a new way, open platforms are the only way forward for truly sustainable gaming.

Even AAA titles fail (arkam knight, infinite warfare on windows store), if the big ones can crash and burn even then we as the open-source community should be more supportive of developers with issues.

Trolling them is not helping anybody…

PS: I see a world in not too distant future were you need 3 consoles, 2 PC ‘stores’ and 2 mobile devices to get the games you *want* to play.

The way forward for everyone is open-source platforms and WebGL. (and similar methodologies)

Deus Ex: Mankind Divided arrives on SteamOS & Linux on the 3rd of November
24 Oct 2016 at 10:13 pm UTC

So happy I held off purchasing Deus Ex on PS4, this is one I am buying direct!

As for the SSD topic; remember games don't run in isolation, depending on how much memory you have, there is always disk caching going on, other services / TSRs are swapping data they don't need to reduce memory load, etc. Never mind the fact that SSD are between 4 to 10 times faster - and thats in a perfect world so it excludes seek time - where the HDD is perfectly un-fragmented.

GOL Podcast Episode 05: Porting and Game Sale Numbers
18 Sep 2016 at 2:20 am UTC Likes: 1

Great cast guys!

I feel any developer who chooses to ignore Linux for financial reasons should be forgiven. Where the culture needs to change is in the big developers, and sadly the game software engineers don't make those decisions - those decisions come from the top.
Further I don't see a problem with using a wrapper - even for bigger games - if it makes the transition easier for developers its a stop-gap that works and should be embraced by the wider community. Anything that helps convince the accountants to go for it!

Over time things will change and such a passionate community will ensure everyone slowly erodes all the misconceptions.

Deus Ex: Mankind Divided looks like it may be getting a Linux & SteamOS release
24 Aug 2016 at 3:48 am UTC Likes: 1

Fantastic, Huge fan of the Deus Ex series, HR still ranks up there with fave games of all time and owned on my Steam Account (previous titles I own on GOG). If this happens they can count on my sale!

PS: "I never asked for this..." -But I always wished for it!

Dear Valve and Steam Machines OEMs, you have it all wrong
12 Jul 2016 at 1:17 am UTC Likes: 5

Valves main objective with anything is to see their ecosystem grow unhindered. Steam OS is part of their plan.

My Solution to the Problem is simple: (Money Talks)

Give developers who support SteamOS/Linux a *significant* reduction in “Steam Fees” proportion of the price of the games selling price irrespective of the platform on which it sold! Thus offering biggest discounts to AAA game developers and helping to fund growth in the linux ecosystem and make it their own gaming domain!

Tomb Raider benchmark video comparison, Linux vs Windows 10
2 May 2016 at 9:28 am UTC

Quoting: dubigrasuEven dedicated benchmarks are rarely identical to the last details. Run the benchmark enough times and you'll notice a bunch of differences between runs (on the same system).
Yes you are right; and when you are talking two distinct technologies (like DX game converted to OpenGL) I suppose those discrepancies will only grow. Sure makes a strong case for Vulkan going forward...

Tomb Raider benchmark video comparison, Linux vs Windows 10
2 May 2016 at 9:07 am UTC

I say give Feral a break here - it could be something as small as the Steam overlay affecting the results :D

Linux has IMHO never been about high-end hardware so will be nice to see a comparison with lower-end GPU's -besides anything over 80fps most screens are limited by their refresh rate and wont even render those "frames" - worse they actually cause texture tearing and other irritations...

Prison Architect update 5, fixes some performance and improves the not so secret 3D mode
26 Mar 2016 at 10:38 pm UTC

This newly found mode will certainly make me take another look at the game, very cool.
Same, I bought the game but I have battled to get into it, the 3D mode could help that...

AMD blog post about Vulkan Renderpasses
17 Feb 2016 at 9:53 am UTC

All very exciting especially for rendering on light-weight hardware!