Latest Comments by lejimster
Black Mesa 'Xen' update delayed, screenshots looks beautiful
22 Jun 2017 at 9:36 am UTC
22 Jun 2017 at 9:36 am UTC
I bought it when they added Linux support. I'm waiting for them to finish the game before I play it through tho. This is the nature of game development though. It can take time to get right and its better than rushing it out and it being bad.
I really hope projects like this help fan some flames at Valve. They don't seem bothered in making a HL3 from what I've read only a small group within Valve were working on it. Also would love to see a LFD3
I really hope projects like this help fan some flames at Valve. They don't seem bothered in making a HL3 from what I've read only a small group within Valve were working on it. Also would love to see a LFD3
Trying the experimental GCN 1.0 support in AMDGPU
19 Jun 2017 at 10:34 pm UTC
19 Jun 2017 at 10:34 pm UTC
I use amd-staging.4.9 and now 4.11 on my r9 270 and I was seeing similar performance to the Radeon kernel.
Vulkan is improving but still lags AMDs own closed source Vulkan driver.
Speaking of Dawn of War III, I believe Samuel at Valve has submitted the necessary extension to run in Opengl to mesa-dev. Its probably in mesa-git by now.
Vulkan is improving but still lags AMDs own closed source Vulkan driver.
Speaking of Dawn of War III, I believe Samuel at Valve has submitted the necessary extension to run in Opengl to mesa-dev. Its probably in mesa-git by now.
The developer of EVERSPACE makes it clear it's not just NVIDIA problems holding the port up, making progress
22 May 2017 at 11:36 pm UTC
22 May 2017 at 11:36 pm UTC
Looks like yaakuro is looking into one of the bugs stopping a Linux version from being released right now.
https://youtu.be/HnVCAX4funA [External Link]
Its nice to see the community working on game engine bugs for Linux as it benefits all future games using Unreal too.
https://youtu.be/HnVCAX4funA [External Link]
Its nice to see the community working on game engine bugs for Linux as it benefits all future games using Unreal too.
The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git
21 May 2017 at 6:04 pm UTC
21 May 2017 at 6:04 pm UTC
This is really good. I hope once all the native titles are working they will show some love for Rage and Doom and basically any other game using idtech through wine. I managed to hack the shaders on Rage with a guide from the now defunct website gearsongallium.com. But I was getting weird tiled corruption that I never managed to find a fix for.
I know there is a branch of mesa for testing Doom on radv but that doesn't look like its ever going to be merged. :-(
I know there is a branch of mesa for testing Doom on radv but that doesn't look like its ever going to be merged. :-(
Wine 2.8 released with asynchronous Direct3D command stream
13 May 2017 at 2:40 pm UTC
13 May 2017 at 2:40 pm UTC
I wonder how much performance there is to having asynchronous command stream vs the old implementation of csmt. I'm guessing it would reduce latency and improve throughput if done correctly.
Marek submits patch series for threaded Gallium to Mesa, boosts performance in games
13 May 2017 at 11:40 am UTC
I would say Radeonsi has very playable performance on most titles now. Just the odd game that doesn't do well and those games using compatibility profiles where the driver falls short.
13 May 2017 at 11:40 am UTC
Quoting: eldersnakeThe most recent patches have improved Deus Ex, and some work is being done on additional OGL features that should bring performance for that game.Quoting: Dolus.....There are some exceptions though (looking at YOU, Deus Ex: MD).Quoting: meggermancurrently the AMD FOSS drivers are sitting around 20% behind the binary nvidia drivers.80%!? Are they really that close?
I would say Radeonsi has very playable performance on most titles now. Just the odd game that doesn't do well and those games using compatibility profiles where the driver falls short.
Mesa 17.1 will use a set 1GB size for the shader cache
29 Apr 2017 at 12:51 am UTC Likes: 1
29 Apr 2017 at 12:51 am UTC Likes: 1
The shader cache is an important feature us AMD owners have been waiting for a long time on mesa. Cutting loading times and smoothing out hitches. Its important, although not all games need it as much as others.
There's going to be a Vulkan event in the UK, Feral Interactive & Croteam will be attending
27 Apr 2017 at 10:34 pm UTC Likes: 2
27 Apr 2017 at 10:34 pm UTC Likes: 2
Any discussion of Vulkan is good. We need to hear it talked about more and more. I want to see it adopted on PC as the standard going forward not DX12.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
27 Apr 2017 at 10:16 am UTC
27 Apr 2017 at 10:16 am UTC
I havent played any games since the update. But it did a number on Spotify also. Looking through the comments on AUR I had to install some compat packages and update Spotify and it was working again.
Arch can be a blessing and a curse. I like it for getting the latest performance and dev on my GPU tho.
Arch can be a blessing and a curse. I like it for getting the latest performance and dev on my GPU tho.
Wednesday Madness, a quick look at some good Linux gaming deals
12 Apr 2017 at 4:06 pm UTC
12 Apr 2017 at 4:06 pm UTC
Quoting: liamdaweWelcome to another Wednesday Madness article here at GOL. Another quick look at some good deals you shouldn't pass up!....I grabbed Valley [External Link] from Steam 60% off!
Quoting: PompesdeskyI would have rather supported Feral by directly buying Dirt Rally from them but it was too pricey for me @49.99€, couldn't resist the Humble Monthly :(I'm waiting on a Feral sale for Dirt Rally, I will buy directly from them if possible. But I don't blame you, it costs too much right now and I was tempted by the humble bundle aswell.
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