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Latest Comments by TobiSGD
Gorky 17, another classic Topware published title now in beta for Linux, uses Wine
1 Apr 2016 at 8:07 pm UTC

Tried it, game crashed immediately with a DirectX problem after the intro video that is shown when starting a new game. Posted the info and log in the Steam thread about the Linux beta, let's see if this can be fixed soon, from the description this game sounds like a Jagged Alliance 2 type of game and I really like that one.
On another note, I don't care if it is "ported" using Wine, as long as it works as it should, I think for older games this is a feasible and for the developers cost-effective solution that gives us more games without having to have to run Steam with Wine (hm, is this correct English? It sounds weird).

Balrum, a beautiful 2D RPG released for Linux, here’s some thoughts on it
7 Mar 2016 at 6:01 pm UTC Likes: 3

There’s also zero pathfinding, you have to direct your every step to get around impassable little bushes and it’s annoying. After a while your fingers will probably ache a little bit, so I do hope the developer is able to add in at least a little pathfinding for your character.
Use the right mouse button to move the character, this way you get proper pathfinding.

Nvidia hosted a Vulkan Developers Day which sounds awesome
21 Jan 2016 at 12:15 am UTC Likes: 2

Quoting: runeThis is from the blog:

In the morning, NVIDIA engineers gave a series of lectures about the best ways to use Vulkan with NVIDIA hardware.
The developers will probably focus on NVIDIA. If so, it's business as usual. :(
Of course they will give lectures about best ways to use Vulkan with Nvidia hardware. What did you expect, that Nvidia hosts an event to tell people how to program for AMD or Intel? Seriously, I don't get this whole conspiracy stuff, of course Nvidia, which has already told us that there will day 1 support for Vulkan from them, teaches developers how to use Vulkan with their hardware. Concluding from that that Vulkan has already failed is somewhat weird, putting it nicely. And, sorry if I have to say that, rejecting Vulkan based on that conclusion is outright moronic and would spell the end for Linux gaming.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 6:40 pm UTC

Quoting: pete910So basically, we will end up with dev's coding to suite NV hardware again ?

Wasn't Kronos making sure that all the tools are available out the door on release of the final spec?
I think you missed the point of these extensions. There are solely meant for making the progression from OpenGL to Vulkan, for example when porting an existing engine, easier. They are not meant to be used in finished programs, it really wouldn't make much sense to have a clean Vulkan rendering path for AMD and Intel (and consoles, and mobile devices, and whichever device also supports Vulkan) and a separate rendering path for Nvidia when there is no obvious benefit in performance or features and the Nvidia driver can use the clean Vulkan rendering path also. No sane developer would increase their workload without such benefits, and when the major engines have a clean Vulkan path there is absolutely no need anymore for these extensions anyways, since their purpose, to ease up porting, is fulfilled.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 2:28 pm UTC Likes: 1

Quoting: GuestI'm going to go against what a lot of people will intuitively think, and say that providing extensions to "ease into it" from day one is a very, very, very bad idea. Vulkan is a clean slate, let's keep it that way.
Trying to bridge the gaps might seem a good idea, but such ideas have a very bad habit of sticking around for a long, long time, and you get the worst of both worlds instead of the best.

Perhaps I'm being too negative, but I am truly concerned about Vulkan turning into another OpenGL3.0 debacle.
As long as AMD and Intel don't provide the exact same extensions you wouldn't see this in released software anyways, since it would mean that videochips from those two companies wouldn't be able to run the game. So, I don't think that this really is a problem.

Nvidia talk Vulkan in a developer blog post, they say Vulkan supplements OpenGL
15 Jan 2016 at 12:53 pm UTC Likes: 1

Starting with a new API can involve a lot of work as common utilities may not yet be available. NVIDIA will therefore provide a few Vulkan extensions from day zero, so that you as developer can enjoy less obstacles on your path to Vulkan. We will support consuming GLSL shader strings directly and not having to use SPIR-V. Furthermore we leverage our industry leading OpenGL driver and allow you to run Vulkan inside an OpenGL context and presenting Vulkan Images within it. This allows you to use your favorite windowing and user-interface libraries and some of our samples will make use of it to compare OpenGL and Vulkan seamlessly.
I don't read this as "we don't have a full implementation in our drivers yet", I read this as "we have a full implementation of Vulkan and, to make developer's lifes easier, we provide some extensions that allow for an easier transition to Vulkan".

Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
29 Dec 2015 at 4:19 pm UTC

Yeah, got some unpredicted money influx and bought this. Runs fine so far (everything maxed out on Phenom 2 X6 [email protected], GTX760) and I enjoy the game. Only annoying point: I don't use a controller and camera rotation is really slow, only a few degrees everytime I move the cursor from one edge of the screen to the other, takes 6-7 strokes for a 180 degrees turn.
Does anybody know a workaround for that? I couldn't find a setting for that in the option dialogs.

Divinity: Original Sin Enhanced Edition released for Linux & SteamOS, now downloads!
23 Dec 2015 at 11:12 pm UTC

Now I am surprised. Will buy it as soon I have some spare money.

F1 2015, another big game showing hints of coming to Linux & SteamOS
11 Dec 2015 at 9:40 pm UTC

Quoting: BeamboomThe PC version got a meta score of 58. This game is extremely likely not worth your time almost regardless of price.
The game was released pretty buggy, crashing all the time. From what I have read it was fixed later with patches and now works fine. This might explain the low score.