Latest Comments by Jmsnz
Blender enables Vulkan as an experimental option
22 Oct 2023 at 7:49 am UTC
22 Oct 2023 at 7:49 am UTC
Quoting: elgatilI think the result of MacOS gaming being thrown under the bus due to metal is just collateral damage of their strategy with iOS. Most mobile devs develop for iOS and then they port to Android, best case scenario both versions are developed in parallel. Metal is just putting sticks in the wheel to that situation,The death of old macOS games on steam had nothing to do with metal. It was the loss of 32bit support that did that.
With iOS they have the majority of the (paying) users, with MacOS they have a niche audience and it seems they do not mind being mistreated.
Blender enables Vulkan as an experimental option
21 Oct 2023 at 6:18 am UTC
21 Oct 2023 at 6:18 am UTC
Quoting: MarlockCrossover is wonderful. If you want to run 32bit (windows) games/apps on macOS. That’s the only supported way to do it. Anything that is 64bit still runs natively today thanks to Rosetta. It’s not all doom and gloom.Quoting: Jmsnz2023 somehow marks when there are zero supported options (though still and forever possible via VM)... but I didn't get how it was possible beyond VMs until now.Quoting: BlackBloodRumBut then, we're talking about Apple here, who intentionally killed the majority of MacOS native Steam games on their OS (they won't run on the latest OSX due to Apple's changes).It’s been almost 5 years since 32bit support was axed. It’s not exactly a recent development.
Gaming is a special case in software development, because it's very frequently "done" when released, not something the devs will go back to again and again to work on features, improvements, refactoring, etc.
It's also a special case because games are irreplaceable. eg: as much as I love Two Point Hospital it does not superseed Theme Hospital, it's just another game in the same genre. There is always going to be a demand to run the original Theme Hospital game.
Those things go directly against Apple's choice weapon to coax app devs into keeping their shit together, which is their usual "update your app or it will be cut from the store". It works for apps with active devs, and those who don't have them will end up being replaced by those equivalents that do... except games usually don't.
Blender enables Vulkan as an experimental option
20 Oct 2023 at 11:39 pm UTC
20 Oct 2023 at 11:39 pm UTC
Quoting: BlackBloodRumBut then, we're talking about Apple here, who intentionally killed the majority of MacOS native Steam games on their OS (they won't run on the latest OSX due to Apple's changes).It’s been almost 5 years since 32bit support was axed. It’s not exactly a recent development.
Unreal Engine 5 goes out in Early Access with continued Linux support
26 May 2021 at 11:55 pm UTC
But the new features are currently Console and Windows only.
26 May 2021 at 11:55 pm UTC
Quoting: gort818It doesn’t.Quoting: Photon"Nanite is currently supported on PlayStation 5, Xbox Series S|X, and PCs with graphics cards meeting these specifications, using the latest drivers with DirectX 11 or 12"Since when does PlayStation use DirectX?
Source :
https://docs.unrealengine.com/5.0/en-US/RenderingFeatures/Nanite/ [External Link]
At least for now sounds like DX is the requirement.
But the new features are currently Console and Windows only.
Beyond a Steel Sky now confirmed for Linux PC on July 16
5 Jul 2020 at 8:51 pm UTC
The money funds the development of the game for all platforms. So in essence Apple is paying for not only the Apple Arcade version, but also the Linux version.
That sounds like a win win situation.
5 Jul 2020 at 8:51 pm UTC
Quoting: randylBecause instead of the timed exclusive being 6 months or a year, it’s a couple of weeks.Quoting: JmsnzI'm not seeing how it's more flexible than the console world at all. Timed exclusives like this seem to work the same across platforms (Apple, Epic Game Store, PlayStation, XboX, Google).Quoting: ShmerlIt's not just for the timed exclusive etc.. The money is to help fund/finish the game. They can still release on Steam/GOG/Windows/Linux. Just that iOS/macOS comes first. Still more flexible than the console world.Quoting: JmsnzOf course they do. The developers get a huge chunk of money for a short timed exclusive (and no Android release).This kind of junk would have been illegal if competition law actually would have worked.
The entertainment industry desperately needs heavy oversight and regulation especially regarding marketing, sales, and monetization.
The money funds the development of the game for all platforms. So in essence Apple is paying for not only the Apple Arcade version, but also the Linux version.
That sounds like a win win situation.
Beyond a Steel Sky now confirmed for Linux PC on July 16
5 Jul 2020 at 8:50 am UTC Likes: 1
5 Jul 2020 at 8:50 am UTC Likes: 1
Quoting: ShmerlIt's not just for the timed exclusive etc.. The money is to help fund/finish the game. They can still release on Steam/GOG/Windows/Linux. Just that iOS/macOS comes first. Still more flexible than the console world.Quoting: JmsnzOf course they do. The developers get a huge chunk of money for a short timed exclusive (and no Android release).This kind of junk would have been illegal if competition law actually would have worked.
Beyond a Steel Sky now confirmed for Linux PC on July 16
5 Jul 2020 at 8:45 am UTC Likes: 1
5 Jul 2020 at 8:45 am UTC Likes: 1
Quoting: ShmerlI'm surprised anyone would release anything for Apple first. Does Apple pay for such kind of stuff?Of course they do. The developers get a huge chunk of money for a short timed exclusive (and no Android release).
Anyway, looking forward to the game release.
Metro Exodus to get a release date for Linux "soon" say 4A Games
1 Mar 2020 at 12:06 am UTC
1 Mar 2020 at 12:06 am UTC
Quoting: Liam DawePersonally, I would also love to see Feral do BL3 now their Vulkan tech is great. Aspyr really have let us down on BL2.Considering the Mac version of BL3 is a first party port, if it comes to Linux it won’t be Feral/Aspyr.
Valve looking to drop support for Ubuntu 19.10 and up due to Canonical's 32bit decision (updated)
22 Jun 2019 at 11:37 pm UTC
There is a bug where some people’s clients don’t update properly, but that’s a separate issue.
Steam itself is good to go.
22 Jun 2019 at 11:37 pm UTC
Quoting: mphuZSteam is already 64bit on macOS, and has been since last year.Quoting: ArtenMacOS as different case. When Apple remove 32bit support, there is no other way.And? I still do not see the arguments why Valve should continue to support macOS. Not only because of the rejection of 32-bit support, but in general.
There is a bug where some people’s clients don’t update properly, but that’s a separate issue.
Steam itself is good to go.
The Talos Principle has a new beta with an upgraded Serious Engine, removes OpenGL in favour of Vulkan
24 Feb 2019 at 6:11 am UTC
http://www.croteam.com/we-decide-to-implement-ios-support/ [External Link]
Besides, the Mac depots got updated with everything else.
https://steamdb.info/app/257510/history/ [External Link]
24 Feb 2019 at 6:11 am UTC
Quoting: edoSo this means they dropped Mac os x support, since they mention they now only support vulkan and dx12They didn’t mention anything about dropping Mac support. They added metal support to the engine in 2017.
http://www.croteam.com/we-decide-to-implement-ios-support/ [External Link]
Besides, the Mac depots got updated with everything else.
https://steamdb.info/app/257510/history/ [External Link]
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