Latest Comments by TobiSGD
F1 2015, another big game showing hints of coming to Linux & SteamOS
11 Dec 2015 at 6:40 pm UTC
11 Dec 2015 at 6:40 pm UTC
Quoting: melkemindI really hope so. With buying Grid Autosport my gaming budget for the next two months is down to zero, but I got Dirt Rally as a gift already, so if there will be a port I would really be happy about that.Quoting: TobiSGDYes! Now please Dirt Rally also!If Codemasters porting this game, I see no reason why they wouldn't do Dirt Rally as well.
F1 2015, another big game showing hints of coming to Linux & SteamOS
11 Dec 2015 at 5:34 pm UTC Likes: 3
11 Dec 2015 at 5:34 pm UTC Likes: 3
Yes! Now please Dirt Rally also!
GRID Autosport released for Linux & SteamOS, port report, video and review included
10 Dec 2015 at 7:48 pm UTC Likes: 1
10 Dec 2015 at 7:48 pm UTC Likes: 1
As TheBoss said, don't pay too much attention to the benchmarks, the game runs just fine with medium settings + 4xMSAA on my Phenom II X6 1055T and GTX760, even when playing a video on a second monitor while playing, though the benchmark results are pretty low (going down to 25FPS minimum).
Nice one.
Thanks Codemasters!!
Thanks Feral!!
Now, if we also can get Dirt Rally ...
Nice one.
Thanks Codemasters!!
Thanks Feral!!
Now, if we also can get Dirt Rally ...
GRID Autosport releasing for SteamOS & Linux on December 10th
3 Dec 2015 at 10:37 am UTC Likes: 1
3 Dec 2015 at 10:37 am UTC Likes: 1
Yeah, I was waiting for that! Really nice!
Now, if we can also get Dirt Rally my racing needs would be completely satisfied.
Now, if we can also get Dirt Rally my racing needs would be completely satisfied.
Divinity: Original Sin - Enhanced Edition for Linux & SteamOS is in testing
2 Dec 2015 at 4:58 pm UTC Likes: 1
2 Dec 2015 at 4:58 pm UTC Likes: 1
Nah, it's Larian, they don't have any credibility anymore. I will only believe it when it can actually be bought and played on Linux.
Let's just hope that this isn't a buggy port.
Let's just hope that this isn't a buggy port.
The New Crimson AMD Driver Tested on R7 370 4G
25 Nov 2015 at 2:47 am UTC
25 Nov 2015 at 2:47 am UTC
Quoting: GuestOnly if you compare with the performance Catalyst on Linux delivers, but not if you compare with Catalyst on Windows, or in other words: what the hardware is actually capable off.Quoting: TobiSGDWith that series of cards, the FOSS drivers give comparable performance. It will depend on the game / program, of course, but performance is quite good with r600.Quoting: PsynoKhi0And with support being moved to the FOSS stack you get even worse performance as Catalyst already offered. Switching to Nvidia is IMHO the only reasonable move.Quoting: DamonLinuxPLBuuu AMD drop support for my HD5850 :/ Now I need change my GPU to NVIDIA.Erm... No and no.
Support for you card has been moved to the FOSS stack. That is much less dramatic as any of those "they dropped support, full stop" posts make it to be.
FWIW, Phoronix has also made some benchmarks and it seems that for certain games the new driver is even slower: http://www.phoronix.com/scan.php?page=article&item=amd-crimson-linux&num=1 [External Link]
The New Crimson AMD Driver Tested on R7 370 4G
24 Nov 2015 at 8:21 pm UTC Likes: 2
FWIW, Phoronix has also made some benchmarks and it seems that for certain games the new driver is even slower: http://www.phoronix.com/scan.php?page=article&item=amd-crimson-linux&num=1 [External Link]
24 Nov 2015 at 8:21 pm UTC Likes: 2
Quoting: PsynoKhi0And with support being moved to the FOSS stack you get even worse performance as Catalyst already offered. Switching to Nvidia is IMHO the only reasonable move.Quoting: DamonLinuxPLBuuu AMD drop support for my HD5850 :/ Now I need change my GPU to NVIDIA.Erm... No and no.
