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Latest Comments by skinnyraf
Steering Wheel manager Oversteer expands supported wheels in 0.7.0
20 Jan 2022 at 2:28 pm UTC Likes: 1

Requires building from source on Debian derivatives, T150 support depends on a driver that I didn't manage to get to work properly (the wheel is not recognised in Farming Simulator at all, the steering axis not recognised in ETS2/ATS).

I'll pass for now.

A look at the top 100 Steam games on Linux - January 2022 edition
19 Jan 2022 at 12:24 pm UTC

It depends so much on what genres you're interested in. I'm doing just fine gaming under Linux, but of all the games my son plays, only Minecraft works under Linux. What does he play? Whatever his classmates play online these days. Fortnite was the king for a few years, but he started playing Valorant yesterday. So, for him Linux is useless for gaming.

God of War is now on Steam and runs out of the box on Linux with Proton
15 Jan 2022 at 10:34 am UTC

Quoting: rustigsmedso getting between 80-135 fps ultra 1440p. proton experimental (5950x 6900xt).
there are frame drops at times but generally in changing cut scenes rather than in the action. definitely playable - looks great.
I got strutters during cut scenes on PS5, too. Probably the game loads some stuff in the background.

Easy Anti-Cheat not as simple as expected for Proton and Steam Deck
9 Jan 2022 at 9:17 am UTC Likes: 1

Honestly, I found it quite unlikely that it was just a few clicks away. Nothing is just a few clicks away in software development, or, perhaps, if something is, then it is just for very specific, standard cases.

Still a pity though.

Canonical want your feedback on Ubuntu Gaming
26 Nov 2021 at 10:25 am UTC Likes: 8

Between the Steam Deck and high-profile Windows youtubers doing a Linux gaming challenge, the wave that started with dxvk and Proton is rising even higher. Good times.

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
12 Nov 2021 at 8:40 pm UTC

Quoting: rustybroomhandleStill not complete though. They don't say which kernel to test against and which branch of Proton Experimental.
We're four months from the release. I'm pretty sure, they might update the kernel and Proton will definitely progress a lot.

New patent from Valve appears for "instant play" of games and more
21 Sep 2021 at 11:15 am UTC Likes: 6

Do we like software patents now, because Valve submits them and they serve Linux gaming community? :whistle:

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
25 Aug 2021 at 11:33 am UTC Likes: 1

Quoting: STiAT
Quoting: skinnyrafBetween the work that AMD does with Valve for the Steam Deck and these Nvidia announcements, it's becoming clear that Proton/Wine/dxvk/VKD3D gain mainstream attention. I wonder if it will lead to "thinning" of the translation layer, in a way similar to what Vulkan already did: less bugs and better performance of new games run via Proton out of the box, without tweaking or game-specific changes to Proton.
Possible, but not very likely. DXVK and D9VK took out the limitations of OGL. Wine does not really have this issue, limitations wine faces are in the platform/kernel and not a single library as bottleneck (where there is work on in some parts to improve).
I didn't mean how Vulkan helped dxvk or vkd3d/d9vk. I meant how games using Vulkan on Windows work much better in Wine/Proton.

What I wanted to say though was, that Proton (or, broader, wine+utilities) can become almost like a runtime. That someone could write guidance to game developers: if you follow these steps and use these tools, your game will 100% work under Proton with no game-specific changes needed and with performance close to Windows or even exceeding. Almost like winelib, but without the need for building software for Linux.

NVIDIA DLSS for Proton + Linux with DirectX 11 / 12 lands in September
24 Aug 2021 at 1:25 pm UTC Likes: 12

Between the work that AMD does with Valve for the Steam Deck and these Nvidia announcements, it's becoming clear that Proton/Wine/dxvk/VKD3D gain mainstream attention. I wonder if it will lead to "thinning" of the translation layer, in a way similar to what Vulkan already did: less bugs and better performance of new games run via Proton out of the box, without tweaking or game-specific changes to Proton.