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Latest Comments by soulsource
What have you been playing recently? Come tell us what you think about it
5 Apr 2020 at 6:19 pm UTC

I've been playing a little bit of this and that.
o) Stellaris after Federations DLC was released. Awesome new DLC, I love the Galactic Community mechanics, even though it's a bit buggy still...
o) Cursed Lands by Winter Wolves. I like the story, but both battles and micromanagement feel less rewarding than in Loren or Tales of Aravorn.
o) Big Pharama. Having a bit of fun curing virtual diseases, because there's little I could do about the real-world one we are currently facing. And yes, I'm fully aware that's silly.
o) Two point hospital. I had it on my Pile of Shame forever. Well, it's Theme Hospital with better graphics, so I didn't play it long. I've had my countless hours in Theme Hospital already...

Edit: For the protein folding I let my computer do the work. It's set to run Rosetta@Home whenever nobody does any input for more than 3 minutes... Perfect during the loooooooong home office Zoom meetings.

Cellar Door Games have officially announced Rogue Legacy 2
4 Apr 2020 at 12:59 pm UTC Likes: 3

Ohhh, they missed the opportunity to call it "Rogue Legacy Legacy", or "The Legacy of Rogue Legacy". :(

Mixing a sci-fi RPG with a Visual Novel 'Planet Stronghold 2' is out now
2 Apr 2020 at 8:44 pm UTC Likes: 1

After having played "Loren, the Amazon Princess" and "Tales of Aravorn: Seasons of the Wolf" some months ago, I'm currently enjoying "Cursed Lands".
I can recommend all of these games, though I must say that combat in Cursed Lands feels a bit too simple compared to the two other titles. Also the inventory system has been simplified... On the other hand the writing clearly improved since Loren. (The writing of Loren isn't bad, but it starts out pretty much like "Hey, I see your party doesn't have a rogue. Mind if I join.").

So, if you are new to Winter Wolves and want a recommendation, I'd say, start out with Tales of Aravorn: Seasons of the wolf. It has a well written story, and combat is still challenging.

If you need an escape from reality there's some unique experiences free on itch.io right now
18 Mar 2020 at 9:09 am UTC

I can fully recommend Last Word. The story is captivating, and the battles are mostly entertaining, although the "war of attrition" that occurs frequently in battles is a bit boring.

Two Point Hospital is going green in the 'Off The Grid' DLC this month
12 Mar 2020 at 7:47 am UTC Likes: 2

Quoting: PangaeaSounds fun. This needs to be on GOG.

If it's half as awesome as Theme Hospital, it will be well worth it.
Since it's (nearly) a 1:1 remake of Theme Hospital, I'd say it's (nearly) as awesome.
Don't get me wrong, it seems that people who made the original Theme Hospital were also involved in the creation of Two Point Hospital (source [External Link] - might be questionable), so it's not a rip-off, but rather a graphics and animation iteration on the original game. Probably Two Point Hospital is to Theme Hospital, what The Sims 2 is to The Sims.

Edit: Oh, and if you're going to get it, just a small hint: On AMD graphics you'll want to run it with "AMD_DEBUG=nodcc" set, otherwise Ambient Occlusion creates visible NaN artefacts.

AMD just recently had a 'Take A Way' security issue for their CPUs disclosed
8 Mar 2020 at 1:43 pm UTC Likes: 1

Exactly. Three of the authors of the new paper were also directly involved in developing the KAISER mitigation for Meltdown (which has been meanwhile renamed to KPTI):
Moritz Lipp (first author, meaning he probably wrote most of the paper), Michael Schwarz and Daniel Gruss (last author, meaning he probably takes responsibility for the paper's content)

https://lwn.net/Articles/738997/ [External Link]

Intel chipsets have another security issue, this time it's 'unfixable'
6 Mar 2020 at 1:22 pm UTC Likes: 7

Quoting: rkfgWhy do you think AMD is more secure? Sure, their CPUs/chipsets don't have these exact Intel technologies but they have other things that might be vulnerable. Also, many of those CPU data leaks were not Intel-specific.
I'll just leave this here: https://en.wikipedia.org/wiki/AMD_Platform_Security_Processor [External Link]

First gameplay teaser for Spiritfarer, a 'cozy management game about dying' is out
26 Feb 2020 at 8:03 am UTC

About the game: The art style and the animations got me.
Soooooooooooo cute!

Also, the gameplay looks fun (from the very limited information the video gives).

First gameplay teaser for Spiritfarer, a 'cozy management game about dying' is out
26 Feb 2020 at 8:02 am UTC

Quoting: Nezchan
Quoting: JuliusIs it just my imagination, or are we finally seeing games designed for females, as opposed to superfical efforts of slapping females protagonists into otherwise default(=male) genre games or worse corporate "Barbie world" type of software?

This one at least, seems to tick many boxes... at least that is what I( as a male) would imagine a game being truely designed for a primarily female audience would look like.

Of course that doesn't mean it can not be a fun game for males as well. In fact, I would say a great game needs to be fun for everyone :)
I think it's less that the games are designed for women per se so much that they're not designed for the traditional "gamer" stereotype, which is heavily marketed as a "toys for boys" thing (and well, accompanied by a lot of online arseholes who characterize female players as "casuals" who don't belong in that market). Remember, Overwatch pulled in a pretty huge female market.

And on the flip side, there's a legion of tough guys who cried their eyes out playing To the Moon.

All that said, I do appreciate that we're getting more games like this, where emotions, connection, and in some cases sheer joie de vivre are at the forefront. And if that's designing a game for females, well....market to me boys! I'm right here!
I fully agree with this.
Also, society has changed over time. The first generation that grew up with video games is now in their thirties to forties. The situation is similar regarding people growing up in a society where overcome gender roles are being slowly, but steadily abolished.
Of course game design has to react to this development. Primarily targeting a "teenage boy who just wants to show he's the strongest and bestestestest" audience is not only aiming for a very small part of the potential customer base, also the interests of the targeted group change due to the decreasing importance of overcome gender roles (there's still the effects of a high supply of testosterone, though :wink: ).

What have you been playing recently and what do you think about it?
23 Feb 2020 at 10:31 pm UTC Likes: 1

Been digging in my pile of shame a bit, and stumbled across Turmoil. After playing "some" hours (finished the "normal" difficulty campaign and already half through "expert" mode), I must say that I can fully recommend this game.

The game is small, but well polished and balanced.