Latest Comments by BlackBloodRum
The latest Steam Client Beta now supports shader cache management on Linux & more
27 Jul 2017 at 5:27 pm UTC
27 Jul 2017 at 5:27 pm UTC
Well, that was a fun update!
Updated my Fedora 26 (last updated a week or so prior to full release) and poof steam dead.
Thankfully running this worked:
$ export STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0
$ steam
Thanks for the tip guys!
Updated my Fedora 26 (last updated a week or so prior to full release) and poof steam dead.
Thankfully running this worked:
$ export STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0
$ steam
Thanks for the tip guys!
Micro Machines World Series will be a day-1 Linux release this Friday
28 Jun 2017 at 5:25 am UTC
If you check the news article:
https://steamcommunity.com/games/206420/announcements/detail/341540564442677295 [External Link]
(note at bottom)
It would seem DS had full intention of getting it ported but nothing came of it. Perhaps VP couldn't do it? Although considering is effectively a tailored wine it should just be the case of replacing the binaries.
It's a shame VP didn't fix their SR2 port though, a lot of the errors in the game log were VPs fault such as these:
Oh well, hopefully in the future their ports will be better! :-).
28 Jun 2017 at 5:25 am UTC
Quoting: GuestWhatever gave you that impression? I used to run the Github issue tracker. I left the company, and I guess they felt that it was better to stick with their standard support ticket system.Lack of linux games from them recently, plus of course the github closing - seemed a bit odd from an outsider just suddenly seeing it disappear.
Quoting: GuestAsk DSV about that. They would need to request the job, provide the code, and pay for it to be done.Yeah see, that's the odd thing..
If you check the news article:
https://steamcommunity.com/games/206420/announcements/detail/341540564442677295 [External Link]
(note at bottom)
It would seem DS had full intention of getting it ported but nothing came of it. Perhaps VP couldn't do it? Although considering is effectively a tailored wine it should just be the case of replacing the binaries.
It's a shame VP didn't fix their SR2 port though, a lot of the errors in the game log were VPs fault such as these:
libav: Custom get_buffer() for use withavcodec_decode_audio3() detected. Overriding with avcodec_default_get_bufferBut to be fair SR2 didn't exactly have a perfect windows port either, so they were stuck porting a bad port.
[thread 0000000f][E][38711]: libav: Please port your application to avcodec_decode_audio4())
Oh well, hopefully in the future their ports will be better! :-).
Micro Machines World Series will be a day-1 Linux release this Friday
27 Jun 2017 at 4:44 am UTC Likes: 2
27 Jun 2017 at 4:44 am UTC Likes: 2
Hang on, port by Virtual Programming? I thought they weren't doing Linux ports anymore? What with them closing their github and all?
PS: I wonder if they can give us the latest Saints Row 4 update which includes the workshop support? ;-)
PS: I wonder if they can give us the latest Saints Row 4 update which includes the workshop support? ;-)
The Steam Summer Sale is now live, lots of goodies
23 Jun 2017 at 6:10 am UTC Likes: 3
Take everything into account:
- You have a user base of over 125m that is constantly growing, any of which could log in at any time
- You have to constantly upgrade your network to support the constant user base growth
- During sales you will have a lot of those 125m+ users log in all at the same time.
- Current known peak is 8.9M users all logged in at the same time. Of which has likely to have since increased. In server terms, that is a crapton of users that will bottleneck even the most powerful servers.
- You have to also remember you'll get new customers joining steam to buy cheap games, adding to the current server load of your existing users. How many new users? Well your guess is as good as mine. Even Valve wouldn't know that. It'd be an outright guess.
- Then you have "outside" network factors to account for, mainly banks. They have to processed lots of new card payments, all of which must contact a bank. How does that banks network handle the extra load?
- And then of course, you've got to remember, it's not just servers that have to handle the load, it's network switches, it's routers, it's your ISP - When all of those experience a sudden burst of heavy traffic how do they handle it?
- If you have DDoS protection in place, the sudden burst of users is likely to trip it, so you'll have to configured to to be "ready" for a certain amount of boost of users.
- and lastly, you will have unexpected errors that may occur, hardware failure for example.
All in all, handling a crapton of users is not an easy task by any account.
23 Jun 2017 at 6:10 am UTC Likes: 3
Quoting: stretch611The store has been slow for me all day. Pathetically slow. I do understand how overloaded their servers must be, but after all the years they have been running the sales they should have a good idea on what to expect and plan accordingly.From a technical point of view that is impossible.
