Latest Comments by devland
ATOM RPG had another massive update recently adding in an Isometric mode
23 September 2019 at 12:37 pm UTC Likes: 1
They're appealing to the nostalgia of Fallout 1 & 2 players.
23 September 2019 at 12:37 pm UTC Likes: 1
Quoting: NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things?
They're appealing to the nostalgia of Fallout 1 & 2 players.
Beautiful open-world action adventure Pine is releasing next month
14 September 2019 at 7:03 am UTC Likes: 1
14 September 2019 at 7:03 am UTC Likes: 1
Breath of the Wild vibes.
D9VK 0.13 "Hypnotoad" is out, further advancing the D3D9 to Vulkan layer for Wine
10 July 2019 at 1:12 pm UTC Likes: 1
10 July 2019 at 1:12 pm UTC Likes: 1
This latest release has doubled the frame-rate for me in Dragon Dogma: Dark Arisen on Manjaro with mesa 19.1.1 on an RX 580. I'm getting stable 60 fps with vsync on. It goes near 100 fps with vsync off.
Joshua is doing really good work here. :)
Joshua is doing really good work here. :)
Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support
24 June 2019 at 12:53 pm UTC Likes: 9
Developers will have no incentive to make a Linux native port for a game that already works in wine. Especially developers like this one.
24 June 2019 at 12:53 pm UTC Likes: 9
QuoteActually I think WINE is the one hope for breaking the cycle. If most PC games were automatically compatible with Linux, it would greatly increase the viability of Linux as a consumer platform.
Developers will have no incentive to make a Linux native port for a game that already works in wine. Especially developers like this one.
Valve are doing a small celebration for 20 years of Counter-Strike
19 June 2019 at 12:02 pm UTC
I loved condition zero. :) Offline bots are a rarity these days and they were uncommon even then.
19 June 2019 at 12:02 pm UTC
Quoting: tadzikDon't forget Condition Zero! :)
It's a bit of a quirky sibling, with its focus on singleplayer campaigns, building a team of bots you buy or going through linear, scripted missions with bullet-spongy enemies, but I think it's still a fun episode – I still revisit it every few years :)
I loved condition zero. :) Offline bots are a rarity these days and they were uncommon even then.
Dying Light is still seeing updates years after release and my love of it continues
6 June 2019 at 1:34 pm UTC
https://www.gamingonlinux.com/forum/topic/2766/post_id=18074
6 June 2019 at 1:34 pm UTC
Quoting: vickopIs it already playable with Mesa RadeonSI? The last time I tried 2 months ago (Mesa 19.0), it still started with black screen...
https://www.gamingonlinux.com/forum/topic/2766/post_id=18074
Dying Light is still seeing updates years after release and my love of it continues
6 June 2019 at 9:08 am UTC
inb4: Linux ports are too complicated. We can't afford to hire the (2) people required to do it.
6 June 2019 at 9:08 am UTC
Quotethe two people who did the Dying Light Linux port no longer work at Techland
inb4: Linux ports are too complicated. We can't afford to hire the (2) people required to do it.
id Software going all-in with Vulkan, some interesting details about that and Linux for Stadia
14 May 2019 at 2:30 pm UTC
14 May 2019 at 2:30 pm UTC
QuoteI did particularly enjoy the "Why Linux?" slide with an answer of "It's not Windows" which seemed to give the crowd (and me) a little chuckle.https://youtu.be/qdz4b5psrhE?t=974
Pillars of Eternity II: Deadfire gets one final patch to consider it complete
9 May 2019 at 11:44 am UTC Likes: 1
Yep, it does. However, in some battles, missing a heal could mean the difference between victory and defeat. Real time combat makes this a bit tricky. It's ok for most people & encounters, though. :)
9 May 2019 at 11:44 am UTC Likes: 1
Quoting: EikeQuoting: devlandThe first game was also great but I always felt like the combat was heavily randomized by how the AI reacted and you had little control over it besides pausing the game every so often. :D
Didn't it have many auto pause options? If I remember corretly, I enables lots of them and it didn't feel much different from turn based.
Yep, it does. However, in some battles, missing a heal could mean the difference between victory and defeat. Real time combat makes this a bit tricky. It's ok for most people & encounters, though. :)
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