Latest Comments by Gnurfos
Want to compare your Steam library with Wine compatibility? There's a script for that
3 Aug 2017 at 8:05 am UTC
To keep it safe you need the scripts running "server side", but that means having a server. If you're interested in programming though, I would say that learning web technologies is never a wasted effort these days.
3 Aug 2017 at 8:05 am UTC
Quoting: mraggiOkay, I looked at the steam api thingy, and apparently I need a key to use the steam api. I'm thinking I probably shouldn't just hardcode my own key into the script, since that would be probably a breach of the terms.I don't know about terms, but intuitively to me, the main problem with using your api key in the script is that it makes it public, and if someone uses it too much (or tries to hack steam with it), your key could get banned, or even your whole account (who knows with steam).
To keep it safe you need the scripts running "server side", but that means having a server. If you're interested in programming though, I would say that learning web technologies is never a wasted effort these days.
Want to compare your Steam library with Wine compatibility? There's a script for that
2 Aug 2017 at 7:33 pm UTC Likes: 1
Else I suggest you turn your script into a web page, where users can authenticate by themselves via Steam. Lots of sites do that, and as a user, I like this a lot more than running a script. But in addition to coding it, you have to host it somewhere.
I second what Faugn says about using proper modules rather than system calls. I would add that you should reserve main() for command line entry points only, and if a module calls something from another module, it should be a function with a descriptive name instead.
2 Aug 2017 at 7:33 pm UTC Likes: 1
Quoting: mraggiI'm going to look into the steam api (I didn't know it existed!). The problem is that steam uses either your phone or a code they send you by email to authenticate, so I didn't know how to do that via script.You can require that the user set their profile to public, if you want to spare the pain of logging in.
Else I suggest you turn your script into a web page, where users can authenticate by themselves via Steam. Lots of sites do that, and as a user, I like this a lot more than running a script. But in addition to coding it, you have to host it somewhere.
I second what Faugn says about using proper modules rather than system calls. I would add that you should reserve main() for command line entry points only, and if a module calls something from another module, it should be a function with a descriptive name instead.
Want to compare your Steam library with Wine compatibility? There's a script for that
2 Aug 2017 at 2:42 pm UTC
2 Aug 2017 at 2:42 pm UTC
Quoting: Guest2 problems with the Wine AppDB:If the regressions are in Wine (as opposed to the game being updated and no longer working), then you can still get the best result by picking your Wine version (which is relatively easy for example using PlayOnLinux).
- a lot of results are old
- regressions
ARK: Survival Evolved release date revealed, plus new free map
13 Jun 2017 at 3:16 pm UTC
13 Jun 2017 at 3:16 pm UTC
It would be cool if there were some linux-specific news about this game, as it has lots of linux specific problems. As it is, judging from previous evolutions, I have small hope of the devs rewriting their engine or stuff like that.
Astroneer, the excellent looking space adventure game will come to Linux
9 Jun 2017 at 12:19 pm UTC Likes: 1
9 Jun 2017 at 12:19 pm UTC Likes: 1
It was supposed to be supported "early this year".
But recently they published a roadmap [External Link], in which linux does not even appear, whereas there's a huge "backlog" list that seems even a notch down from "long term priority".
But recently they published a roadmap [External Link], in which linux does not even appear, whereas there's a huge "backlog" list that seems even a notch down from "long term priority".
The Inner World - The Last Wind Monk to release July 13th with Linux support, new trailer
19 May 2017 at 3:00 pm UTC
19 May 2017 at 3:00 pm UTC
I won't, because I wasn't able to play the original.
Oxygen Not Included, from Klei heading to Early Access, Linux version will come later
4 May 2017 at 8:43 pm UTC
4 May 2017 at 8:43 pm UTC
Klei are about the only ones from which such a statement has any value in my eyes, these days ! Immediately adding this to my wishlist.
Astroneer, the excellent looking space adventure game will come to Linux
11 Dec 2016 at 9:45 am UTC Likes: 3
While the client has to render complicated/beautiful stuff on screen(s), play sound, and handle user input from various devices (to transform them into asid commands).
11 Dec 2016 at 9:45 am UTC Likes: 3
Quoting: Purple Library GuyI've actually wondered about that--how is it that there are apparently lots of games that use Linux servers but you can't play them on Linux?A server requires very different technology than a client: the server just receives commands like "player X moves to place Y" or "shoots", runs a simulation (like physics/gameplay), and sends some information back to clients. It does not even need a screen, and could be a background process (of course a cool interface for administration is useful, but that can be very simpe).
While the client has to render complicated/beautiful stuff on screen(s), play sound, and handle user input from various devices (to transform them into asid commands).
A look at 'Pro Pinball Ultra' now it's Linux, some quick thoughts for you
17 Nov 2016 at 12:47 pm UTC
17 Nov 2016 at 12:47 pm UTC
Anyone has news of a linux version of Pinball Arcade ? (currently enjoying it on PS4, would love to re-buy it for Linux).
wolfyrion, is this "visual pinball" running on Linux ? Any links if so ? It seems to have all the cool tables.
wolfyrion, is this "visual pinball" running on Linux ? Any links if so ? It seems to have all the cool tables.
Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
8 Nov 2016 at 7:44 am UTC
8 Nov 2016 at 7:44 am UTC
Wow that option is hard to find !
It says "may take a few minutes" when you activate it, though. I take this as: "there's something asynchronous going on" and it's not surprising it might not work at all in some cases (especially with Steam). Might be worth trying de-activating and re-activating it, for people having problems (I'm still waiting for a few minutes to see if I have them).
It says "may take a few minutes" when you activate it, though. I take this as: "there's something asynchronous going on" and it's not surprising it might not work at all in some cases (especially with Steam). Might be worth trying de-activating and re-activating it, for people having problems (I'm still waiting for a few minutes to see if I have them).
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