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Latest Comments by skinnyraf
Cities: Skylines - Parklife launches this Thursday, get the main game super cheap on Humble Store
21 May 2018 at 12:47 pm UTC Likes: 2

Will they ever stop publishing new excellent DLC for Cities: Skylines? I played C:S for 37 hours and would have probably passed 100 hours if I played through again after each worthwhile DLC... For now, I'm waiting for an "ultimate edition"

Valve has removed the Steam Machine section from Steam
28 April 2018 at 6:03 pm UTC

That's probably the best off topic I've read for a while.
Btw, I don't know if it was mentioned, but French revolutionists tried to implement a decimal system for time measurement too, but failed miserably.

Rise of the Tomb Raider for Linux to release tomorrow, April 19th
18 April 2018 at 11:48 am UTC Likes: 1

Well, my new GTX 1050 Ti barely (if at all) meets minimal requirements, as it is slightly behind GTX 680...

RUINER is looking good on Linux, official non-beta build due on Monday
14 April 2018 at 1:32 pm UTC

libgradevSure you've selected the beta branch? I've had no issues launching it here...

Update has it running smoother here too

I'm sure. Without selecting the beta branch it prompts to stream the game from a Windows PC.

I'll verify game files and let the update download and see what happens.

RUINER is looking good on Linux, official non-beta build due on Monday
14 April 2018 at 5:27 am UTC

The beta didn't work on my SteamOS installation (vanilla brewmaster), the screen flashes once and I'm back at the game page in the BPM. I will check today again.

Valve confirms their continued support for Linux gaming
6 April 2018 at 1:20 pm UTC

A nice side effect of the whole story: Steam on Linux and Steam Universe/SteamOS forums on Steam are alive again. I have not seen so many posts there for quite a few months now. The removal of the Steam Machines link, reporting of it and the resulting announcement from Valve rekindled interest in SteamOS, Steam Machines and Valve involvement in Linux.

Valve confirms their continued support for Linux gaming
5 April 2018 at 1:07 pm UTC Likes: 1

mirvApple's walled garden, no, but what about Valve's? Many games do rely on Steam itself, which of course locks users into using Steam, and ultimately gives Valve control of gaming.
I don't mind Valve making it easy to use their system of control, and ultimately this is less about Valve, more about developers not locking themselves in.
My own view is that a game (at least a single player game) should not rely on Steam, even if it's one of the best for end user game management. I personally hope that Valve steer towards helping developers allowing games to be run without Steam, but more features are there if you do.

Many games distributed on Steam do not depend on Steam, i.e. you can shutdown Steam, navigate to a folder and run the executable directly. Sure, if you want to use Steam DRM, achievements, workshop or in-game social functions, then it creates a dependency on Steam. Sure, it's nice if a game simply disables these functions if Steam is unavailable (apart from DRM obviously), but is still usable.

You proposed that single player games should not depend on Steam and Valve is doing something completely different, yet similar: opensourcing their networking sockets library and removing Steam dependency (, so you can use it without lock-in.

Valve confirms their continued support for Linux gaming
5 April 2018 at 11:58 am UTC

mirvWell, flamewars aside, Valve _do_ have some influence on GNU/Linux graphics, if for no other reason than financial support. So how that effects an open system is not entirely off topic. So long as it's kept civil.

And they do, by paying people to work on Mesa. But discussions about ethics of CUDA or Apple's walled garden are definitely off-topic in the context of "Valve's continued support for Linux gaming".

Valve confirms their continued support for Linux gaming
5 April 2018 at 9:19 am UTC Likes: 4

And yet another discussion hijacked into a GNU/Linux, Free Software, purists vs pragmatists, DRM, GOG vs Steam flamewar...

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