Latest Comments by lejimster
Xonotic 0.8.2 released with new maps and numerous new features
2 Apr 2017 at 8:02 pm UTC
2 Apr 2017 at 8:02 pm UTC
I've never really looked too closely at Xonotic but it kinda reminds me of UT99 in how it plays from watching the video.
HEVN, a first-person sci-fi adventure game should have Linux support
29 Mar 2017 at 9:50 pm UTC
29 Mar 2017 at 9:50 pm UTC
The atmosphere is very well done. Elements of it remind me of classic fps games I used to enjoy.
Yaakuro shows off SteamVR on Unreal Engine 4 using Vulkan on Linux
22 Mar 2017 at 5:52 pm UTC Likes: 1
https://www.patreon.com/ue4linux [External Link]
22 Mar 2017 at 5:52 pm UTC Likes: 1
Quoting: QuenestilIs he working for Epic or is just a fan?He's not employed by Epic, he contributes patches and bug fixes on his own time. He's been mentioned on here and other Linux sites before, anyone can help support him on patreon if they really want.
https://www.patreon.com/ue4linux [External Link]
Yaakuro shows off SteamVR on Unreal Engine 4 using Vulkan on Linux
22 Mar 2017 at 10:46 am UTC Likes: 1
22 Mar 2017 at 10:46 am UTC Likes: 1
It actually might be a good thing that OpenVR uses Vulkan to give a swift kick in the behind at Epic to get Vulkan working properly on desktop. AFAIK it runs but a few features are broken, most of the focus has gone towards mobile Vulkan support instead.
Good thing we have people like Yaakuro working on Linux support, but I expect more from Epic.
Good thing we have people like Yaakuro working on Linux support, but I expect more from Epic.
Serious Sam Fusion 2017 (beta) for The First Encounter is now available, with Linux support
21 Mar 2017 at 10:30 pm UTC Likes: 1
21 Mar 2017 at 10:30 pm UTC Likes: 1
Finally got to try the radv driver on my R9 270. Seems smooth enough on the Fusion update, only getting a small boost in performance over OpenGL, but it runs nice enough.
Serious Sam Fusion 2017 (beta) for The First Encounter is now available, with Linux support
21 Mar 2017 at 12:43 am UTC
21 Mar 2017 at 12:43 am UTC
Ive got the original non-HD versions of SS, but the performance in BFE was too bad for me to play on OpenGL when I tried years ago. admittedly I haven't tried since radeonsi got tons more performance. So maybe it is playable now.
But I will definitely play a Vulkan version once stable.
But I will definitely play a Vulkan version once stable.
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 6:13 pm UTC Likes: 2
19 Mar 2017 at 6:13 pm UTC Likes: 2
This is good even if its just from a PR sense. Hopefully other developers have been taking notice of what ID was able to so with Doom, Bethesda's Vulkan announcement and now Star Citizen. These are big wins for Vulkan and us Linux gamers win by default.
OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
17 Mar 2017 at 3:31 am UTC
17 Mar 2017 at 3:31 am UTC
I wish I could test this but I don't have time right now. Samsai has a Radeon based system doesn't he? I wonder if he could do some testing for us ;-)
Full Throttle Remastered to release on April 18th, pre-orders exclusive to GOG
16 Mar 2017 at 1:32 am UTC Likes: 1
16 Mar 2017 at 1:32 am UTC Likes: 1
I own the original big box CD version of this. A friend recommended it as I had a bunch of other classic adventure titles I was collecting about 10 years back. Real fun game.
Valve have hired another developer to work on Linux graphics drivers
14 Mar 2017 at 7:08 pm UTC Likes: 1
I believe second half of the year we will see more progress on missing extensions. But I think more important is focusing on bring performance up in general.
Also while I'm happy to see VR being worked on I was hoping to see radv being ahead of opengl by now.
14 Mar 2017 at 7:08 pm UTC Likes: 1
Quoting: ziabiceIMHO the MESA development seems stalling a bit: ok, they are making everything more robust and faster (and that is very nice and welcome, of course), but, apart from the Vulkan related efforts, there isn't new development regarding all those missing OpenGL extensions. A quick look at MesaMatrix [External Link] shows that only the 34% of the "Other extensions" for radeonsi (54% for Mesa in general) are finished, and that is holding for two major releases of the library, which means not less than 6 months without new developments...I don't know this for sure, but I believe AMDs Linux team have probably refocused on getting DAL/DC ready for Vega launch since the big names at AMD have gone quiet lately and other developers outside AMD have been picking up the slack.
I believe second half of the year we will see more progress on missing extensions. But I think more important is focusing on bring performance up in general.
Also while I'm happy to see VR being worked on I was hoping to see radv being ahead of opengl by now.
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