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Latest Comments by lejimster
Jay Pinkerton, the co-writer of Portal 2 is back at Valve
30 July 2018 at 3:07 am UTC Likes: 2

I'm glad valve are focusing more on making games recently. I hope they revisit their classics and produce worthy sequels. We are all looking forward to some day when we can play Half life 3, portal 3, left 4 dead 3... Lots of trilogies waiting to happen. I know some of you think they'll never live up to the hype.

But Valve don't need to rush any old rubbish out. They can and do take their time and get it right.

Techland haven't decided if Dying Light 2 will be on Linux
29 June 2018 at 11:13 pm UTC

Well. I always love Linux support. But Dying Light doesn't even work on my Arch distro. I get further into the game using DXVK.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
22 June 2018 at 11:33 am UTC Likes: 2

Fantastic. I can now play GTA V since the hang bug was fixed in mesa 18.1. Runs really well on my system, 60-120fps @ 1440p. I would love to provide apitraces for some non-functioning games I own. But I haven't had any success using that tool so far.

There's a new Linux beta of 'Black Mesa' that fixes it running on Linux, Xen levels nearly finished
22 June 2018 at 11:29 am UTC Likes: 2

It's been broken since they introduced the Xen updates, I tried it the other day and all I got was a black screen. So it's nice if they've actually fixed it in this beta. I might give it a test this weekend.

I've been holding out on playing the game from start to finish until they completed Xen. It's been a long wait, but finally looks like we are going to see the finished product .

A small but nice update on Ashes of the Singularity: Escalation and Linux support
18 June 2018 at 8:17 pm UTC

I don't know what the hold up is. They've had Vulkan support for nearly a year now and asked if Linux customers had any interest 13+ months ago. I believe over 1,000 people signed the steam thread. Granted that isn't a massive figure in the grand scheme, but it's the most active thread on the steam forum for that game.

My guess is they haven't really put any real work into it, maybe just tinkered with the idea while focusing on other stuff. But they're welcome to prove me wrong, release a port and I will buy it. Not getting a penny otherwise.

DXVK for running Direct3D 11 with Vulkan in Wine updated again
24 May 2018 at 9:31 pm UTC Likes: 1

Super impressed, I submitted a bug report about a graphics glitch on Diablo 3, but couldn't get an apitrace to help diagnose the problem and it's still be fixed. I was able to get good frame rates on gallium-nine, but it always felt a bit stuttery. With DXVK it's buttery smooth especially if I cap the framerate.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 March 2018 at 1:46 pm UTC

nox
lejimster
LeopardI can run Dying Light native without problems on Nvidia binary. If you are a Mesa user , you must force OGL version to 4.5 via launch options.
nox
lejimsterI've thought about trying this with Dying Light as I can't get the native Linux version to launch.
Hello fellow vega 56 user!
Just force the gl version:
MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440 %command%


Thanks, but I guess I should have been more specific. It appears to be an Arch issue that only effects Mesa users. I think some other distros suffer the same problem. I tried for hours different work arounds, even following GloriousEggroll's snap package guide and it still wouldn't launch .

Interesting. I had no issues on arch when I tried it a month or so ago. What exactly is the issue?

I get a black screen with white loading bar at the bottom, it fills up and then crashes out.

Log file always goes something like this..

{14:41:30.422} INFO: [INFO] > Caught signal 11 (Segmentation fault). {14:41:30.426} INFO: [INFO] > /usr/lib/libc.so.6(+0x348e0) [0x7f6ce555a8e0] {14:41:30.426} INFO: [INFO] | libengine.so(_ZN12CTextManager10InitializeEv+0x26f) [0x7f6ce6fc78ff] {14:41:30.426} INFO: [INFO] | libengine.so(_Z13CreateTextMgrv+0x40) [0x7f6ce6fc7a50] {14:41:30.426} INFO: [INFO] | libengine.so(_ZN9CRenderer13LoadResourcesEv+0x2c) [0x7f6ce6fb50bc] {14:41:30.426} INFO: [INFO] | libengine.so(_ZN5CGame10InitializeEPciPvS1_jjP18IProgressIndicator+0x2370) [0x7f6ce6a8e5b0] {14:41:30.426} INFO: [INFO] | /mnt/Data/Steam/SteamLibrary/steamapps/common/Dying Light/DyingLightGame(main+0xa45) [0x43e315] {14:41:30.426} INFO: [INFO] | /usr/lib/libc.so.6(__libc_start_main+0xea) [0x7f6ce5546f4a] {14:41:30.426} INFO: [INFO] | /mnt/Data/Steam/SteamLibrary/steamapps/common/Dying Light/DyingLightGame() [0x4425d9]

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 March 2018 at 1:03 pm UTC

LeopardI can run Dying Light native without problems on Nvidia binary. If you are a Mesa user , you must force OGL version to 4.5 via launch options.
nox
lejimsterI've thought about trying this with Dying Light as I can't get the native Linux version to launch.
Hello fellow vega 56 user!
Just force the gl version:
MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440 %command%


Thanks, but I guess I should have been more specific. It appears to be an Arch issue that only effects Mesa users. I think some other distros suffer the same problem. I tried for hours different work arounds, even following GloriousEggroll's snap package guide and it still wouldn't launch .

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 March 2018 at 9:19 am UTC Likes: 1

Still quite buggy at this stage, but some games do perform well already.

I like my Blizzard games, and it seems to be more fluid using DXVK than gallium-nine on Diablo III... But there are some visual bugs that need fixing.

I tried Quantum Break also which launches but is pretty slow in game right now 10-20 fps.

I've thought about trying this with Dying Light as I can't get the native Linux version to launch.

One thing to mention is you really need to be using the latest mesa-git and radv-git drivers if you're an AMD user, I was getting some weird glitches on the stable branch.

Vulkan can now run on Mac as MoltenVK is now open source
26 February 2018 at 6:04 pm UTC Likes: 6

When Vulkan was originally announced I was really happy to see it come to Apple and Linux. With Apple Mac having a larger market share (gamer wise) as of right now, it seemed a great thing. Then they had to go their own way with Metal. I just don't understand the thinking, they have made it harder to bring more games to their platform and potentially set Vulkan adoption back at the same time.

So this is a good development, and I hope porters/developers just target Vulkan from now on and ignore Metal as much as possible. I wonder what Feral think of this, since they have been working on bringing titles to Apple with Metal support.

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