Support for you card has been moved to the FOSS stack. That is much less dramatic as any of those "they dropped support, full stop" posts make it to be.
FWIW, Phoronix has also made some benchmarks and it seems that for certain games the new driver is even slower: http://www.phoronix.com/scan.php?page=article&item=amd-crimson-linux&num=1 [External Link]
Thea: The Awakening, a turned-based strategic survival game being given away for Linux
23 Nov 2015 at 7:22 pm UTC
23 Nov 2015 at 7:22 pm UTC
Doesn't work, they use AVProWindowsMedia plugin for the Unity engine, which (obviously) does only run on Windows.
EDIT: Nevermind, they fixed that, but as it seems there are still other problems.
ANOTHER EDIT: Ignore this post, seems to actually work fine. Problems were caused by my stupidity.
EDIT: Nevermind, they fixed that, but as it seems there are still other problems.
ANOTHER EDIT: Ignore this post, seems to actually work fine. Problems were caused by my stupidity.
Looks Like Mad Max Won't Come To SteamOS & Linux
17 Nov 2015 at 10:45 pm UTC
17 Nov 2015 at 10:45 pm UTC
Sad news, I would have liked to play that.
On a different topic: Do you have any contacts to Codemasters? I just got a Steam key for Dirt Rally and would like to know if a SteamOS/Linux version is planned, not that unlikely since DiRT Showdown has a Linux version.
On a different topic: Do you have any contacts to Codemasters? I just got a Steam key for Dirt Rally and would like to know if a SteamOS/Linux version is planned, not that unlikely since DiRT Showdown has a Linux version.
Divinity: Original Sin Enhanced Edition May Actually Hit The Linux Release Next Month
6 Nov 2015 at 7:08 pm UTC
1. They did not check their middleware for Linux support before promising the port, underestimating the work the port would need.
2. From what I got from their Steam forum posts, they have no clue how proper multi-platform development works. Instead of making sure that their engine (and later the complete game) compiles and runs on all targeted platforms during the whole development process they developed Windows-only and wanted to port the engine later. To do the port they forked of a new branch for the Linux developer(s?) to work on, while simultaneously working on changing the Windows branch for the Extended Edition. They soon realized that the EE branch developed much faster and the Linux guy(s?) couldn't keep up with that, so they went the same route again, waiting for the Windows branch to be ready and then port from that branch again, only this time working on the console ports first and then on the Linux port (with the excuse that the console ports had to be ready much earlier for the verification process needed when releasing on consoles). At least that is how I understand it went for them, reading Raze's comments.
6 Nov 2015 at 7:08 pm UTC
Quoting: edqeIt would be also interesting to know more about the problems they had. We have heard so many developers having middleware problems that it seems proprietary middleware support in Linux is not still quite ready in general.They had two main problems:
As long as they are going to publish the game for Linux I don't think they have treated us dishonestly. Unfortunately bugs and problems happens in software business and then things get late or the project will be cancelled.
1. They did not check their middleware for Linux support before promising the port, underestimating the work the port would need.
2. From what I got from their Steam forum posts, they have no clue how proper multi-platform development works. Instead of making sure that their engine (and later the complete game) compiles and runs on all targeted platforms during the whole development process they developed Windows-only and wanted to port the engine later. To do the port they forked of a new branch for the Linux developer(s?) to work on, while simultaneously working on changing the Windows branch for the Extended Edition. They soon realized that the EE branch developed much faster and the Linux guy(s?) couldn't keep up with that, so they went the same route again, waiting for the Windows branch to be ready and then port from that branch again, only this time working on the console ports first and then on the Linux port (with the excuse that the console ports had to be ready much earlier for the verification process needed when releasing on consoles). At least that is how I understand it went for them, reading Raze's comments.
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