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Latest Comments by MisterPaytwick
Godot Engine has a new Platinum sponsor with gambling game dev Interblock
20 Nov 2019 at 6:16 pm UTC Likes: 2

Quoting: rkfgI tried UE4 several times but it's so complex and... enterprise
That, and IIRC the way it handle 2D isn't much suited for solo project. On the other hand Unity way to do 2D make it weird to use for 2D.

But seeing the support Godot get is amazing.

Tho, IIRC, vnen is already hired (so we are a bit above the mark here), but the way the widget / patreon work don't let them merge nicely the outside funding they get (and there is the Software Freedom Conservancy having to do some paperwork). I read all that in some reddit thread (here [External Link], akien-mga is part of the team)

And If I'm not wrong, not all engines allow making casino games, so Godot is filling in for all the homebrew tools, it's a good thing, some good funding should be available for this niche.

Co-op real-time strategy game A Year Of Rain for Linux is a "TOP Priority"
7 Nov 2019 at 2:03 pm UTC Likes: 1

Quoting: PieOrCakeThe Steam reviews are "mixed"
There is very little reviews still (like 40?) and the points (mostly pathfinding, FPS drops, and such) are the whole point of having a Early Access. So I don't know, I wouldn't trust them right now. And they aren't digging issues that exists since weeks or months. Wait and see on that.

That being said, I had that game on wishlist since a while, so I've hopes for it and I only hope W3R isn't going to just crash that niche. I mean, they likely will but I've hopes for blizzard to fuck up hard enough (or should I call it an history to believe it'll happens) to not stand alone in it.

Because AYOR isn't going to be _just_ Warcraft 3, they can do things they want. Warcraft reforged will have to be just that still, because nostalgia is a strong ass drug and people won't want it if it's not the same (plus it'd likely break the compatibility Blizzard already claimed to go for, and while it wouldn't be their first lie, it's the kind of shit that some people won't forget)

I just hope for a good map editor.

Nebuchadnezzar looks like a beautifully styled classic isometric city builder coming to Linux
5 Nov 2019 at 2:37 am UTC

Quoting: slaapliedjeI hope I am not the only one who would love to see an 'Ancient Aliens' mod for a game like this that would just be hilarious.

Odd thing about this is that it could have been factually accurate if they had called them slaves and left them white, since the Romans as a whole were not racist, and people of all colors were happily made into slaves. Though I have read that they also usually allowed their serfs to buy their freedom as well.
I'd dig an Ancient Aliens and a ecological mod for that. Could be fun to have to deal with balancing the types of growing. Or any of those funsies like soil erosion. It'd likely change a lot of the way people build their city, something I would really like to see happen.

And for the record, they had a Lybian emperor and nobody gave a shit. Tho it was emperor, so he had stacks of money to spend and was subject to the chronic backstabbing disorder of Rome's politics.

NVIDIA have released the stable 440.31 driver update for Linux, plus a new Vulkan beta driver
5 Nov 2019 at 2:17 am UTC

Quoting: PangaeaWish it was the same with AMD, but it is what it is
Don't know for mint, but for Arch, Manjaro and Pop_OS it's pretty simple to have AMDGPU running. The proprietary one don't offer so much more until you have bleeding edge hardware, but then you are better off using Arch family as the AUR are fresh and let you get just that.

Xeno Crisis is a true action-packed retro throwback worth your time and it's out now
28 Oct 2019 at 4:14 pm UTC

Nice pixel art arcade game. Really nice. Seems short once you master some tricks, but I believe the focus is on making a nice highscore (but it's weird to not have it visible during gameplay, only after killing the boss)

Tho, the whole thing is giving a great feeling.

Extra point for me from the hostages reminding me of Metal Slug.

The Children's Commissioner in England has called on the government to class loot boxes as gambling
22 Oct 2019 at 4:52 pm UTC Likes: 3

Quoting: fagnerlnAh, and talking about drugs, I bet that mostly of you in the comments support the "free drugs" movement. "People are free to use any drug they want, because they 'own' yourselves, but gambling, nah, please government, save them", ironic
So you bet without knowing much of people, nice sir. But let me riddle that for you: government _regulation_ is about regulating what people have to lower the risks and damages that _most_ people will have by enforcing rules to the people that _make money off_ the very subject. So Free Drugs and shit without government regulation is as dumb as it get. Government regulation on drugs would actually ensure a base line quality that mesh into not fucking your health. Because health is expensive. (Side note: and saving on health, especially in a country with healthcare, like NL is pretty massive since not spending money -ie not having to heal someone by not having that person sick- is the best move)

And if you had ever worked with drug addicts, or lived with some drug users, you'll know one thing: if the cops have to tell people to not smoke pot right now because of something (ie sand, glass, plastics) found en masse in a large amount of the local blended pot in the area, you'll be a billion time better off with the government accepting that people sell (and pay taxes over those sales) drugs because they'll enforce a base line of health related rules.

So, to bring it back to the point: the government enforcing rules against gambling/lootboxes/whatever the fuck and such may not be about meddling in your business, but enforcing rules to ensure damages can be controlled.

