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Latest Comments by bolokanar
Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
14 May 2018 at 9:41 am UTC

Quoting: sub
Quoting: EikeI've got no idea what you expect from a 64 bit Steam client. It's not like it would make anything faster or better. "Proper"? "Modern"? So what? There's still many games running on 32 bits, you'll need a 32 bit layer for a long time to go.
This is why selling stuff with buzzwords works so great, I guess. :)

32-bit processes can spawn 64-bit processes, or in other words - the 32-bit Steam client can launch 64-bit titles - so there is no limitation in that.

Not having native Wayland support is not something I consider an issue.
There are still lots of users on X and those applications run great via XWayland.

If the client feels sluggish or whatever than it's just because it has some design issues.
And certainly *not* because it's 32-bit or native X application.
For your information there are systems that do not have 32bit layer at all (and they don't need one, to begin with).
I for one, use one of thouse.

Don't really see why are you people even showing up here and arguing that we do not need this.
How the f*ck is that affecting you at all??? I will repeat for the last time: we do not want Valve to drop 32bit, what we want from Valve is to properly support 64bit!
As in: give us 64bit client, so we can play our 64bit games, on a 64bit-only OS.

Valve are paying hackers for finding security flaws, plus a website refresh teased top secret games
14 May 2018 at 8:27 am UTC

Quoting: devnullThis seems really, really weird. Valve have ignored anything regarding the client at least, on github. NVIDIA of all people are more active on Github then Valve, and that is outright sad.

Maybe different groups within Valve or they outsourced it?

Regarding the 32 vs 64 bit thing, I don't think people understand there are a lot of games compiled to use 32bit. You can't just drop support. The runtime within steam itself has come a long way with lib pinning but it's far from perfect.

Fun fact, the 64bit steam client does exist. If you can get it running the login should show a 64bit icon... at least it did.

tldr - the steam client has serious bugs that have existed for _years_. Valve ignores them for reasons I can only imagine are their being completely out of touch.
Who the f*ck is talking about dropping 32-bit support?
We f*cking demand, that we have finally a x64 client.

If it has a x64 client, then why the f*ck it does not run on a 64bit-only systems…

* The F*cks are intentional.

The new GOG profile system is out, looks quite slick
23 Apr 2018 at 7:34 pm UTC Likes: 1

Quoting: UnshraWell looks like I have a lot to look forward to if GOG Galaxy is ever released for Linux.
Well they will… just don't expect it to be like this year. Maybe not even the other…

But to be realistic their client is nothing to wait for.
I would rather see Lutris integrate GOG support. Last I checked they were working on it, but were not completely ready at the time.

The new GOG profile system is out, looks quite slick
23 Apr 2018 at 12:29 pm UTC

Quoting: Geppeto35Edit: I've just realized that they DID Galaxy for mac!!! So why not pushing it to linux? o.O
Quiet obvious. They don't want to waste resources on linux (not more than they do now).

Campo Santo, developer of Firewatch has joined Valve
23 Apr 2018 at 8:26 am UTC Likes: 2

Quoting: Comandante ÑoñardoIt is impossible to do the same with Steam games..
Can you move these games [External Link] to another of your machines using an external HDD?
One word: YES.

But I don't know why go GOG vs. Steam war when this thread ain't about that at all. Go fancy your preffered game saler in one of the threads about that.

For the actual news, I hope this new game is better than the first one.

Check your privacy settings on GOG, as they're rolling out a new profile system
19 Apr 2018 at 12:49 pm UTC Likes: 1

And as usual, the drama begins… (intended to be read under Shadow-of-war-epic-trailer atmosphere)

Feral Interactive have released an open source tool that’ll help get the most performance out of Linux games
10 Apr 2018 at 11:23 am UTC

I hope it get's non-systemd variant with time.
For now we gotta use the good old terminal.

Feral Interactive to show off Rise of the Tomb Raider on Linux next week live on Twitch
10 Apr 2018 at 10:32 am UTC

Bummer, folks.

I got the following answer:
If you're wondering who to request GOG releases etc. from, you can certainly put your requests to us and we'll listen. However, GOG isn't viable for us at the moment.
https://www.reddit.com/r/linux_gaming/comments/8axa70/rise_of_the_tomb_raider_coming_to_linux_this_month/dx49t3m/ [External Link]

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
7 Apr 2018 at 9:34 am UTC

Quoting: kaimanMay need to try a recent wine staging to see if it makes a difference. A bit worried to mess up a working configuration with wine-staging 2.21, though.
Do a clean WINEPREFIX. A lot of people use this for every single game too (me included, not that I do wine recently).
Or you can backup the current prefix. Try the new setup. If it ain't woring as pleasing, delete it and restore from backup.

Feral Interactive to show off Rise of the Tomb Raider on Linux next week live on Twitch
6 Apr 2018 at 6:52 pm UTC Likes: 1

Quoting: Comandante Ñoñardo
Quoting: RaymondYes, will buy it but it's so stupid that Square Enix recently had a very good deal on the game (70% off I believe) so close to the release on Linux. I guess many bought the game then and they wont buy the game twice of course, all these sales are already Windows sales....
There is something called TIMING, and Feral was never good at it...

But the real bad guy here is the STEAMPLAY "feature"...
It was OK in the early days of the Steam 4 Linux experiment and the BETA release of SteamOS....
It is OK now if the Linux version and the Windows version has the same publisher....

But STEAMPLAY is REALLY BAD for MAC and Linux publishers like Feral or Aspyr.

C'mon Valve!It is the year 2018!..
If the Linux version of a game has a different publisher than the Windows version, then the Linux version must have a different Steam store page... with even a different full price..
I have been thinking the same thing for quiet some time.