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Latest Comments by lejimster
Valve have updated Steam Play with the 3.16-1 beta based on Wine 3.16 and new DXVK
14 Oct 2018 at 6:07 pm UTC

This is exciting news, but I don't fancy building mesa and applying the patches myself. So I'm going to wait for them to land in mesa-git.

Also seems like changing DXVK to a system library (while potentially faster) is causing some headaches especially for SteamOS users who need an update.

Hope we can get all these issues ironed out for stable release. Can't wait to get testing :D

The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 Oct 2018 at 1:12 pm UTC Likes: 2

Quoting: toojaysAny idea why they would whitelist The Old Blood but not The New Order? Aren't they the same engine?
Quoting: HoriAwesome!

I'm curious why Wolfenstein: The Old Blood is whitlisted but The New Order isn't. They are basically the same game, with different campaigns, and very small changes.
They both performed 100% under WINE with no noticeable performance loss whatsoever. Is it different in Proton? I don't want to try TNO again since I already finished it not too long ago.
Not sure about Old Blood, but TNO had a pretty major issue (crashing in the menus)with AMD/mesa that only recently got a fix. It also has a major frame rate bomb in one area of the game on those drivers too.

Quoting: GuestSuprised Wolfenstein 2: New Collosus hasn't been added to their whitelist

Uses vulkan by default and I played the game from start to finish on Proton with zero issues
There's some kind of facial animation bug that affects AMD/mesa users.

I think this is a common problem, you need it working on all major graphics drivers beforw a game gets white listed.

Which is why I think The Witness got white listed so fast. It works perfectly from day 1 on all GPU.

Valve have pushed out a new Steam Play beta with DXVK 0.80 and more
28 Sep 2018 at 10:40 pm UTC

I hope it won't be too long for stream output support to arrive. The only frustrating thing I'm finding is many games work fine on nvidia but fail to start on my Vega/radv setup, it always seems no matter how good AMD drivers improve, they're always behind in compatibility.

An update on the status of porting Ashes of the Singularity: Escalation for Linux
22 Sep 2018 at 11:16 pm UTC Likes: 1

I was interested in this, but by the time they bring it to Linux it will be so old the interest will have faded. Maybe they're doing work for future projects. I'm surprised it doesn't work using the Vulkan renderer through wine/proton.

Mesa 18.1.8 and Mesa 18.2.0 have been released, pushing Linux open source GPU drivers further
10 Sep 2018 at 5:00 am UTC

Quoting: whizse
Quoting: lejimster
Quoting: ziabiceFinally I can put my hands on RAGE and Wolfenstein!
Been playing Rage. Although only 64bit works properly for me and I had to add xact to get the sound working.

I need to do some driver testing to see if its just a buggy version of mesa-git, but 32bit Rage and Wolfenstein N.O. tend to crash in the menus.
I think this is the problem:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=bc65dcab3bc48673ff6180afb036561a4b8b1119 [External Link]

Though I'm seeing hangs, not crashes, in the menu in Rage, haven't tried Wolfenstein yet.

Could you try if this fixes the problem for you?
https://pastebin.com/iwGynY9E [External Link]
Ok, so I have been testing the patch for a few hours, haven't experience one hang on either Rage or Wolfenstein N.O. with it.

That leaves just one major problem left with 32-bit Rage now, the megatexture corruption.

https://youtu.be/EUwq4dbnFkA [External Link]

Mesa 18.1.8 and Mesa 18.2.0 have been released, pushing Linux open source GPU drivers further
9 Sep 2018 at 6:04 am UTC

Quoting: ziabiceFinally I can put my hands on RAGE and Wolfenstein!
Been playing Rage. Although only 64bit works properly for me and I had to add xact to get the sound working.

I need to do some driver testing to see if its just a buggy version of mesa-git, but 32bit Rage and Wolfenstein N.O. tend to crash in the menus.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others
8 Sep 2018 at 3:09 pm UTC

Can't wait for this extension to become available. So many titles will be whitelistable. Including Grow Up which I've been waiting to play ever since the devs decided not to bring this sequel to Linux. (Love the original).

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more
2 Sep 2018 at 2:55 pm UTC Likes: 2

Quoting: Comandante ÑoñardoI wonder when this will be integrated in Proton.
I don't think DX10 support with DXVK is good enough for integration right now, but who knows when it comes to Valve? They seem to be moving very fast with updates so far.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 11:21 am UTC Likes: 1

Quoting: areamanplaysgameI love that this is happening.

A small gripe... it is (so far) not configurable. So when Dark Souls doesn't play the movies, I can't apply the fix I know from experience.

But my guess is with all the resources they've put into making DX11 and DX12 work, they're much more concerned with newer games going forward, which is a good thing.
You could open a bug on proton github and mention the fix.

Jay Pinkerton, the co-writer of Portal 2 is back at Valve
30 Jul 2018 at 3:07 am UTC Likes: 2

I'm glad valve are focusing more on making games recently. I hope they revisit their classics and produce worthy sequels. We are all looking forward to some day when we can play Half life 3, portal 3, left 4 dead 3... Lots of trilogies waiting to happen. I know some of you think they'll never live up to the hype.

But Valve don't need to rush any old rubbish out. They can and do take their time and get it right.