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Latest Comments by Doc Angelo
An interview with Beamdog about Linux gaming, they say it’s worth it
9 Apr 2017 at 7:26 pm UTC

Alexei Pepers: In addition to supporting us directly and helping us keep running, using the Beamdog Client over Steam gives an experience that’s more focused on our games and the community we’ve built around them. We have peripheral content like manuals and illustrated guides to the settings that are directly accessible through the Beamdog Client, as well as links to our active forum community. Our games through the Beamdog Client are also DRM-free, and we have plans to make it easy to access the betas for our games for people who are interested.
I don't understand why Feral and other companies should get out of Steam. The advantages stated by the developer here are nice things, but they are possible right now with Steam. Why make a new proprietary thing, when another widely adopted proprietary thing is doing the same? A FOSS client for such things would be really nice. Desura for example was FOSS, but it didn't catch up

Maybe I misunderstand something. Maybe someone could clear it up for me?

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
31 Mar 2017 at 10:26 am UTC

Sadly, it segfaults on me. :( Normal version works fine, though.

I'm on Debian Stretch, using Nvidia driver 375.39 from the Debian repository. "vulkaninfo" seems to report that Vulkan works. I sent a mail with logs to Feral support.

The open source itch client is a little smarter on Linux now
29 Mar 2017 at 11:12 am UTC

Quoting: GuestThe better and correct solution is to detect gamepad activity with joystickwake [External Link] (or fix the screensavers).
Man, thanks! It doesn't happen often that a game/emulator goes blank on me while gaming on the big screen, but now it will never happen again. This is glorious!

Mozilla has proposed 'Obsidian', a low-level GPU API for the web
23 Mar 2017 at 12:11 am UTC Likes: 1

Quoting: GoldpawI'm not going to change this, install pulseaudio or start having to enable/disable Jack every time I need to hear something in a browser. That would seriously cripple my workflow.
Pulseaudio can be run as a Jack client: https://wiki.archlinux.org/index.php/PulseAudio/Examples#PulseAudio_through_JACK [External Link]

This is kinda bloaty and stupid, but Pulseaudio is rather small on memory. Every non-Jack application will work perfectly fine this way. Jack applications still have low latency through Jack directly.

And if it works, it aint stupid. :)

Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
25 Feb 2017 at 1:12 pm UTC Likes: 1

The Linux version of the Unity editor came before Steam on Linux? Steam for Linux came out in 2013, the Unity editor is still in beta right now for Linux. Maybe you mean the export capability?

Also, they may have bought the Audio Engine *because* it supports Linux. :)

Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux
24 Feb 2017 at 2:11 pm UTC Likes: 2

Why do such discussions have to be taken to the extreme? Valve is not the omnipotent Linux savior, just as much as Valve did not contribute nothing to the situation we have now.

The SDK is freely available. It is not tied to Steam. It is not even tied to their own game engine.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 3:05 pm UTC

Quoting: TheRiddickI say again, that is how stereoscopic aerial photography works, you have two cameras with slightly different positions that allow for the 3d effect to happen. The work is done by the brain. s3d on PC is done the same way it just comes down to how each slightly varied image is presented to the viewer (such as red/blue, shutter glasses, or in VR sense direct LCD separation.
I absolutely agree. Every single one of those things use two images. With just one, it wouldn't work.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 2:46 pm UTC

Quoting: TheRiddickThere is not much different in the image of the left eye vs right, and in a 3d space you can render a slightly wider (ever so slightly) image and offset that image depending on the eye that sees it, this means you can just render a single scene and image.
"Not much different" still means different. You can't just pan two section of a single image and get a 3D effect. That is not possible.

Maybe this company claims to have created an algorithm which tries to recreate the 3D scene and generates two different looking images from one. But... why would we want that? There are already companies who claimed that and if I remember correctly, it looked like artificial shit.

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 2:06 pm UTC

Quoting: TheRiddickThey have a driver and software for their headset, that is doing the thing for them. You actually need to look deeper and I won't be holding your hand, if you don't believe me then fine whatever I don't care.
I don't need you to hold my hand. But if you want others to take your science defeating statement more serious, you should have a better source than some random electronics company selling their products with bullshit bingo marketing.

"Blue Laser Harm Protection" ...?

SteamVR for Linux is now officially in Beta
22 Feb 2017 at 1:27 pm UTC

Quoting: TheRiddickHere is a link to the headset, you can investigate it yourself if interested.
The headset has not much to do with how 2 pictures are rendered. Every headset is "just" a display (or two). The computer renders the images, and to have stereoscopic vision you need 2 images. If you render only one view, you don't have any 3D effect.