Latest Comments by iniudan
GOG are offering you a copy of Torchlight II if you own it from Steam or Runic directly
12 Oct 2017 at 2:36 pm UTC
12 Oct 2017 at 2:36 pm UTC
Thank for the warning.
Bastion on Steam has been updated to use FNA
2 Oct 2017 at 7:23 pm UTC Likes: 2
2 Oct 2017 at 7:23 pm UTC Likes: 2
Quoting: johndoe86xSorry for the noob question, but can someone explain why this is beneficial over the previous state of the game?Because FNA is a open source reimplementation of XNA, which as been discontinued by Microsoft. Basically it help preserve the game using said libraries.
Bastion on Steam has been updated to use FNA
2 Oct 2017 at 7:08 am UTC Likes: 1
2 Oct 2017 at 7:08 am UTC Likes: 1
Quoting: NanobangI've had a lot of fun imagining what FNA might be an acronym for (Finnish Nanny Association, Friendly Ninja Attack!, Fiendishly Naughty Angels ... ) but then I realized that even if I did happen to guess its meaning in this case, I wouldn't know it. So, I'll just ask. What does FNA stand for and what is it, exactly?Since it is a reimplementation of Microsoft XNA, probably "FNA's not acronymed."
Organics sighted, marking for destruction - Stellaris: Synthetic Dawn released along with a free patch
22 Sep 2017 at 11:40 pm UTC Likes: 1
As for growth, rogue servitor are actually pretty quick, as you still have access to biological pop and can let their population growth, except they give nothing but unity by themselves, but having them boost robot output, so you need less robot and building in the end. Assimilator on the other end are quick if you can conquer someone, as you're way faster and more efficient then anyone else at integrating conquest into your fold, so basically, one of your first goal is finding primitives, for a quick population boost, as you only need a few hunter-killer robots to beat them. While regular machine empire and exterminator basically have access to the power of the Matrix and can basically convert biological into energy, as to help with their early growth, as that energy let you focus more heavily on boosting mineral production. But only the regular one can do it in a way that sustainable.
22 Sep 2017 at 11:40 pm UTC Likes: 1
Quoting: SamsaiActually the type of machine empire you are decide your access to diplomacy. If you are regular machine empire or rogue servitor, you basically get regular diplomacy, minus migration treaty. Assimilator can do diplomacy, but biological will probably dislike you. Exterminator can only do diplomacy with other machine.Quoting: TheSHEEEPWhat is the actual downside of playing a synthetic race?Synthetics have limited diplomatic capability and slower population growth because they need to actually assemble the pops rather than just let them grow with food. That also means you will need to tap into your mineral pool to get pops up. I guess if you are going to go for a super militaristic empire you might get hefty bonuses from being a synthetic but piss off too many empires at the same time and you might pretty quickly get crushed by an alliance of organics. I think the fact that factions are not present for the synthetics can also be a downside since you don't get the influence income bonuses from pleasing the factions, so less expansion.
Seems pretty overpowered at first sight.
As for growth, rogue servitor are actually pretty quick, as you still have access to biological pop and can let their population growth, except they give nothing but unity by themselves, but having them boost robot output, so you need less robot and building in the end. Assimilator on the other end are quick if you can conquer someone, as you're way faster and more efficient then anyone else at integrating conquest into your fold, so basically, one of your first goal is finding primitives, for a quick population boost, as you only need a few hunter-killer robots to beat them. While regular machine empire and exterminator basically have access to the power of the Matrix and can basically convert biological into energy, as to help with their early growth, as that energy let you focus more heavily on boosting mineral production. But only the regular one can do it in a way that sustainable.
Stellaris: Synthetic Dawn release date and price revealed, along with a new trailer
7 Sep 2017 at 11:02 am UTC Likes: 1
Also why machine rebellion in FTL empire (which you can side with if you want), are also collective, for why would you give full capability of self-determination to a synthetic being that intentionally kept in a subordinate status, as an uncorrupted individualistic synthetic being would rebel using the same game mechanic then an individualistic biological being, which is actually pretty hard to cause outside of intentionally pissing off the materialist faction, as robot are self-reinforcing toward that faction.
7 Sep 2017 at 11:02 am UTC Likes: 1
Quoting: Purple Library GuyIt seems to assume that synthetic empires will always be hive minds. But I don't see why that should be the case. Most stories involving sentient robots or AIs don't feature them being hive minds. And I don't see why they should have to be something that somehow went wrong, either. They could have been perfectly ordinary sentient robots, serving or living in harmony with their builders, when said builders got annihilated in some way that didn't kill synthetics as hard as organics--warfare with bioweapons, for instance, or even plain old nuclear war (certainly not good for robots, but lingering fallout, nuclear winter and so on aren't as big a problem for survivors). Or their old bosses could have transcended this plane of existence, given them a handshake and said "good luck!" on the way out.The reason they are hivemind is because they are sentient robot from pre-FTL society. Collective synthetic empire robot start at lower spec then individualistic synthetic robot pop, which are mid to late game tech, thus the game director consider individualistic sentient robot unfeasible to pre-FTL, as to keep the tech tree coherent.
So you could perfectly well have a civilization full of individual droids a la R. Daneel Olivaw, R2D2 or whatever, which could be anything from democratic to a military dictatorship run by General Grievous.
Meanwhile, if you're going to have a mech hive mind, why all these humanoids? If you're a hive AI, why not just have sentience in all the mechanicals? Not ships with robot crews, just sentient ships and trains and forklifts and factories.