Take everything into account:
- You have a user base of over 125m that is constantly growing, any of which could log in at any time
- You have to constantly upgrade your network to support the constant user base growth
- During sales you will have a lot of those 125m+ users log in all at the same time.
- Current known peak is 8.9M users all logged in at the same time. Of which has likely to have since increased. In server terms, that is a crapton of users that will bottleneck even the most powerful servers.
- You have to also remember you'll get new customers joining steam to buy cheap games, adding to the current server load of your existing users. How many new users? Well your guess is as good as mine. Even Valve wouldn't know that. It'd be an outright guess.
- Then you have "outside" network factors to account for, mainly banks. They have to processed lots of new card payments, all of which must contact a bank. How does that banks network handle the extra load?
- And then of course, you've got to remember, it's not just servers that have to handle the load, it's network switches, it's routers, it's your ISP - When all of those experience a sudden burst of heavy traffic how do they handle it?
- If you have DDoS protection in place, the sudden burst of users is likely to trip it, so you'll have to configured to to be "ready" for a certain amount of boost of users.
- and lastly, you will have unexpected errors that may occur, hardware failure for example.
All in all, handling a crapton of users is not an easy task by any account.
SteamOS has another new beta with a newer Kernel and updated Mesa
16 Jun 2017 at 6:29 am UTC
16 Jun 2017 at 6:29 am UTC
If we're talking about getting names like Nintendo to bring a console with SteamOS then you've got to talk about getting one who hasn't already got their own competing consoles (Wii, Wii Pee etc - Direct Steam competitor), but who have experience with them.
One Word:
Sega
Can you image it?
Sega MasterBox - SteamOS powered games console - complete with Sonic the Hedgehog and James Pond!
I'm excited already!
Plus wouldn't it be awesome to have the old "SEEEGGAAA" when turning on your MasterBox? :-D.
One Word:
Sega
Can you image it?
Sega MasterBox - SteamOS powered games console - complete with Sonic the Hedgehog and James Pond!
I'm excited already!
Plus wouldn't it be awesome to have the old "SEEEGGAAA" when turning on your MasterBox? :-D.
Deep Sixed, a very unique looking space survival roguelike will have Linux support
6 Mar 2017 at 5:54 pm UTC Likes: 1
6 Mar 2017 at 5:54 pm UTC Likes: 1
Sure I can't be the only one who instantly thought of this song when reading article title? :O
View video on youtube.com
View video on youtube.com
Building Mesa from source, a guide
13 Jan 2017 at 3:23 pm UTC
13 Jan 2017 at 3:23 pm UTC
Nice job Liam!
This should be a great help for noobs who haven't gotten to compiling yet :-)
This should be a great help for noobs who haven't gotten to compiling yet :-)
The Humble Store winter sale is on and DiRT Showdown is free
13 Jan 2017 at 1:37 pm UTC
13 Jan 2017 at 1:37 pm UTC
If you don't already have DiRT showdown, now is your last chance to get it.
Word is the licensing is about to expire on them, which means they will no longer be available for sale. Just like Grid, DiRT3 and F1 (Grid also got given away for free just before its license expired):
www.pcgamer.com/grid-dirt-3-and-f1-2013-removed-from-steam/
Word is the licensing is about to expire on them, which means they will no longer be available for sale. Just like Grid, DiRT3 and F1 (Grid also got given away for free just before its license expired):
www.pcgamer.com/grid-dirt-3-and-f1-2013-removed-from-steam/
A Valve developer has released a tool to debug AMD graphics cards on Linux
12 Jan 2017 at 4:24 pm UTC Likes: 2
12 Jan 2017 at 4:24 pm UTC Likes: 2
Quoting: Purple Library GuyIt seems as if in a low-key nuts-and-bolts sort of way, Valve is paying more attention to Linux again just lately.Yeah, but I think that's always been Volvo's plan, they've always played the long game. I also think this is why it wasn't advertised or pushed as much as it could of been. Perhaps to allow them to have time to do things like this (release tools, fix AMD, fix client etc)
Discord announce their Linux client is now officially supported and out of beta
11 Jan 2017 at 10:27 am UTC Likes: 2
11 Jan 2017 at 10:27 am UTC Likes: 2
Uh oh, old dude still trying to sound young and hip alert:
Stoked to announce our super sick app for LINUX. Chris was massaging this for ages but it's like super sick now
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