Latest Comments by Spyker
Canonical drop the Unity desktop environment for Ubuntu favour of going back to GNOME
7 Apr 2017 at 9:33 am UTC Likes: 5
7 Apr 2017 at 9:33 am UTC Likes: 5
As a long time Fedora user, I welcome this decision.
Ubuntu dropping Unity alongside MIR will finally bring back convergence in the Linux Desktop.
Re-inventing the wheel for business purpose was their worst call ever.
Ubuntu dropping Unity alongside MIR will finally bring back convergence in the Linux Desktop.
Re-inventing the wheel for business purpose was their worst call ever.
Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 2:46 pm UTC Likes: 1
30 Mar 2017 at 2:46 pm UTC Likes: 1
Quoting: edddeduck_feralI'm wondering if such a gain could be obtained from Deus Ex. It seems the most demanding game you ever ported on Linux so far. As it already has a DX12 renderer, I believe the port to Vulkan should be easier.Quoting: aldyHow is the performance near Gastown? This was the most demanding area in the OpenGL version.Quoting: BeamboomOk, wow. I am blown away by the difference. And this is no demo but a real world example. Utterly promising.For the most part Mad Max on GL is CPU bound - ie. limited by the single threaded CPU performance on the GL thread. We already use a separate thread for GL dispatch but this doesn’t mean GL itself is multithreaded.
Please Feral dude, stop by and explain to us why exactly the difference is this major, even on a ported title?
Vulkan helps us massively here, as you can see in the graphs, and is almost always GPU bound now. If you've got the time to spec this out you could look into average GPU utilisation (using nvidia-smi) with GL and with Vulkan, and you'll see the difference.
To be clear the benchmark areas are some of the absolute *worst* cases for the CPU, designed that way so we could target the issue directly. That obviously produces some skewed results towards the best case for Vulkan, but I'd hope the jump in performance across the board proves it's not just a one off.
Other games might not get as large a boost, the exact benefits very much depend on if the game is CPU or GPU bound and why.
Quoting: elmapulwait, this is a linux only feature or windows is supported?Linux only.
Shadow of War, a sequel to Shadow of Mordor announced, no word on Linux yet
27 Feb 2017 at 8:58 pm UTC
27 Feb 2017 at 8:58 pm UTC
I hope Feral relations with WB are still good after the Batman fiasco.
I definitely want to play this game on Linux !
I definitely want to play this game on Linux !
Valve are looking towards Flatpak functionality for Steam
24 Nov 2016 at 3:27 pm UTC
I also don't think the issue with Canonical is about a NIH syndrome, I think it's more about project governance.
They want to control the big projects they rely on, their controversial CLA is another evidence of their stance on that matter.
24 Nov 2016 at 3:27 pm UTC
Quoting: autonomouseHere you go: http://blog.dustinkirkland.com/2016/06/howto-host-your-own-snap-store.html [External Link]I already acknowledged that as I mentioned above... I wasn't aware of that because they provided this solution after the community complains about Snapcraft.
I don't mean any offence here, but I wanted to set the record straight. It's a company made up of some of the most intelligent, talented, passionate and idealistic people I have ever met. Oh, and me.
I like what they stand for and what they do and I don't like seeing them framed as the root of all evil when all they ever tried to do was build something for people to use.
I like Red Hat too. What I don't like is the way the companies seem to fight like an old married couple. They have far more in common than they have differences. I wish the two companies would get over it amdcollaborate more, but I guess seeing as though they're competitors in the server space, some of the debates spill over to the desktop world.
I also don't think the issue with Canonical is about a NIH syndrome, I think it's more about project governance.
They want to control the big projects they rely on, their controversial CLA is another evidence of their stance on that matter.
Valve are looking towards Flatpak functionality for Steam
24 Nov 2016 at 10:16 am UTC
Flatpack's runtime have a namespace, and they can be installed in parallel, you can have different version for different apps. The system automatically remove duplication, so you only have what you need installed.
Well, for the store it seems you can setup your own, but the whole publication process seems a lot simpler with Flatpack (Flatpack repo is more like a PPA).
24 Nov 2016 at 10:16 am UTC
Quoting: seb24Nop Snappy propose this function : https://developer.ubuntu.com/en/blog/2016/11/16/snapping-qt-apps/ [External Link]Is this really the same ?
And you can add use different repo and add various stores. In fact it's a nice solution for Steam because they can really easily integrate a proper Steam Snapp repo in steam.
Flatpack's runtime have a namespace, and they can be installed in parallel, you can have different version for different apps. The system automatically remove duplication, so you only have what you need installed.
Well, for the store it seems you can setup your own, but the whole publication process seems a lot simpler with Flatpack (Flatpack repo is more like a PPA).
Valve are looking towards Flatpak functionality for Steam
23 Nov 2016 at 9:23 pm UTC
Another drawback for snappy is you cannot set up a third party repo for it (only the one from Canonical is allowed), which is probably the biggest issue for Valve.
23 Nov 2016 at 9:23 pm UTC
Quoting: seb24As far as I know only Flatpack provides this feature...Quoting: SpykerSnappy have the same functionality ^^ .Quoting: mehari95Does anyone know why they chose Flatpak over Snap?Flatpack has one advantage over snap, like the possibility to bundle a runtime containing common dependencies shared between Flatpack packages. Thus Flatpack packages tends to be much smaller than snap ones. The runtime can be updated separately providing benefits for all other Flatpack apps without breakage.
Another drawback for snappy is you cannot set up a third party repo for it (only the one from Canonical is allowed), which is probably the biggest issue for Valve.
Valve are looking towards Flatpak functionality for Steam
23 Nov 2016 at 10:30 am UTC Likes: 2
23 Nov 2016 at 10:30 am UTC Likes: 2
Quoting: mehari95Does anyone know why they chose Flatpak over Snap?Flatpack has one advantage over snap, like the possibility to bundle a runtime containing common dependencies shared between Flatpack packages. Thus Flatpack packages tends to be much smaller than snap ones. The runtime can be updated separately providing benefits for all other Flatpack apps without breakage.
NECROPOLIS, the third person action game from Harebrained Schemes may come to Linux
20 Jun 2016 at 7:55 pm UTC Likes: 7
20 Jun 2016 at 7:55 pm UTC Likes: 7
It seems those devs never heard of the Steam Runtime.
No need to target a specific distro, just build with the Steam Runtime and your game will run basically on any Linux distribution able to run the Steam client.
No need to target a specific distro, just build with the Steam Runtime and your game will run basically on any Linux distribution able to run the Steam client.
Unity3D has plans to support Vulkan in the next quarter
19 May 2016 at 7:04 pm UTC Likes: 1
19 May 2016 at 7:04 pm UTC Likes: 1
Don't hold your breath guys.
Unreal's Vulkan support is only available for Android right now.
I wouldn't be surprised if Unity build it for the Google's platform first.
Unreal's Vulkan support is only available for Android right now.
I wouldn't be surprised if Unity build it for the Google's platform first.
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