Latest Comments by kneekoo
Ubuntu 24.04 LTS (Noble Numbat) is now available
26 Apr 2024 at 7:21 am UTC
26 Apr 2024 at 7:21 am UTC
Quoting: WayneJetSkiI am surprised devs would not be targeting 22.04 instead of 20.04. It is already 2 years old and I would imagine most users have upgraded to 22.04 by this point.It's just been released, so most users definitely haven't upgraded. But history is a good teacher. It's not just Ubuntu but other operating systems have had significant issues in their early post-launch days. As a result, some people prefer to play it safe and either wait for .1 to be released or, at the very least, give it a month or so to make sure that any leftover bugs are discovered by the early adopters, and fixed by the developers.
MineClone2, inspired by Minecraft, gets renamed to VoxeLibre
16 Apr 2024 at 3:58 am UTC Likes: 4
About the name, considering we received tens of suggestions, it's funny that most people didn't even try to search the name before proposing it. Most are actively used by other projects or companies.
We're well aware that a better name would've been nicer. But despite the many suggestions we got, we could barely use a handful in the community vote. We could've waited for more suggestions, or move on and focus on the game's next steps. It won't take long until barely anyone will care about the name, as it happened with many projects. Because in the end it has to do one job, and this one is about having fun in a free and open source way. :)
We'll make it so.
16 Apr 2024 at 3:58 am UTC Likes: 4
Quoting: LoftyVoxeLibre ? Are there voxeL's in this game :unsure:The game is based on Minetest [External Link] - an open source voxel game engine.
correct me if im wrong (and i know you will) but i though the game was polygons ?
Might aswell have called it PolyLibre ..
or better yet Polycraft
About the name, considering we received tens of suggestions, it's funny that most people didn't even try to search the name before proposing it. Most are actively used by other projects or companies.
We're well aware that a better name would've been nicer. But despite the many suggestions we got, we could barely use a handful in the community vote. We could've waited for more suggestions, or move on and focus on the game's next steps. It won't take long until barely anyone will care about the name, as it happened with many projects. Because in the end it has to do one job, and this one is about having fun in a free and open source way. :)
We'll make it so.
MineClone2, inspired by Minecraft, gets renamed to VoxeLibre
15 Apr 2024 at 1:53 pm UTC Likes: 4
The main point was specifically to have something that doesn't alter the balance of the game in any way, so that Minecraft "purists" could enjoy the game as they want, even in multiplayer with people who would make use of the extra features. The secondary point was to stay within the existing mechanics and APIs, so that making it happen would not require changes, but rather additions. And the third point was to allow updating the game and adding this to existing worlds without breaking anything.
This might just be a happy case of procrastination, because along with the rebranding we could consider even non-purist features. But now is the time to write it all down, so everyone can nitpick it and see what happens. :)
I actually dreaded putting the whole thing "on paper" because after I wrote a whole page making the case for this non-trivial addition, I realized that the approach was bad - too much to read and digest. And by non-trivial I mean the content generated by this would be pretty significant, like 2-3 Minecraft releases, despite not adding new mechanics. Well, the new dimension would have some specific limitations, so to speak, mainly to make it scalable to multiplayer. But I don't want to divulge any of it at this point. :grin: I hope I'll manage to write it all down so our developers and art contributors can dissect it and run with it.
15 Apr 2024 at 1:53 pm UTC Likes: 4
Quoting: GuestThanks for the information! Honestly, I'd love to see ex Mineclone move on a bit, change up the dimensions and add more stuff.Oh, I'd love that too. Quite a while back, before we even started looking for a new name, I had a bunch of ideas to enhance the base game with an extra dimension, mobs and NPCs that would've kept the base gameplay unaffected while also giving plenty of additional content.
The main point was specifically to have something that doesn't alter the balance of the game in any way, so that Minecraft "purists" could enjoy the game as they want, even in multiplayer with people who would make use of the extra features. The secondary point was to stay within the existing mechanics and APIs, so that making it happen would not require changes, but rather additions. And the third point was to allow updating the game and adding this to existing worlds without breaking anything.
This might just be a happy case of procrastination, because along with the rebranding we could consider even non-purist features. But now is the time to write it all down, so everyone can nitpick it and see what happens. :)
I actually dreaded putting the whole thing "on paper" because after I wrote a whole page making the case for this non-trivial addition, I realized that the approach was bad - too much to read and digest. And by non-trivial I mean the content generated by this would be pretty significant, like 2-3 Minecraft releases, despite not adding new mechanics. Well, the new dimension would have some specific limitations, so to speak, mainly to make it scalable to multiplayer. But I don't want to divulge any of it at this point. :grin: I hope I'll manage to write it all down so our developers and art contributors can dissect it and run with it.
MineClone2, inspired by Minecraft, gets renamed to VoxeLibre
15 Apr 2024 at 1:13 pm UTC Likes: 3
15 Apr 2024 at 1:13 pm UTC Likes: 3
I've been in IT for a long enough time to know that people will call stuff they way it rolls on their tongue the easiest. Resistance is futile. :grin:
Now considering the combination of Voxel and Libre, a fairly close pronunciation would sound like vox-uh-lee-breh.
Now considering the combination of Voxel and Libre, a fairly close pronunciation would sound like vox-uh-lee-breh.
