Latest Comments by Lakorta
Feral Interactive are teasing something for Linux next week
27 Sep 2018 at 1:21 pm UTC
27 Sep 2018 at 1:21 pm UTC
They will port all games of any publisher that allows them do to so at once using winelib+dxvk :P
A writer for Forbes has been talking about the positives of switching to Linux
4 Sep 2018 at 8:22 pm UTC Likes: 1
German source: https://www.heise.de/newsticker/meldung/Linux-Aus-Niedersachsen-will-knapp-13-000-Rechner-auf-Windows-umstellen-4119380.html [External Link]
4 Sep 2018 at 8:22 pm UTC Likes: 1
Quoting: ArehandoroI wouldn't be so optimistic. The German government is planning to replace a lot of Linux computers with Windows. The financial sector in one state of Germany is using Linux, unfortunately all other ones are using Windows and while the Linux one is developing crossplatform compatible software the Windows ones aren't so the Linux ones will be forced to switch to Windows.Quoting: EikeThanks!Quoting: ArehandoroWould you mind providing a link for this, please? I'd like to create some "fireworks" back in the office tomorrow... xDI've only got a German one...
https://www.heise.de/newsticker/meldung/Behoerden-ignorieren-Sicherheitsbedenken-gegenueber-Windows-10-3971133.html [External Link]
(If I find time I'll look for more.)
Time to practice my German :D (I wish my level could allow me to read the article lol)
P.S: I found this, are they related? https://borncity.com/win/2018/03/30/german-authorities-demands-microsoft-must-disable-windows-10-data-transfer/ [External Link]
German source: https://www.heise.de/newsticker/meldung/Linux-Aus-Niedersachsen-will-knapp-13-000-Rechner-auf-Windows-umstellen-4119380.html [External Link]
The Linux beta of Arma 3 has been updated to 1.82
25 Jul 2018 at 12:17 pm UTC Likes: 3
25 Jul 2018 at 12:17 pm UTC Likes: 3
Quoting: SteppaJust like info: Emp server + ArmaOnUnix steam group are ported community, feel free to join us any time, just few peoples but nice and friendly!Also the server's IP is 92.52.6.237:2302 (since you can't use the server browser currently).
Wine 3.13 is out as well as DXVK 0.63 for D3D11 with Vulkan
24 Jul 2018 at 10:07 pm UTC
24 Jul 2018 at 10:07 pm UTC
Quoting: KristianI saw this on Wikipedia:I'm pretty sure you could find that somewhere at winehq (wine's progression of each dx api in percentages) but I can't find it right now :S
"Wine implementation
The Wine project has working implementations of the Direct3D 8, 9 and 10 APIs (they are, as of 20 May 2014, 100%, 78% and 82% complete respectively).[139] Wine's implementation can also be run on Windows under certain conditions.[140] Work on implementing Direct3D 10 began in Wine 1.1.7, using OpenGL via WGL."
Does anyone have newer numbers and numbers for DX11 and DX12?
Feral Interactive have no plans to put their Linux ports on GOG
18 Jun 2018 at 1:07 pm UTC Likes: 1
18 Jun 2018 at 1:07 pm UTC Likes: 1
Quoting: LinasWhy is everybody so up in arms about publishers not putting their games on GOG? Sure, DRM-free is important, but they are doing very little, if anything, to push Linux adoption. They have no Linux-compatible client (GOG Galaxy), no easy way to distribute updates, no standardized runtime, don't port their own games to Linux, nothing that would actually invite Linux users and developers.AFAIK they sometimes help other developers getting their games to run on Linux so it's not like they're doing nothing for Linux.
GOG could become a great alternative to Steam if they actually cared about Linux, but until then Steam is much more Linux-friendly platform run by a much more Linux-friendly company.
winepak, a project to get Windows games packaged with Wine & Flatpak for an easy Linux installation
13 Jun 2018 at 8:39 pm UTC Likes: 1
Gold is the one you described: "Applications that work flawlessly with some special configuration"
13 Jun 2018 at 8:39 pm UTC Likes: 1
Quoting: Purple Library GuyDefinition of the Wine Platinum ranking: "Applications which install and run flawlessly on an out-of-the-box Wine installation"Quoting: shigutsoWell, no. My understanding is, Platinum means it works perfectly if you set the fiddly stuff correctly, not that you can ignore the fiddly stuff. In this discussion at least, I think people are using Just Works to mean you just click something and it installs properly and happens, rather than having to figure out how to configure it first.Quoting: TheSHEEEPThat's a good idea, but my hope is that such functionality should be made official and implemented within Wine itself.Not quite... all software from this page Just Works (tm):
After all, Wine's biggest problem is that is simply doesn't "just work". There's always some fiddling around required.
https://appdb.winehq.org/objectManager.php?sClass=application&sTitle=Browse+Applications&iappVersion-ratingOp0=5&sappVersion-ratingData0=Platinum&sOrderBy=appName&bAscending=true [External Link]
There is probably some Platinum stuff that Just Works in that second sense as well, but plenty that doesn't. So things like this, and PlayonLinux and so on, have always been welcome initiatives and I really hope at some point one becomes really solid--achieves critical mass so most stuff is there, and is easily maintainable so it doesn't rot.
