Latest Comments by soulsource
Swipe right for Socialism in Democratic Socialism Simulator now available on Linux
21 Feb 2020 at 3:37 pm UTC Likes: 3
Just to put that in perspective, I'm talking about the government run by Bruno Kreisky, and the 1970s oil crisis. Unemployment rates were below 3.5 percent, in spite of the economic crisis. There was of course a downside, and that's deficit spending. However, I'm quite sure that people prefered having a job over not having a state budget deficit...
And, because sadly you have to state such things explicitly today: No, I'm not trying to say that the Kreisky government was perfect, or that deficit spending is always a good idea.
Just saying that it's not true that all socialist supporters never worked.
21 Feb 2020 at 3:37 pm UTC Likes: 3
Quoting: randomgamerguy1997Yeah, sure. And during the time when the Socialist Party had majority in parliament where I live, the majority of people were unemployed...Quoting: rustybroomhandleBut it is the truth thoughQuoting: randomgamerguy1997What does socialism have in common with its supporters? Neither have ever worked.I know it's just a joke, but it's not even remotely based on any truth. Jokes tend to be funnier if there's a hint of truth in it.
Just to put that in perspective, I'm talking about the government run by Bruno Kreisky, and the 1970s oil crisis. Unemployment rates were below 3.5 percent, in spite of the economic crisis. There was of course a downside, and that's deficit spending. However, I'm quite sure that people prefered having a job over not having a state budget deficit...
And, because sadly you have to state such things explicitly today: No, I'm not trying to say that the Kreisky government was perfect, or that deficit spending is always a good idea.
Just saying that it's not true that all socialist supporters never worked.
Proton 5.0 for Steam Play released - it's a huge update (updated)
8 Feb 2020 at 9:30 am UTC Likes: 2
8 Feb 2020 at 9:30 am UTC Likes: 2
Does anyone have news on the Valve futex (wait multiple) kernel patches? Did they pass review for upstream inclusion yet?
UAlbion is an open source game engine for the 1995 classic RPG 'Albion'
6 Feb 2020 at 4:52 pm UTC
6 Feb 2020 at 4:52 pm UTC
I still have the original Albion CD-ROM somewhere... It's running pretty well in Dosbox, btw.
A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 3:56 pm UTC
5 Feb 2020 at 3:56 pm UTC
I must say, I'm a bit sad about this.
The developers had a presentation about the multiplayer tech of that game at UnrealFest last year, and it looked quite intriguing. From a technology standpoint, that is. No idea if the game is fun.
The developers had a presentation about the multiplayer tech of that game at UnrealFest last year, and it looked quite intriguing. From a technology standpoint, that is. No idea if the game is fun.
Isometric university management game 'UniverCity' development stops - goes open source
3 Feb 2020 at 4:33 pm UTC Likes: 2
However there are companies that specialize in these topics (exposure on social media, publisher relations, etc.), in order to help new developers/studios to make their first project a success and keep them in business in the long-term. Remote Control Productions [External Link] comes to mind.
3 Feb 2020 at 4:33 pm UTC Likes: 2
Quoting: TheSHEEEPSadly true.Game development is a tough market, especially for smaller indie developers. I've seen quite a lot rise and fall over the last few years as creating games and getting them onto a store has become ridiculously easy compared to a few years ago so there's more competition than ever.The problem in most cases is actually a staggering lack of community work.
Games nowadays have almost 0 chance of success if the developers do not spend time themselves to get into communities, introduce their game, and stick around and communicate openly and regularly.
That is, in addition to having a game that actually looks interesting to play (where this one also struggles a bit, IMO).
Getting some spotlight on large media outlets is out of the question anyway - and also no longer that relevant, as these non-niche sites continue to dwindle thanks to... well, that's a different topic.
Instead, you now have to get out there and communicate with streamers, youtubers and communities directly.
It is a lot of work, but I think indie devs can forget about any kind of success if they don't reserve some time for doing that every day for an hour or two.
Which certainly increases the workload, but I'd say most people going indie dev knew going in it's not going to be an 8hr/day job.
Case in point, I am part of a few communities (two of which have sections or are focused on strategy/sim games), but have never heard of this game before now.
But (yes, that's a large but).... this dev did the right thing, put money aside to focus on what is likely a dream of his or a life-bucket-list kind of thing and spent a year doing something that he likely loved doing. Without going into debt or anything like that.
Which is admirable. I plan to go the same route eventually.
However there are companies that specialize in these topics (exposure on social media, publisher relations, etc.), in order to help new developers/studios to make their first project a success and keep them in business in the long-term. Remote Control Productions [External Link] comes to mind.
Edna & Harvey return to Linux with The Breakout - Anniversary Edition now available
31 Jan 2020 at 10:40 pm UTC Likes: 2
Edit: I'm talking about the Retail version - no idea about the Steam version.
31 Jan 2020 at 10:40 pm UTC Likes: 2
Quoting: HamishMore than happy to pay $13.49 CAD to upgrade to a native version.The original game is "native" as well, as it is written in Java. It just needs a bit larger heap size than OpenJDKs default setting, but there's a command line parameter for that.
Edit: I'm talking about the Retail version - no idea about the Steam version.
Edna & Harvey return to Linux with The Breakout - Anniversary Edition now available
31 Jan 2020 at 12:13 pm UTC Likes: 5
31 Jan 2020 at 12:13 pm UTC Likes: 5
Droggelbecher
Aquamarine, a story-driven quiet survival adventure set in an alien ocean
29 Jan 2020 at 5:00 pm UTC
29 Jan 2020 at 5:00 pm UTC
The first project of a distributed team that does not have a single dedicated game developer ... ... ... looks so awesome that I just have to back it.
Summer Daze at Hero-U is successfully funded and on the way to Linux
8 Nov 2019 at 2:31 pm UTC
8 Nov 2019 at 2:31 pm UTC
Backed it.
Not that the game world of Hero-U wouldn't be cringeworthy at times, but it has a certain charme to it, that I cannot resist. I would have preferred a proper Hero-U sequel to a visual novel though...
Not that the game world of Hero-U wouldn't be cringeworthy at times, but it has a certain charme to it, that I cannot resist. I would have preferred a proper Hero-U sequel to a visual novel though...
Abbey Games announce they're going to let staff go in December as they "scope down"
8 Nov 2019 at 7:16 am UTC
I agree on Reus though. That one was a bit strange.
8 Nov 2019 at 7:16 am UTC
Quoting: ColomboIMHO, all the Abbey games had problem with me.Their previous game was Renowned Explorers: International Society, and it's imho still one of the best turn based strategy games out there.
When I heard "God game, where you can make your religion!" It was sold to me. But when Liam came with its review: "Dancing simulator with JRPG-like combat" I was done.
Similarly with the previous game with the giants that could change terrain. I imagined that I would have a single giant with associated tribe and battle against other giants and their tribes. Not that I would need to combine natural powers to make a habitable planet.
I agree on Reus though. That one was a bit strange.
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