MineClone2, inspired by Minecraft, gets renamed to VoxeLibre
15 Apr 2024 at 12:44 pm UTC Likes: 13
15 Apr 2024 at 12:44 pm UTC Likes: 13
We had a community vote over the name, after a months long period of gathering suggestions. Obviously some preferred other names, but most of the votes went to VoxeLibre and we switched to it. Jokingly, I mentioned the other day in our chat that if Microjang ever renames, I'd be happy to take the name "Minecraft" off their hands because it sounds pretty good. :grin:
The Minecraft-specific mobs won't disappear, but they're going to be reskinned and renamed to avoid poking the bear. And for the gameplay to remain the same, the functionality and drops will stay the same.
The rename was important for two main reasons:
1. it wasn't great on its own (it sounded like a cheap knockoff, and it was never a parody game anyway)
2. it set the expectation to strictly follow Minecraft's footsteps
The obvious problem with the latter is that it could've put the project in a bad position if someone at Microjang decided we were following them too close. No one wants to feed that beast at the expense of years of hard work to make this free and open source game.
There are plans for additional content, but that will be tackled sensibly, likely initially with official mods to test the waters and see if our community enjoys the new stuff and prefers having it in the base game. And then there may be new content that doesn't affect the core experience in any way.
As expected, there's no shortage of great ideas floating around. But it's a community project and feedback is quite important in shaping it, especially now, so you can join us on Discord [External Link] or Matrix [External Link] for real-time feedback and even cast votes when it comes to that. :)
The Minecraft-specific mobs won't disappear, but they're going to be reskinned and renamed to avoid poking the bear. And for the gameplay to remain the same, the functionality and drops will stay the same.
The rename was important for two main reasons:
1. it wasn't great on its own (it sounded like a cheap knockoff, and it was never a parody game anyway)
2. it set the expectation to strictly follow Minecraft's footsteps
The obvious problem with the latter is that it could've put the project in a bad position if someone at Microjang decided we were following them too close. No one wants to feed that beast at the expense of years of hard work to make this free and open source game.
There are plans for additional content, but that will be tackled sensibly, likely initially with official mods to test the waters and see if our community enjoys the new stuff and prefers having it in the base game. And then there may be new content that doesn't affect the core experience in any way.
As expected, there's no shortage of great ideas floating around. But it's a community project and feedback is quite important in shaping it, especially now, so you can join us on Discord [External Link] or Matrix [External Link] for real-time feedback and even cast votes when it comes to that. :)
Dead Cells will be finished with the upcoming Update 35
12 Feb 2024 at 7:02 pm UTC Likes: 5
12 Feb 2024 at 7:02 pm UTC Likes: 5
Former lead designer and developer on Dead Cells, Sébastien Benard, said on Discord:
"Since you're asking me, I'd just say [Motion Twin] did the worst imaginable asshole move against Dead Cells and [Evil Empire]. Having seen first hand the actual situation behind the scene, I can honestly say I'm glad to not be part of this anymore. The official statement is total marketing bullshit, the way this situation happened is on a whole different level. I never imagined my former co-op studio would turn out to be such greedy people. I wish the absolute best to [Evil Empire] for their next things, and hope people working there will survive this sudden economic cut.":dizzy:
Stardew Valley 1.6 bigger than expected - now in bug-fixing and polishing stage
31 Jan 2024 at 5:56 am UTC Likes: 1
31 Jan 2024 at 5:56 am UTC Likes: 1
Not sure if I can stay with the game for long enough, but how much do you have to rely on your memory of the NPCs? I know you have to talk to various people, do quests, etc. If I leave the game for a few weeks or months, how do I resume if I can't remember what to do? Is there a way to bring up the current quests and where to find the NPCs you have to interact with?
Linux Mint planning an upgraded EDGE ISO with kernel 6.5
4 Jan 2024 at 8:32 pm UTC Likes: 4
4 Jan 2024 at 8:32 pm UTC Likes: 4
Quoting: Luke_NukemThey're going to find it harder and harder to keep using ancient shit as a base. It's fucking ridiculous that they used such an old kernel for so long in the first place.Kernel 6.x is only needed for a short period of time for people using newer hardware. Everyone else can use 5.15 (LTS) and ignore this ISO. It's absolutely normal to have an older kernel in an LTS release, and Linux Mint only does this kind of releases. Most people have hardware older than 3 years, so they're covered. And most people are fine without the bleeding edge as long as they get security updates, which is the case here.
And 6.5 kernel is EOL https://endoflife.date/linux [External Link]
Linux use on Steam ends 2023 with a multi-year high (thanks Steam Deck)
2 Jan 2024 at 7:01 pm UTC Likes: 6
2 Jan 2024 at 7:01 pm UTC Likes: 6
The year of the Linux Decktop is at hand! :grin:
MineClone2 'The Fire and Stone release' is out now
30 Dec 2023 at 5:34 am UTC Likes: 3
30 Dec 2023 at 5:34 am UTC Likes: 3
From Discord:
Hotfix release 0.86.2 is now live. It introduces a refactorization of player-related combat code, fixing a critical invulnerability bug, as well as fixing graphical glitches related to XP orbs, removing a cryptic error message and optimizing some textures for size.
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- Hytale has arrived in Early Access with Linux support
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