Latest Comments by Doc Angelo
Set Phasers to fun! Stage 9 lets you explore the Enterprise-D from Star Trek The Next Generation on Linux
13 Aug 2018 at 5:22 pm UTC
13 Aug 2018 at 5:22 pm UTC
Quoting: TheSHEEEPTime travel has always been a minor part of Star Trek, but never really played the main role - which is great, as time travel usually tends to make storylines ugly and messy.Time travel played a major role in Enterprise with Archer as Captain. Maybe that's why I never really got warm with it.
Set Phasers to fun! Stage 9 lets you explore the Enterprise-D from Star Trek The Next Generation on Linux
13 Aug 2018 at 4:50 pm UTC
13 Aug 2018 at 4:50 pm UTC
Quoting: armageddon51There is a windows demo but sadly no Linux, yet.There is a Linux version available for download. It's right there along with the other versions. The link is in this article.
Set Phasers to fun! Stage 9 lets you explore the Enterprise-D from Star Trek The Next Generation on Linux
13 Aug 2018 at 12:26 pm UTC Likes: 1
13 Aug 2018 at 12:26 pm UTC Likes: 1
What the... I never heard about this project. Commence download!
(O'Brians face seems to be a little bit too small :D )
(O'Brians face seems to be a little bit too small :D )
The next Linux patch for Civilization VI will be out soon with cross-platform online play
10 Aug 2018 at 11:38 am UTC
10 Aug 2018 at 11:38 am UTC
Quoting: gojulCiv5 on Linux is 64 bits contrary to W-----s.On my system it's 32 bit.
Civ5XP: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.32, BuildID[sha1]=51a7d1319a1a07b94db5d13b4d019d97aee9d235, stripped
Looks like Valve may be preparing a 64bit version of the Steam client
10 Aug 2018 at 11:23 am UTC
What games would technically need more than 4GB per process is hard to tell. "Big" games can mean a lot of things. "Big" textures are loaded into the RAM of the GPU, so those don't count. One of the biggest game I played in the recent time was Hyper Light Drifter. It fits into 4GB... and it wouldn't even need a quarter of a GB if they wanted. *
*) That is not meant as critique. They just didn't happen to have a full blown programmer on board and decided to use Game Maker for their game. That's completely fine. Awesome game! :)
10 Aug 2018 at 11:23 am UTC
Quoting: HoriYou CAN do with 4GB but for many games that means closing your browser and other applications while playing, as many games have 32bit engines and won't benefit from more than that anyway. But remember those 4GBs are shared between your OS, your apps, and the gameA single 32 bit process can access not more than 4GB. If your application is divided into multiple processes (which is pretty much standard by now), each process can access 4GB. It's not like you just need to spawn multiple processes to have an unlimited access to RAM, but still. As far as I understand you don't even need a 64 bit OS for that, a 32 bit OS with enabled PAE [External Link] works also. Hardware support for PAE is as old as the Pentium Pro from 1995.
What games would technically need more than 4GB per process is hard to tell. "Big" games can mean a lot of things. "Big" textures are loaded into the RAM of the GPU, so those don't count. One of the biggest game I played in the recent time was Hyper Light Drifter. It fits into 4GB... and it wouldn't even need a quarter of a GB if they wanted. *
*) That is not meant as critique. They just didn't happen to have a full blown programmer on board and decided to use Game Maker for their game. That's completely fine. Awesome game! :)
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 5:36 pm UTC
9 Aug 2018 at 5:36 pm UTC
Well, if the app doesn't have actual technical benefits from being 64 bit, I don't care. That's all I can say.
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 5:24 pm UTC
For every app, the developer should evaluate what would be the right thing to do: 32 or 64 bit. I'm sure the devs of Civ 5 had their reasons. That Steam is 32 bit doesn't mean that every game dev is also inclined to use 32 bit.
9 Aug 2018 at 5:24 pm UTC
Quoting: GuestIn isolation, nothing. In eventually forcing companies to move to 64-bit, it should be obvious.Steam needs to support 32 bit applications as long as it exists. I don't even know how many games in my library are 32 bit, but I think there's a lot of them.
For every app, the developer should evaluate what would be the right thing to do: 32 or 64 bit. I'm sure the devs of Civ 5 had their reasons. That Steam is 32 bit doesn't mean that every game dev is also inclined to use 32 bit.
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 5:12 pm UTC Likes: 1
9 Aug 2018 at 5:12 pm UTC Likes: 1
Quoting: GuestYes, there will still be a benefitMaybe I missed it, but what would the technical benefit be?
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 4:40 pm UTC Likes: 1
9 Aug 2018 at 4:40 pm UTC Likes: 1
If the installation of Steam will be easier that would be fine. Maybe Steam will still depend on some 32 bit libs because of all the games that are 32 bit (such as Civ 5 for example). If that is true, there would be literally no benefit from changing the client from 32 to 64 bit.
Valve have restored the fully offline mode for the new Steam Chat system and more
29 Jul 2018 at 4:59 pm UTC
29 Jul 2018 at 4:59 pm UTC
Quoting: Doc AngeloI really liked with the old friends system that I could put some people into a "GAME XY" category, and they would only turn up there, and not in the standard friends list. That was a nice way of putting people you only know through this particular game into a "folder" without them wasting space in the friends list.Answering to myself here: This is possible. The setting is called "Hide categorized friends in Online/Offline Friends".
I understand that "Favorites" is kinda the solution for that, but I'm not yet sure if I like that.
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