But then again, if people have to spell it out, maybe the problem isn't how other governments want to regulate that but yours alone.

Gambling addiction is like drug addiction, hell even fucking sport addiction. It's an addiction, and many people are vulnerable to that. Not to the same addiction necessarily, tho, but all in all it can destroy one life.

To go back more on the topic, I have a bit of a problem with this:

A place to track historic spending in games
And

Games distributed online should get a legally enforceable age-rating system like physical games
A requirement of additional warnings for games which have in-game transactions
Let me explain: Steam has one already for free to play games (IIRC, but maybe others too). But it's ass ×10. For Dota for example:
  • Go on your profile

  • Go to the game badge (so a game not played recently goes like Go to Games, Click the Badge)

  • Click on the game's badge page (there will be cards) 'How do I earn card drops?'

  • Check how much money you spend (it seems to reset at some points! I'm fucking sure I've spent more money than it show since the cards happened -I'm talking about 2k$ more than shown for me, so I'm pretty fucking sure-



The only way to qualify this, and from the bad habits I've seen in US/UK laws being quote applied to the letter of it a good note would be:

An easy to access place to track historic spending in games
For the second quote: wouldn't that still leave open the Crash Bandicoot Racing Nitro-Fueled/Plants vs Zombies GW2 shenanigans? Start without a shop, get the rating, then push an update to have a shop. Boxes can't all be fixed, many people doesn't follow up on games before hands to know if it'll happen or it's suspected.

I'd actually want to see how they could enforce the kind of legwork that bullshit will make happen. As nut as it sound, would publishers have to run through an office all the update? Sound pretty shit. Will an office overwatch the games over the years and go ham on publishers trying that? Sound less shit to be quite honest, but not ideal. At least it'd enforce games to have them or not from the get go.

On the other hand, at some point, a company should reflect on the need of money versus the risk of getting whacked by a governmental office over that kind of thing. I couldn't feel sorry for those trying tho. I'm all for people making money with their hardwork, but not much if it include fucking over people.

Crusader Kings III announced for release next year, to be more welcoming to new players
19 Oct 2019 at 7:13 pm UTC

Won't be a day1 buy for me. Maybe a year in, depending on the support/state of the linux build. I had troubles to put it mildy with EU4 games with friends (a 2+ years bug. Kinda putting off when you can finally play again the game with friends, but then pretty much everybody mostly play something else...), and to see if they finally address the DLCs rain vs fixing problems.

I definitely wish them good luck, but I won't be on board if they never even so slightly address the problems.

Crusader Kings II goes free to play, Paradox games on sale and possibly Crusader Kings III coming
19 Oct 2019 at 7:05 pm UTC

Quoting: PhiladelphusIt's permanent free to play, it looks like.
Yep, I fixed it, but I was basing that part on the article because I didn't knew better.

Crusader Kings II goes free to play, Paradox games on sale and possibly Crusader Kings III coming
18 Oct 2019 at 5:51 pm UTC

So temporary free to play and with only around at least 50€ of DLCs to have a quite complete game?

I mean, Paradox does great games, but their terrible habits of DLCs rain that contain basic features and balance features without fixing issues in the meantime can and should be a seriously sickening at this point.

People complain at GAAS and lootboxes, but games in kit that goes flat from 30-40€ and are still barren into the 150€ to 200€ (the first only include gameplay related DLCs), and yet they are still seen as OK... And I'm not even against Add-Ons. EU3 had those. But they didn't rained nor brought features that the AIs could use but you couldn't because you didn't paid for it...

And possibly broken that make things straight up lies: EUIV cross-platform was broken for 2-3 years, but still advised as functional in the shops, and don't tell me paradox didn't fucking knew, there was tens reports from Linux players. And the bug wasn't impossible to fix: Stellaris and Hearts of Iron didn't had that desync problem!

Let me get that straight: we are talking about years of game dev, but if you consider a 150€ bundle on a price to be a good bundle for newcomers, there is something wrong, and thanks god they actually don't require all players in a multiplayer game to own them, because nobody would fucking start playing a year after a game launch. And there is features behind that load of money: take EUIV. The most obvious being development of provinces and paying for them: it break the game. You can't tech anywhere but in Europe, playing tribes in America? Well, guess you gonna get screwed by the Europeans. Playing a kingdom of Africa (including Ethiopia)? Guess whose coming!

I'm not against people making money, but at some point one shouldn't have to buy the DLCs just to be on a even field with the AIs (which may not be an obvious problem because of how terrible the AI is actually, but even if Paradox wanted to fix it, it'd be impossible because of that), or to know what you have for a multiplayer game (which isn't the sole game mode, hence it's problematic when you don't know the mechanics those DLCs bring...)

A great game, but the money making plan make dealers look like a nice people that do their thing out of the goodness of their heart.

What have you been playing recently and what do you think about it?
12 Oct 2019 at 8:36 pm UTC

I'm losing with Factorio. Guess I will chill with some Dota.