Latest Comments by Doc Angelo
The original The Banner Saga is no longer officially supported on Linux
15 Aug 2018 at 3:28 pm UTC
15 Aug 2018 at 3:28 pm UTC
Well, I just have to disagree with most of what you say. You think I'm ignoring certain facts, I think I'm counting them in. I don't think we can come to a common ground on this one. We both see FOSS in completely different lights.
The original The Banner Saga is no longer officially supported on Linux
15 Aug 2018 at 9:54 am UTC Likes: 1
Anyway... if everybody would make business decisions like you suggest, we wouldn't have games on Linux - because we wouldn't even have Linux. Linux was that purely "hobbyist" product you speak of. Companies have started to use it, and they succeeded. Is the whole history of Linux a "risky business decision" for you? Would you have advised to use Windows, because they have paid employees?
15 Aug 2018 at 9:54 am UTC Likes: 1
Quoting: TheSHEEEPAnd what the devs of Banner Saga did was just ill-informed, as Adobe announced dropping linux support very early, yet they choose to use AIR for a cross-platform effort.If the Banner Saga devs would have started development before Adobe announced that they drop Linux support, would it have been a good idea, because Adobe is a big company with big money? What good is that if they drop support anyway?
Anyway... if everybody would make business decisions like you suggest, we wouldn't have games on Linux - because we wouldn't even have Linux. Linux was that purely "hobbyist" product you speak of. Companies have started to use it, and they succeeded. Is the whole history of Linux a "risky business decision" for you? Would you have advised to use Windows, because they have paid employees?
The Linux version of Moonlighter should be out soon, in the 'last stage'
15 Aug 2018 at 12:08 am UTC
Many devs said that the tools they want to use are not always compatible with every single wanted target platform, for example in the interview of multiple devs on GOL. Some (few) devs stated that they've given up on the Linux version because of that reason. If you search for the word "Linux" in the Asset Store, not much turns up. OS support is of course only needed for assets that bring compiled libraries with them, so the result number doesn't tell the whole story. If someone has numbers on this, that would be interesting.
15 Aug 2018 at 12:08 am UTC
Quoting: GuestI would hope that most everything is cross-platform since that's one of the main features of Unity3D. Why would you assume that most things aren't?One of the other main features of Unity3D is its Asset Store. This store doesn't regulate. If one wants to upload an Asset with compiled executables or libraries that only work on Windows 3.11, nothing is hindering one from that.
Many devs said that the tools they want to use are not always compatible with every single wanted target platform, for example in the interview of multiple devs on GOL. Some (few) devs stated that they've given up on the Linux version because of that reason. If you search for the word "Linux" in the Asset Store, not much turns up. OS support is of course only needed for assets that bring compiled libraries with them, so the result number doesn't tell the whole story. If someone has numbers on this, that would be interesting.
The Linux version of Moonlighter should be out soon, in the 'last stage'
14 Aug 2018 at 11:17 pm UTC
Any tool that is really simple and stable to use for multi platform development can still be used in a wrong way.
14 Aug 2018 at 11:17 pm UTC
Quoting: GuestSure, Unity3D devs might not be able to do much about code that gets added that isn't cross-platformThey just can't do anything about it. The game dev decides what tools to use, either from the Unity Asset Store or otherwise. Not everything in the Asset Store is compatible with Linux. I don't think there are even numbers on it (you can't filter the Asset Store for compatibility as far as I can see), but I imagine there are more assets that are not compatible with Linux than the other way around.
Any tool that is really simple and stable to use for multi platform development can still be used in a wrong way.
The Linux version of Moonlighter should be out soon, in the 'last stage'
14 Aug 2018 at 10:39 pm UTC
14 Aug 2018 at 10:39 pm UTC
It really depends if Unity is to blame or not. For some it works out of the box, for some it seems to show unsolvable problems. Unity per default is capable of just building a Linux build by the press of a button. If you however use assets that depend on libraries not available Linux for example you have big problems. For the most part, we are not really informed what exactly has gone wrong. I imagine not every dev wants to openly talk about the specifics, for varying reasons.
