Latest Comments by Spyker
41 of Steam's most played games in 2018 are supported on Linux
27 Dec 2018 at 9:12 pm UTC Likes: 1
27 Dec 2018 at 9:12 pm UTC Likes: 1
I'm curious to see if a significant amount of players leave Steam this month in order to play some Epic's exclusives... What will be the effect on the Steam Linux share ?
Valve have some serious competition, with the Epic Games Store being announced
4 Dec 2018 at 3:55 pm UTC Likes: 2
On PC Fortnite can be considered as an Epic Store exclusive.
4 Dec 2018 at 3:55 pm UTC Likes: 2
Quoting: ShmerlFrom what I've heard, exclusives are dying out in consoles space. It makes zero sense for developers to limit their reach. I.e. as a developer you want to sell in all stores to reach more users. At least for independent developers, who aren't controlled by the store itself.Third party exclusives are dying, but not first party which are increasing.
On PC Fortnite can be considered as an Epic Store exclusive.
NVIDIA have released the 415.18.02 Vulkan beta driver
29 Nov 2018 at 8:32 pm UTC
29 Nov 2018 at 8:32 pm UTC
Not only it crashes with unity games, but it also freeze The witcher 3 with DXVK (with a mutex deadlock) :
It's the same with the old DXVK version which was working fine before, so it's not a new bug from the latest DXVK version.
The Witcher 3 Wild Hunt\bin\x64\witcher3.exe: ../nptl/pthread_mutex_lock.c:434: __pthread_mutex_lock_full: Assertion `robust || (oldval & FUTEX_OWNER_DIED) == 0' failed.
AL lib: (EE) ReleaseThreadCtx: Context 0x7d673810 current for thread being destroyed, possible leak!
The Witcher 3 Wild Hunt\bin\x64\witcher3.exe: ../nptl/pthread_mutex_lock.c:434: __pthread_mutex_lock_full: Assertion `robust || (oldval & FUTEX_OWNER_DIED) == 0' failed.
0043:err:ntdll:RtlpWaitForCriticalSection section 0x142936aa8 "?" wait timed out in thread 0043, blocked by 0042, retrying (60 sec)It's the same with the old DXVK version which was working fine before, so it's not a new bug from the latest DXVK version.
The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
14 Apr 2018 at 11:49 pm UTC Likes: 5
14 Apr 2018 at 11:49 pm UTC Likes: 5
The performances offered by DXVK compared to the openGL renderer are stratospheric.
I just tested it with The Witcher 3, and it brings the game from barely playable to totally enjoyable.
There are probably still some optimisations to do, but it's definitely a huge improvement. I don't know if it will be included in the Wine main branch any time soon so, because they need to support older DX versions as well (like DX9 and DX10), while they actually only support DX11.
I just tested it with The Witcher 3, and it brings the game from barely playable to totally enjoyable.
There are probably still some optimisations to do, but it's definitely a huge improvement. I don't know if it will be included in the Wine main branch any time soon so, because they need to support older DX versions as well (like DX9 and DX10), while they actually only support DX11.
Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do
24 Mar 2018 at 5:07 pm UTC
24 Mar 2018 at 5:07 pm UTC
It's really sad to ear they have it, but they didn't release it because of some obscure decisions made by their (misinformed ?) management.
What a shame really... :(
What a shame really... :(
Get thinking, as Feral Interactive are teasing another new Linux port
2 Oct 2017 at 9:56 pm UTC
2 Oct 2017 at 9:56 pm UTC
If it's RotTR I'll buy it in a heartbeat.
This and Shadow of war are my most anticipated games.
This and Shadow of war are my most anticipated games.
The beautiful space combat game 'EVERSPACE' finally lands on Linux in an unofficial form
8 Sep 2017 at 9:52 pm UTC
8 Sep 2017 at 9:52 pm UTC
I just bought the game, it's amazing !
Thanks to the developer for supporting Linux.
Thanks to the developer for supporting Linux.
Wine Staging 2.14 officially released, more performance fixes and a basic UAC implementation
10 Aug 2017 at 1:48 pm UTC
For example I miss the red halo effect when the hero performs a "soft" punch.
The game is also anormally slow when enabling vsync.
In any case it doesn't deserve the platinum support rank.
10 Aug 2017 at 1:48 pm UTC
Quoting: mrdeathjrWell it still runs now, but it's not without graphic glitches.Quoting: SpykerWhile DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.Last time i test lords of shadow 2 runs stable in my case
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.
View video on youtube.com
System Specs Used in Test
Nvidia Drivers 375.20 (run package from nvidia drivers homapage)
Xubuntu 16.04 x64 - Kernel 4.4.0-49 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)
MAINBOARD: MSI H81M E33
On bad side this test i make it sometime ago, maybe this days make new test
^_^
For example I miss the red halo effect when the hero performs a "soft" punch.
The game is also anormally slow when enabling vsync.
In any case it doesn't deserve the platinum support rank.
Wine Staging 2.14 officially released, more performance fixes and a basic UAC implementation
10 Aug 2017 at 8:21 am UTC
10 Aug 2017 at 8:21 am UTC
While DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.
The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
3 Jul 2017 at 9:44 pm UTC Likes: 5
3 Jul 2017 at 9:44 pm UTC Likes: 5
Well, hopefully this will serve as a lesson for both customers and developers.
As customers we should not overreact to a bad product/port, especially if we can have a refund.
Now developers must also learn that shipping a broken product is terrible for their reputation (no matter the platform, or the later patch). Imagine if CDPR had shipped the Windows version in the same state the Linux one was in the beginning, they would have received a shit load of backslash.
I don't think the problem was with the Linux community, it's (unfortunately) a common behavior among gamers in general to overreact.
As customers we should not overreact to a bad product/port, especially if we can have a refund.
Now developers must also learn that shipping a broken product is terrible for their reputation (no matter the platform, or the later patch). Imagine if CDPR had shipped the Windows version in the same state the Linux one was in the beginning, they would have received a shit load of backslash.
I don't think the problem was with the Linux community, it's (unfortunately) a common behavior among gamers in general to overreact.
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