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Latest Comments by MasterSleort
Feral Interactive are teasing another Linux port
28 November 2018 at 9:47 pm UTC Likes: 2

mirv
MasterSleort
vipor29they have been pretty damn busy this month,i don't think i have seen them put out so many game releases at once like this

They could be using bits of DXVK and really only make sure the rest is also working. I wouldn't blame them for doing anything bad in that regard. Could also be that their own DX to Vulkan is just as easy to implement now, thus reducing resources spent on each game. I really hope something like this is the case, since it would mean this would give them a potential higher margin, which would only increase the amount of games they can port. Would also allow them to take on more "risky" games, like GTA5, The Witcher 3 or similar, since I assume many people on Linux already own these.

Uh....using DXVK? That makes little sense actually, for a number of reasons, not the least of which is that they've been at it since before DXVK started.

What we're seeing is their codebase for DX API implementation (or however it's being done) stabilising, along with perhaps games that have engines with which they are already familiar (and so easier to port file system interfaces, threading assumptions, memory handling, networking, input, etc etc etc).
Also, drivers on GNU/Linux have improved substantially of late, in terms of stability and performance, and the debugging tools available have also increased greatly (not to mention that good quality open source drivers help find a lot of problems). Vulkan will make many things easier, but GL4.x was already helping before then too.

I know people like DXVK, it's a good project and indeed under the zlib license, but just because it's working nice with one project (i.e wine) doesn't mean it's suddenly applicable everywhere. It's not really how things work.

Thank you. I am a computer scientist myself, actually. Did I state they were using DXVK? No. I know there is a difference between the two, but to my understanding they don't write their own shaders, but made a layer similar to DXVK that translates the DX calls into Vulkan. As I said, as you said again, they might simply have reached a point where it is very easy to implement. DXVK to me is a clear example that graphics isn't the worst enemy anymore for games. However, all the other proprietary or non-linux libraries are the big hurdle now. This is one of the reasons why many Linux games haven't had cross-platform multiplayer support.

What I am saying is that it looks to me, like Feral is doing something similar to what Valve is doing with the Steamplay whitelist, to some degree. They make sure all the parts of the game is working and provide support as well.
Using DXVK though wouldn't make very little sense. It's a generic translation tool that happens to play very well with wine, but that doesn't mean it cannot be adapted by Feral. The argument that Feral already made their own and thereby wont use it doesn't make sense. That's like saying they should have kept their OpenGL translation layer instead, because Vulkan happended to come after they already made their OpenGL translation layer. Any sane business should always evaluate new stuff and find out how to benefit from it, so not to end as Kodak or Virtual Programming, which appears to be still using an OpenGL translation layer.
Not saying they are using it all, only why they might draw something from it.

Feral Interactive are teasing another Linux port
28 November 2018 at 8:50 pm UTC Likes: 2

cxpher@gmail.com3. Hitman 2 (Possibly less likely atm because the the devs for that have parted ways with the original publisher with whom Feral has had many agreements with before [Square Enix]. I'd imagine it'll take some time to work out a new arrangement).

But remember that Feral also ported Mad Max, which is published by Warner Bros - the same company publishing Hitman 2

Feral Interactive are teasing another Linux port
28 November 2018 at 8:46 pm UTC Likes: 3

vipor29they have been pretty damn busy this month,i don't think i have seen them put out so many game releases at once like this

They could be using bits of DXVK and really only make sure the rest is also working. I wouldn't blame them for doing anything bad in that regard. Could also be that their own DX to Vulkan is just as easy to implement now, thus reducing resources spent on each game. I really hope something like this is the case, since it would mean this would give them a potential higher margin, which would only increase the amount of games they can port. Would also allow them to take on more "risky" games, like GTA5, The Witcher 3 or similar, since I assume many people on Linux already own these.

Shadow of the Tomb Raider is officially coming to Linux in 2019
21 November 2018 at 6:23 pm UTC

Too bad we can't vote for Feral in the Steam Awards!

Shadow of the Tomb Raider is officially coming to Linux in 2019
21 November 2018 at 3:58 pm UTC

Eike
MasterSleortI get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.

He's from Feral (see Twitter account linked in Profile):

aejsmith
MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

By the way, where is Edwin_Feral or what was his name again....?

Thank you and pardon me for missing that

Shadow of the Tomb Raider is officially coming to Linux in 2019
21 November 2018 at 3:41 pm UTC

liamdawe
MasterSleort
aejsmith
MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

Probably right since it's a newer game, however, it was specifically mentioned that transform feedback was implemented for projects such as DXVK AND porters.
Only needed for games on Windows that actually make us of the DirectX feature it's designed to help with - very few use it.

I get that, but none of you actually answered the question in mind. Just because very few games use it doesn't mean that Shadow of the Tomb Raider wont as well. It's simply not an exhaustive answer. Now if you know it from a Feral employee or a tool enlighten me, or played the game using Proton/wine without any issues (and without the extension of course available in driver), then that might be a good indicator that it is not used.

Shadow of the Tomb Raider is officially coming to Linux in 2019
20 November 2018 at 9:54 pm UTC

aejsmith
MasterSleortWonder if Feral will make use of stream-output / transform feedback on Vulkan?

Never needed it.

Probably right since it's a newer game, however, it was specifically mentioned that transform feedback was implemented for projects such as DXVK AND porters.

Shadow of the Tomb Raider is officially coming to Linux in 2019
20 November 2018 at 8:58 pm UTC

I can't wait, but I can, because I've already waited for so long - and I'm sure a couple of extra months is worth the wait. Go Feral. Will buy this for me and my brother provided it works well on Vega 64 and Fury X, which I am sure of.

Wonder if Feral will make use of stream-output / transform feedback on Vulkan?

Valve's digital card game Artifact releases this month with same-day Linux support
1 November 2018 at 8:27 pm UTC Likes: 1

KimyrielleThey should have delayed the Windows version by half a year. I guess that would have doubled our market share right there.
Little off topic, but I have had the thought that they are keeping HL3 hostage. I think they have a very well planned concept of it and how they want it to be, albeit it may evolve constantly. I think HL3 could be the card they will pull out, if MS decides to lock down Windows and only allow apps through their own store. Valve could use this as a way of damage control, by only releasing HL3 for Linux and possibly MacOS, as I am certain people would switch OS the same day it was released.

What I think they should do instead though, is something similar to...
lucinos
KimyrielleThey should have delayed the Windows version by half a year. I guess that would have doubled our market share right there.

As I have said before, my opinion is that they should give a free version only for linux that you can get for a limited time of a couple of months for example. Whoever gets this can play the game for free but only on linux. If he wants to play on windows/mac or does not get that in the limited time of the offer he has then to buy the game. What do you think of that idea? If I were Valve I would do that to help linux market share, not the exclusivity thing.
... since I don't believe in "forcing" people, but instead encouraging people.

RUINER officially released for Linux on Steam, coming to GOG soon
17 April 2018 at 3:20 pm UTC

Fantastic game. Very similar to the Hotline Miami games, just spiced with dystopian blade runner atmosphere and environment.
It was to good, that I stopped playing it, because I had a sound issue when playing the cutscenes. Here the audio appears to be missing and only few sound effects and background music is heard. I hope they have fixed this bug with the release.

It'll be interesting to see the performance now. I was playing it with 40 - 60fps@4K with mesa 18 and Vega 64 last week on maximum settings. Definitely playable, but if performance has increased as much as Liam says, I can't wait to start it again!

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