I can't really imagine that the devs where everything goes smooth just had luck.
I can't really imagine that the devs where everything goes smooth just had luck.
TANGLEWOOD is a properly retro puzzle-platformer that's now out for Linux, includes a Mega Drive rom file
14 Aug 2018 at 9:25 pm UTC
14 Aug 2018 at 9:25 pm UTC
Quoting: ageresThere are so many indie games with foxes these days, it's getting strange. Tanglewood, Reynard, FoxTail, Fox n Forests...Even stranger if that would have to do with the recent furry trend. For me at least.
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 2:36 pm UTC Likes: 6
Situation A: You are using closed source and proprietary software. The dev of this software is stopping support for it or is removing features you depend on. You can't do anything about it, nor would it be allowed.
Situation B: You are using FOSS. The devs of this software are stopping support for it or are removing features you depend on. You are now allowed to take the source code and maintain your own fork of it that doesn't remove what you need.
That a FOSS project removes functionality people are using is already less likely to happen. But even if it happens, you are not without options. That is a really, if not the biggest, argument for FOSS in businesses.
14 Aug 2018 at 2:36 pm UTC Likes: 6
Quoting: TheSHEEEPWhat safety? If the maintainers of some project decide to drop linux, there's nothing you can do about that, either.Of course you can.
Situation A: You are using closed source and proprietary software. The dev of this software is stopping support for it or is removing features you depend on. You can't do anything about it, nor would it be allowed.
Situation B: You are using FOSS. The devs of this software are stopping support for it or are removing features you depend on. You are now allowed to take the source code and maintain your own fork of it that doesn't remove what you need.
That a FOSS project removes functionality people are using is already less likely to happen. But even if it happens, you are not without options. That is a really, if not the biggest, argument for FOSS in businesses.
Quoting: TheSHEEEPdo you truly want to place your products in the hand of some hobbyist who might just drop the whole thing again due to lack of interest or free time?If people wouldn't do exactly that, we wouldn't have gaming on Linux.
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 1:02 pm UTC Likes: 2
14 Aug 2018 at 1:02 pm UTC Likes: 2
Quoting: TheSHEEEPMore like a reason not to use Adobe AIR (or other Adobe products for that matter).Na, I really extend it to all closed source projects. Better be safe than sorry.
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 12:55 pm UTC Likes: 15
14 Aug 2018 at 12:55 pm UTC Likes: 15
Another developer being bitten in the ass by using proprietary software that randomly drops features without them being able to do anything about it. That right there is one big reason why one shouldn't rely on closed source products.
Set Phasers to fun! Stage 9 lets you explore the Enterprise-D from Star Trek The Next Generation on Linux
13 Aug 2018 at 7:35 pm UTC Likes: 1
As a kid, I enjoyed TNG, DS9 and VOY. Returning to the series nearly two decades later, TNG turned out to be even better than I remembered. I enjoyed it massively. DS9 and VOY however left my quite cold. I stopped DS9 after two seasons, and VOY after a couple episodes.
It's always interesting to see how different each show is and how they are seen by Trek fans.
13 Aug 2018 at 7:35 pm UTC Likes: 1
Quoting: scaineDid it? That's weird - I loved Enterprise, thought the characters were amongst the best I'd watched, was gutted when it was ended... but I don't remember much in the way of time travel being a core theme. Honestly, I don't remember too much of any Star Trek series... ever. They all kind of merge into one for me. Voyager was great. I remember not enjoying DS9, even though everyone I've ever met tells me it was the best one. TNG was awesome of course. And I'm enjoying, mostly, Discovery, albeit one character's acting is leaving me cold.The "Temporal Cold War" was the plot for 13 episodes. Some of them were double episodes. I'd say that it definitely played a bigger role in ENT.
As a kid, I enjoyed TNG, DS9 and VOY. Returning to the series nearly two decades later, TNG turned out to be even better than I remembered. I enjoyed it massively. DS9 and VOY however left my quite cold. I stopped DS9 after two seasons, and VOY after a couple episodes.
It's always interesting to see how different each show is and how they are seen by Trek fans.
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