Gold is the one you described: "Applications that work flawlessly with some special configuration"
mod.io is a new open API for cross-platform Steam Workshop-like mod support
18 May 2018 at 2:07 am UTC
I may be wrong but I think there are more games having mods outside Steam Workshop (e.g. ModDB or Nexusmods) than there are games that are using Steam Workshop. And, if I understood that right, mod.io's mod support will be integrated inside the game unlike third party (web)sites (this includes Steam Workshop). There are also ingame Steam Workshop integrations which may also be different from game to game (these are rare to see though).
18 May 2018 at 2:07 am UTC
Quoting: cprnYes and no. If you use something that is supposed to be general (like mod.io) and then release to a specific platform with its specific solution (like Steam and Workshop), the existing user base is used to that UI and the way of looking for mods, etc. - they'll look in Workshop first, then complain, then maybe look somewhere else. Just like they ignore most of the dedicated forum pages and use Steam's Discussions instead. Sooner or later you end up supporting two solutions.That is true.
I may be wrong but I think there are more games having mods outside Steam Workshop (e.g. ModDB or Nexusmods) than there are games that are using Steam Workshop. And, if I understood that right, mod.io's mod support will be integrated inside the game unlike third party (web)sites (this includes Steam Workshop). There are also ingame Steam Workshop integrations which may also be different from game to game (these are rare to see though).
mod.io is a new open API for cross-platform Steam Workshop-like mod support
17 May 2018 at 6:43 pm UTC
Just like you don't need a standard for e.g. main menus. A game just needs a working solution so that you don't have to search for mods on multiple websites etc.. It would be completely fine if each game would have it's own workshop like mod integration, this just makes it so that developer don't have to spend resources on developing (and hosting?) their own method.
Ideally the average end user shouldn't even realize which mod integration the game is using (unless they need to register an account and can use that account for mod integration across multiple games).
17 May 2018 at 6:43 pm UTC
Quoting: cprnYeah, but that's for as long as there aren't many. It kind of reminds an xkcd strip about standards. The one where they say:You don't need a standard for mod integration though.
- Hey, there are 13 competing standards for this!When each solution has its own problems and many different games use many different solutions for the same thing it's very hard to make anything consistent and inconsistencies are what frustrates the end user. That's how e.g. Microsoft and Adobe stole big chunks of their markets.
- You're right! That's awful! We should make our own that will merge all the good solutions and leave out the bad ones to make life easier for everyone around!
...
- Hey, there are 14 competing standards for this!
Just like you don't need a standard for e.g. main menus. A game just needs a working solution so that you don't have to search for mods on multiple websites etc.. It would be completely fine if each game would have it's own workshop like mod integration, this just makes it so that developer don't have to spend resources on developing (and hosting?) their own method.
Ideally the average end user shouldn't even realize which mod integration the game is using (unless they need to register an account and can use that account for mod integration across multiple games).
Bum Simulator will simulate life as a homeless person
13 May 2018 at 1:12 am UTC Likes: 2
:P
13 May 2018 at 1:12 am UTC Likes: 2
Quoting: buenaventuraYawn, looks so stupid. The real Urban Survival Sim is Urban Pirate [itch [External Link]] [steam [External Link]] folks, go get it. Much nicer graphix and music too!Hey, don't just go off-topic! We're talking about do-gooders here! /s
:P
The Humble War Gamez Bundle has a few Linux games for you
9 May 2018 at 1:04 am UTC
9 May 2018 at 1:04 am UTC
Quoting: tmtvlThat's why it's "War Gamez" and not "Wargames". One being a game genre, the other one just "gamez" about war :)Quoting: EikeI heard they actually do call World War II a war, which would make a game about it... you guess it.Oh right, there's 1 wargame in there.
Also, a game about war isn't a wargame, otherwise Valiant Hearts and Skyrim would we wargames as well.
https://en.wikipedia.org/wiki/Wargame_(video_games) [External Link]
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