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Latest Comments by kneekoo
VoxeLibre the free and open source Minecraft-like v0.88 brings huge improvements
7 Jan 2025 at 9:17 pm UTC Likes: 1

It's the game engine - Luanti [External Link] - dealing with OpenGL, and VoxeLibre plus other games and mods use the engine's Lua API.

Minecraft-like free and open source game VoxeLibre (formerly MineClone2) hits over 500K downloads
15 Nov 2024 at 1:58 am UTC Likes: 8

Thanks for covering this. :) The next release will have a lot of quality of life improvements, giving the game some long awaited and well deserved polish. With a little luck, that will happen before Christmas. Any help with testing the remaining items [External Link] is welcome.

Minetest breaks the chains of being a Minecraft clone with a new name — Luanti
18 Oct 2024 at 4:50 pm UTC Likes: 1

Quoting: TcheyI see no interest about this game/project, beside being "open". I see no interest in clones in general.
It's not a game, but an engine, and it's not even designed to replicate everything that Minecraft does, which is why VoxeLibre doesn't have everything a Minecraft player would expect. What they give you is a user interface with access to their Content database (games, mods, textures) and the means to manage your installed content, along with the settings related to the engine and installed games and mods.

When you look at the list of games [External Link] for this engine, of course most of them offer something similar to Minecraft because it's a voxel game engine and people love making that kind of games. But different kinds of games are possible, and there are a few small games that have been made during their game jams - see 2023 [External Link].

Here are two interesting Minetest/Luanti games:
- Exile [External Link] (pretty brutal survival game)
- Hades Revisited [External Link] (tough survival game on a hellish planet; incomplete, but it offers content for a lot of hours of gameplay)

P.S. The 2024 Luanti Game Jam [External Link] is now live. :smile:

VoxeLibre (formerly MineClone2) v0.87 released moving away from Minecraft
11 Oct 2024 at 12:45 am UTC Likes: 3

Hey, everyone! :) To those reading this message, we're getting closer to the next release and we would appreciate some help with testing some rather big changes - fixes, polish, code refactoring.

VoxeLibre 0.88 [External Link] includes work on over 100 issues. They're 75% completed at this point, and a few of the ones left require more thorough testing:

Minecart Update
Download: https://git.minetest.land/teknomunk/MineClone2/archive/minecart-update.zip [External Link]
Feedback: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4213 [External Link]

Improve mob smartness
Download: https://git.minetest.land/kno10/VoxeLibre/archive/leap_of_death.zip [External Link]
Feedback: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4479 [External Link]

Projectile refactor
This needs verification that projectiles (especially arrows/rockets, but other ones too) work at least as good as before, and not worse.
Download: https://git.minetest.land/VoxeLibre/VoxeLibre/archive/projectile-refactor.zip [External Link]
Feedback: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4433 [External Link]

Shield improvements and bugfixes
Download: https://git.minetest.land/VoxeLibre/VoxeLibre/archive/shieldy_shields.zip [External Link]
Feedback: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4582 [External Link]

Both new and old worlds would be good for testing, and of course make sure you make backups of your old worlds, just in case. And since our goal is to support the 2 most recent major Minetest releases (5.8 and 5.9), reports for either/both are useful to us.

Thanks in advance for your help! :)

6 years after Kickstarter, Orphan Age dev Studio Black Flag shuts without a release
10 Oct 2024 at 10:31 pm UTC Likes: 1

Quoting: RFSharpewhat is the name of the publishing company that bought the rights to the game or studio?

I am asking for this information so I can add the publisher to my "naughty" publisher list.
The easiest way to find out would probably be to use everything public about the game to make a new game called "Orphanage" and have it put on Steam. Then it's a matter of time to see who wants to take it down. :whistle:

GOG will purge your Cloud Saves that hit over 200MB
6 Jun 2024 at 11:32 pm UTC Likes: 5

Cloud goes poof! :whistle:

I actually had no idea saves can go over 1GB. That's basically all the games and their saves combined, up to early 90's. :grin: I don't know what could possibly require 1GB to save your progression. There are clever ways to save progression, and other ways.

VoxeLibre (formerly MineClone2) v0.87 released moving away from Minecraft
29 May 2024 at 5:13 pm UTC Likes: 4

Quoting: blindcoderThank you for this information! THAT is what I'd have needed to know a lot sooner. I've never played Minecraft, ever. And, well, the title bar in the Minetest launcher literally says "It's NOT Minecraft" so when trying to search for Mineclone tutorials, I completely skipped the Minecraft ones, because of course I did.

I'll probably dive back into the game soon then! Much love for all the work!
That quote is "It's not in MC!!1" and it's a tongue in cheek poke at a few of our players who were adamant that we stay strictly with Minecraft features, nothing different. Adding the hamburger to right-click a villager to follow you caused some drama some time ago, but since the engine still doesn't have the technical capability to draw lines, we couldn't implement the leads (and still can't) and someone decided to contribute his idea of adding a new item until we can have leads. There's a mod that does it, but the performance of that is not what the engine could offer, so the majority vote went to adding the hamburger.

The strong reluctance of some people to stay strictly on Minecraft's footsteps also didn't sit well with most of us. Sometimes it's about solving issues so that the players don't struggle. Sometimes we simply wanted to add stuff that made sense without being intrusive to the expected Minecraft gameplay.

Here's 3 tiny differences that are nice and useful:
- we have gold stairs
- our Nether portals are not required to be rectangular, they just need a closed frame of obsidian blocks
- our sugar cane can be placed even diagonally next to water (strange thing for Minecraft to hydrate farms diagonally but not hydrate sugar cane the same way :P)



Quoting: hardpenguinI have mixed feelings about "moving away from Minecraft". Sure, I can just play Minecraft if I want Minecraft.