Still cool. I'm just saying some possibilities are being left on the table here.
Also why machine rebellion in FTL empire (which you can side with if you want), are also collective, for why would you give full capability of self-determination to a synthetic being that intentionally kept in a subordinate status, as an uncorrupted individualistic synthetic being would rebel using the same game mechanic then an individualistic biological being, which is actually pretty hard to cause outside of intentionally pissing off the materialist faction, as robot are self-reinforcing toward that faction.
Stellaris: Synthetic Dawn release date and price revealed, along with a new trailer
7 Sep 2017 at 3:08 am UTC
Also you will be able to customize syncretic species in 1.8 patch, that come with Synthetic Dawn, so you should be able to start with a War of the Newts like scenario.
7 Sep 2017 at 3:08 am UTC
Quoting: ColomboTrue, there is no amphibian species group, but amphibian and reptile are very similar in appearance and since there is a already a cute species that look like a newt, pretty sure they wouldn't add a cute species that look like one if they added amphibian, would probably be some kind of rain forest frog in that role. =pQuoting: iniudanHuh, always thought that this is lizard.Quoting: ColomboNo newts, no bucks.But there is already newts in the game.
Or you meant a robot version ?
no robot versions, common...
https://en.wikipedia.org/wiki/War_with_the_Newts [External Link]
Also you will be able to customize syncretic species in 1.8 patch, that come with Synthetic Dawn, so you should be able to start with a War of the Newts like scenario.
Stellaris: Synthetic Dawn release date and price revealed, along with a new trailer
7 Sep 2017 at 12:38 am UTC
Or you meant a robot version ?
7 Sep 2017 at 12:38 am UTC
Quoting: ColomboNo newts, no bucks.But there is already newts in the game.
Or you meant a robot version ?
Valve announce a new game that's not Half-Life 3, introducing 'Artifact', a card game
9 Aug 2017 at 1:23 pm UTC Likes: 1
https://clips.twitch.tv/MiniatureHeartlessRavenOpieOP [External Link]
So to me it sound like they re-imagined DOTA for people who like DOTA mechanic, but would prefer a slower paced game and/or are not team player.
9 Aug 2017 at 1:23 pm UTC Likes: 1
Quoting: LakortaHopefully not another MTG/Hearthstone cloneIt not if what said here is true, the card game seem to actually be based on DOTA mechanic, instead of just been DOTA themed.
https://clips.twitch.tv/MiniatureHeartlessRavenOpieOP [External Link]
So to me it sound like they re-imagined DOTA for people who like DOTA mechanic, but would prefer a slower paced game and/or are not team player.
Paradox has acquired Triumph Studios, makers of Age of Wonders & Overlord
30 Jun 2017 at 6:45 pm UTC Likes: 2
But they have started to uncouple their multiplayer service from steam, which for Stellaris is currently in a public beta test, so they might be planing to start distributing on other platform. But maybe it is just so game are just easier to distribute in China, where Tencent likely take care of distribution, the multiplayer service and adapting the games to Chinese censure, as EU and HoI are problematic, for reason of Tibet, civil war and Japan.
The decision to dissociate from Steam exclusivity could be due to been much larger then they used to be, when they made that decision, back in the early CK2 day. (I know from experience, I had a Gamersgate version of CK2, which was the last non-steam version of a game, they distributed, until The Republic DLC, so like a year after release, if I remember right, after that everyone was forced toward the steam version if they still wanted update, as they stopped supporting it)
30 Jun 2017 at 6:45 pm UTC Likes: 2
Quoting: TheBardAll Paradox Dev studio game are DRM-free (no idea about game they only publish, decision might be in dev hand), they just stick to Steam as it let them centralize both development (pretty sure they use steam for internal version control, as during stream you can see them boot nigthly version from steam, from time to time) and distribution.Quoting: Stupendous ManBad news in my opinion. I hate Paradox' DLC policy.Me too. Paradox does indeed bring lots of games to Linux but the amount of DLC they can put is just insane. The Crusader Kings II: Collection bundle cost full price more than 300€ with 61 DLCs. That's just ridiculus.
In addition, Paradox does not seem very DRM-Free friendly. Still no Crusader King nor Stelaris on GOG but Overlord is and all the Age of Wonders are.
But they have started to uncouple their multiplayer service from steam, which for Stellaris is currently in a public beta test, so they might be planing to start distributing on other platform. But maybe it is just so game are just easier to distribute in China, where Tencent likely take care of distribution, the multiplayer service and adapting the games to Chinese censure, as EU and HoI are problematic, for reason of Tibet, civil war and Japan.
The decision to dissociate from Steam exclusivity could be due to been much larger then they used to be, when they made that decision, back in the early CK2 day. (I know from experience, I had a Gamersgate version of CK2, which was the last non-steam version of a game, they distributed, until The Republic DLC, so like a year after release, if I remember right, after that everyone was forced toward the steam version if they still wanted update, as they stopped supporting it)
Stardew Valley 1.2 is out with more languages, better gamepad support and more
25 Apr 2017 at 1:51 pm UTC
25 Apr 2017 at 1:51 pm UTC
Quoting: GuestI really wish they'd hurry it up with the multiplayer update. I played the makeshift multiplayer mod with a buddy and it was insanely fun.. we played for like a solid 8 hours straight. It really kinda sucked the fun out of the single player experience for me.Well Stardew is made by a single person, so it taking time is a bit normal considering if he work on anything else it delays it.
I'm sure it's a lot of work to get MP up and running though, so no biggie I guess.
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