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Latest Comments by soulsource
Valve might send Steam Deck purchase emails twice a week
5 Apr 2022 at 7:24 am UTC Likes: 2

Quoting: BogomipsMaybe trimester would have been easier to understand?

I'm confused that it needs to be explained but English is not my native language so…
Might be a cultural thing. Where I live the word trimester isn't used, and my thought process when I read it here was literally "semester means half-year, trimester has 'tri' in it, so it probably means one third of a year". Then I looked it up, and realized I was wrong and semester means six-months, trimester means three-months.
(Funny enough, it's not a language thing. The word Trimester actually exists in German, my native language...)

Quoting: Purple Library Guy
Quoting: BogomipsMaybe trimester would have been easier to understand?

I'm confused that it needs to be explained but English is not my native language so…
Unfortunately it would have been incorrect. A year has three trimesters (hence "tri"), but four quarters.
I had to look it up (see above), and it's actually 3 months. The "mester" seems to come from "mensis", month.

AMD FidelityFX Super Resolution 2.0 announced
18 Mar 2022 at 10:33 am UTC Likes: 2

Quoting: GuestI'm curious to see how it will work with static frames.
I imagine that temporal AA induces some sort of subtle movement to the camera (?).
It this is true, then it would not be possible to implement such thing on compositor side, like with FSR today.
Somebody has some insight on TAA?
I've been playing with Unreal's temporal anti-aliasing some time ago. It indeed moves the camera very slightly every frame, using the FViewMatrices::HackAddTemporalAAProjectionJitter(const FVector2D& offset) [External Link] method. The offset is taken from one of several hardcoded sample patterns, which can be selected using the r.TemporalAASamples setting.

Quoting: denyasis
Delivers similar or better than native image quality using temporal data
Wait, so it can make an image that's better than the original??
Yes. That's because the camera is moved sub-pixel distances between frames, giving you an effective resolution that can be above the original one. It's similar to Multisampling, but does not have the same performance overhead, as it re-uses images from previous frames, instead of doing multiple samples of the same frame.

Since it's using previous images, it cannot account for objects that were not visible in those frames or that change their movment speed. This causes ghosting and is the main drawback of Temporal over regular Multisampling.

AMD FidelityFX Super Resolution 2.0 announced
17 Mar 2022 at 4:00 pm UTC Likes: 1

Quoting: Donkey
Quoting: gradyvuckovic
FSR 2.0 temporal upscaling uses frame color, depth, and motion vectors in the rendering pipeline
That doesn't sound promising for the chances of getting something like FSR 2.0 built into Steam OS.

FSR 1.0 was easy enough because it could just take a single frame image and scale it, but FSR 2.0 will need depth and motion vectors in addition to colour. I don't see how something like Gamescope could have access to that data.
Those "vectors" are most likely calculated from previous frames and not the vectors used in the game engine. So the data can be extracted by saving the image of previous frames.
The diagram on the announcement page looks more like it's going to use the depth/motion buffers directly.

AMD FidelityFX Super Resolution 2.0 announced
17 Mar 2022 at 1:23 pm UTC Likes: 3

The
 
<meta name="description" content="Time. Get it? Never mind." />

on the announcement page made my day.

Double Fine say Psychonauts 2 for Linux and macOS still coming
15 Mar 2022 at 12:28 pm UTC Likes: 2

Quoting: ridge
Quoting: soulsourceI still haven't finished the first one... Might be fun on the Deck though.
The Linux version of Psychonauts has been nothing but trouble and Windows version never worked properly with Wine for me, but recently I found a way to make it a bit better. If it doesn't work outta the box see if this helps:

If you do play it on the Deck, try swapping libSDL-1.2.so.0 in the game files for a 32-bit build of the sdl12-compat [External Link] layer. Lets old SDL 1.2 software use 2.0 :grin:
(Tip for anyone who needs it, build with these args: -DCMAKE_C_FLAGS="-m32" -DSDL12TESTS=0 -DSDL12DEVEL=1)

Just installed the game and did this myself, works so much better now. Before, with SDL 1.2, I couldn't even alt-tab.
You will still need to tweak the in-game settings and perhaps the .ini config file, but it's playable now!

Pardon the unprompted SDL advice, I just love Psychonauts to bits and couldn't resist trying to help someone make it run better on Linux :tongue:
Thanks a lot, I hope I can still remember the tip once my deck arrives (probably some point in Q2...). I played the Linux build on the desktop some years ago, back when it was in Humble Indie Bundle 5. At that point it still worked out of the box, but distributions also still supported SDL 1 back then.

Double Fine say Psychonauts 2 for Linux and macOS still coming
15 Mar 2022 at 10:46 am UTC

I still haven't finished the first one... Might be fun on the Deck though.

CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
15 Mar 2022 at 7:29 am UTC

Quoting: Shmerl
Quoting: soulsourceTo be honest, I am a bit worried. Where I live (Austria) the politicians in charge are currently considering to ban Russian media. While I don't think that anything of value will be lost in this particular case, it's a slippery slope...
There must be some border line there. To give a more historically felt through example (especially for Austria), imagine there is some Himmler Media Co. running in your country. Does it deserve a ban?

In general it is of course the issue of where free speech ends and problems begin.
That's true. It also speaks for itself that only one political party is opposed [External Link] to the ban - the one that's known to have close ties to neo-Nazi [External Link] organizations and has a rather recent corruption scandal [External Link] involving a (fake) niece of a Russian oligarch with dirty toes...
(The other opposition parties, that voted for the ban, did voice concern though.)

CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
14 Mar 2022 at 6:59 pm UTC Likes: 1

Quoting: melkemind
Quoting: soulsource
Quoting: rustybroomhandleWow, the comments on that announcement seem to be 90% Russians yelling about nazis and calling CDPR "traitors" and stuff.
It's saddening what propaganda can do to people. :cry:
People believe a lot of the propaganda because it confirms a lot of what they already believed. That's why it's so effective. After all, a lot of the people who make the propaganda are just regular people too, not cunning masterminds who brainwash the masses. It's something that has persisted in my country (America) for decades.
To be honest, I am a bit worried. Where I live (Austria) the politicians in charge are currently considering to ban Russian media. While I don't think that anything of value will be lost in this particular case, it's a slippery slope... We can see in Russia where it ends - where media cannot legally report [External Link] about the invasion of Ukraine, because that would be "discrediting the Armed Forces"...

CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
14 Mar 2022 at 1:06 pm UTC Likes: 15

Quoting: rustybroomhandleWow, the comments on that announcement seem to be 90% Russians yelling about nazis and calling CDPR "traitors" and stuff.
It's saddening what propaganda can do to people. :cry:

CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
14 Mar 2022 at 1:04 pm UTC Likes: 5

I still wonder if they had any native Linux builds during development...