Then again, Minetest + VoxeLibre/MineClone so far has provided an alternative [...]

And this was definitely of value to the existing players. So for now, I am mildly anxious what happens next.
We like what Minecraft has to offer and we wanted that experience in a free and open source game that's much easier to mod, and functional on older PCs. It's a lot easier to find people to play with when the requirements are low. So every now and then I spend a few hours playing the game on my 15-year old laptop to see how our performance is doing - it's much easier to catch performance regressions on that.

The base gameplay and existing Minecraft tutorials will still just work, and it's important for us to keep it that way because we like our main source of inspiration. We simply want to expand the scope of the project and make sure that we avoid legal trouble. People who strictly want a Minecraft experience can indeed choose to play that game.

VoxeLibre (formerly MineClone2) v0.87 released moving away from Minecraft
29 May 2024 at 12:42 am UTC Likes: 4

Oh, I think you'll find this interesting: we now have compressed cobblestone. This is very useful on its own, to better manage storage space, and it can also be uncompressed. You can compress 9 cobblestone blocks (3x3 grid) into its "Compressed" variant, then 9 Compressed Cobblestone will become Double Compressed Cobblestone, and so on, up to 8 compressions. But if you ever manage to get an Octuple Compressed Cobblestone block, mining that block will give you some diamonds and netherite scraps.

That said... 9 * 9 * 9 * 9 * 9 * 9 * 9 * 9 = 43046721 :whistle:

But if you prefer avoiding the Nether, at least there's another way to get the ultimate upgrades for your tools and weapons.

VoxeLibre (formerly MineClone2) v0.87 released moving away from Minecraft
28 May 2024 at 9:31 pm UTC Likes: 1

Quoting: NezchanI would like to see them emulate waterlogged blocks, though. Building ponds and rivers would be so much more pleasant.
We've waited for this feature for years. It requires engine support, and it's still in talks [External Link]. It's hard to influence the priorities of the Minetest team, and we know full well how things go even in our project - volunteers work on what they're interested in. But to give them credit, the Minetest team did work on other important features that our game needed. Some things just take a long time sometimes. If anyone is interested in helping with their long list of Minetest issues [External Link] (C++), that would be great.

VoxeLibre (formerly MineClone2) v0.87 released moving away from Minecraft
28 May 2024 at 8:33 pm UTC Likes: 4

Quoting: blindcoderWill it ever get proper PLAYER documentation? Like what to do early, mid, late game? How to get X, Y, Z resource? You know, stuff that kids want to know when playing.
Since the game was focused on offering the same experience Minecraft had, our little help system (the "?" icon in the player inventory) mostly focused on the details that are particular to the engine it's built upon. That means the Minecraft wiki largely applies to our game, and many "first day" tutorials about Minecraft work just the same.

Now that we're getting some differences, we have a good reason to be more specific. I guess I'll have to try to overhaul our help, so our developers can spend their time on code. :grin: For a while I was split on having this info on our website or in the game, but offline help is always better.

Now the game is a sandbox, so more than the early game info would probably be a bit prescriptive. Everyone shapes up their favourite way to play the game, and trying to guide people in specific directions might be entirely pointless. A great change in the new release is that our mob spawning now enabled proper hostile mob farms - those "classic" vertical drop shafts with a square spawn area and water trenches to push the mobs down. Maybe our help could mention some mob farm ideas, but we'll see when we get there.

Quoting: XicronicSad. First an awful rename, now moving away from the original mission of the mod.
VoxeLibre is a game (not mod) based on the Minetest engine. We accept the fact that some people don't like the new name, but not only the previous one was terrible, it also stated that we were a clone - which was only partially true. We had a period of community suggestions for a new name, after which our active community members voted, and the current one won by a wide margin.

Even if we lived in a world where companies don't sue, trying to replicate Minecraft entirely is not possible with the engine because it simply does various things differently. But since in this world the risk of having legal issues with the owners of Minecraft is real (search for Minecraft in the DMCAs [External Link], we wanted to make sure we protect the game by making sure we avoid the sensitive parts of the game that could get us in trouble.

The original mission is still, and remains, to offer a fun game inspired by Minecraft - now with various differences. Mods for Minecraft have been extremely popular for a long time, and the base gameplay can still be experienced even with additional content. So there's no need to worry about how the game will look like in the future because the additions are complementary.

Quoting: blindcoderI've spent in-game days (well, nights, really) holed up in a shed waiting for night to pass, because there was nothing else to do except go out and die because there's a dozen archers, several spiders and an exploding enemy or three.
Much, much later I learned that if you're lucky you can find sheep and if you're luckier still you can find a smidge of iron to craft shears and THEN make a bed. Maybe, I don't know, never found sheep.
I had the same problem years ago when I started playing Minecraft. Thanks for bringing this up, it helps reinforcing the point that we need information for players who have never experienced Minecraft or anything similar. I went as far as suggesting the addition of information for job site blocks [External Link], so the new players have an idea about what they do. I always thought Minecraft should've done a better job at explaining the in-game stuff, so you don't have to go to the wiki, but it's debatable how much info is actually useful. A lot of people don't read instructions, so it's not easy to add info that doesn't annoy people but is not hard to find either.

Fun fact, your comments here have been noted in our community and we had yet another chat about this topic. I hope it won't take too long until we come up with something helpful for newbies. If you want to join our community and suggest something on this topic, as well as others, we're on Discord [External Link] and Matrix [External Link].