Latest Comments by qptain Nemo
OpenXRay, an enhanced game engine for S.T.A.L.K.E.R.: Call of Pripyat shows off Linux progress
30 Nov 2018 at 7:58 pm UTC Likes: 1
30 Nov 2018 at 7:58 pm UTC Likes: 1
I know they call it that, but this [External Link] definitely isn't a BSD-style license in a meaningful sense when it's explicitly acknowledging proprietary rights... it's not even a license, considering they assumedly have no authority to grant any rights they're trying to grant. That they're trying to forbid someone something is even better (OC don't steal).
Anyway, I sure hope this project actually does persevere in one way or another. It'd be nice to have an updated engine for Stalker that runs natively on Linux.
Anyway, I sure hope this project actually does persevere in one way or another. It'd be nice to have an updated engine for Stalker that runs natively on Linux.
Feral Interactive are teasing a new Linux port, time to start guessing
15 Nov 2018 at 10:00 pm UTC Likes: 1
15 Nov 2018 at 10:00 pm UTC Likes: 1
Quoting: GuestQUESTION: Assuming it is Shadow of the Tomb Raider, what's going to happen when the Feral version finds my Proton version already tending the penguin egg? :whistle:A regular update that overwrites the existing content as necessary? It works that way with Proton replacing native versions, I'd imagine it works that way in the other direction. Might involve full redownload if the depots aren't set up to reuse the same data.
Snapshot Games have cancelled the Linux version of Phoenix Point
11 Nov 2018 at 7:10 pm UTC Likes: 2
11 Nov 2018 at 7:10 pm UTC Likes: 2
Quoting: CybolicThe way this was handled was just terrible; it's a "thanks for your money, promotion and feedback, but we don't want to deal with you anymore".Exactly, I've been rather enthusiastically spreading the word in large part because I thought I knew it was coming to Linux. This move made me feel used, exploited.
Quoting: g000hFor the miniscule amount of losses, instead see the gains...Sure, that's great, but some of us are fans of X-COM and Gollop so it's kinda a personal backstab for us that is hard to get over and just take comfort in "oh there are other Linux games". I was delighted Gollop had our back. Also fanbase feelings aside, Gollop is an accomplished designer, X-COM is an acclaimed series, so it kinda is an objectively big deal game which is a huge shame to see drop off the wagon.
https://www.statista.com/statistics/761434/number-linux-games-steam/ [External Link]
Snapshot Games have cancelled the Linux version of Phoenix Point
10 Nov 2018 at 2:56 am UTC Likes: 2
10 Nov 2018 at 2:56 am UTC Likes: 2
I can't express the extent of my disappointment.
Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
13 Oct 2018 at 7:33 pm UTC
13 Oct 2018 at 7:33 pm UTC
So has this resolved the last major issue in The Witcher 3? Or soon™?
Sword-fighter 'Blade Symphony' is now officially on Linux, free to try for a few days with a big sale (updated!)
27 Sep 2018 at 11:55 pm UTC
27 Sep 2018 at 11:55 pm UTC
It amuses me how long this took but I'm anything but ungrateful. Will definitely give it a proper shot.
PlayOnLinux has a new alpha release out with an overhaul of the interface
26 Sep 2018 at 3:17 am UTC Likes: 1
Creation:
Management:
I absolutely agree though that the whole UI presentation paradigm of Vineyard is much more straightforward, you actually need to go to the settings window of POL to get to all those tools, but in terms of practicality some of those advantages are significant especially in scenarios where rapid creation and testing of prefixes and experimentation are needed. I guess the biggest one here is the ability to download and switch between wine versions. This feature is incredibly helpful in both Lutris and POL.
26 Sep 2018 at 3:17 am UTC Likes: 1
Quoting: CybolicThere have been talks about joining forces previously, which mostly amounted to settling on how prefixes are handled (generally, and at least in Winetricks, Vineyard and Lutris; POL is doing its own thing there as well), but apart from that, I think a lot of the separation of work comes from having different end goals.Fair enough, I have no qualms with them remaining separate tools but the fact that Vineyard and Lutris offer different sets of very useful options that aren't available anywhere else either makes me want to cry. By all means remain separate, but they need to be all brought together in at least one place. I just really want Lutris to have all of them and to have some kinda good prefix management tool if I'm being honest and I obviously wouldn't mind if Vineyard got those from Lutris either.
Lutris aims to be a generic frontend for game emulation/handling.
POL aims to be a Wine-focused frontend game handling.
Vineyard aims to be a generic frontend for anything related to Wine.
Quoting: CybolicI'm curious about you mentioning that you prefer the prefix management in POL; I always found it incredibly confusing. In Vineyard, the prefix is meant to be the top-level interface and everything you do happens under that. How does POL differ and what are the benefits?Let's see.
Creation:
- creating a new prefix is pretty much the same, if you don't count the fact that POL lets you download different wine versions in advance and easily create fresh prefixes with any wine version it provides; whether it's a "fair" comparison or not in practical usage it's a huge advantage for when you need to test a lot of things under different configurations
Management:
- POL has a button for opening winecfg for a given prefix (technically, vineyard does include pretty much every setting from there though...)
- POL offers more installers of various system components
- you can switch the wine version after creating a prefix as much a you want as well as easily get additional wine versions as they're needed
I absolutely agree though that the whole UI presentation paradigm of Vineyard is much more straightforward, you actually need to go to the settings window of POL to get to all those tools, but in terms of practicality some of those advantages are significant especially in scenarios where rapid creation and testing of prefixes and experimentation are needed. I guess the biggest one here is the ability to download and switch between wine versions. This feature is incredibly helpful in both Lutris and POL.
Lutris 0.4.20 is now out, to help you manage all your games plus some Overwatch testing
26 Sep 2018 at 2:44 am UTC Likes: 1
26 Sep 2018 at 2:44 am UTC Likes: 1
Quoting: EhvisNo, it does. I'd like to play older games with the fullscreen scaling feature. I'm very concerned about how long it'll take for that feature to get upstreamed into Wine. And Proton might have other important improvements that will be useful for non-Steam games. So it'd be nice to have an easy installer for usage outside of Steam.Quoting: PatolaDoes it support proton now?It doesn't need to. Steam games appear if you let them, including Proton installed games.
PlayOnLinux has a new alpha release out with an overhaul of the interface
24 Sep 2018 at 5:17 pm UTC
POL has great prefix management tools.
Vineyard has a great set of useful options for running stuff.
Lutris has another great set of useful options for running stuff.
It's amazing but also so, so frustrating. A tool that contains all options from both Lutris and Vineyard and has prefix management capabilities of POL would absolutely rock. I'd sorta prefer that unification happened under the Lutris umbrella but I don't want it to be a matter of contention.
24 Sep 2018 at 5:17 pm UTC
Quoting: CybolicWhile it's always nice to see more development on user-focused Wine tools, I wish that PlayOnLinux would focus more on uniting the field instead of doing their own thing again. Using Java is one thing, but coming up with yet another install script framework - in a different scripting language from what's generally considered the standard for these thing - isn't really helping build a solid, widely usable pool of install scripts. We already have Winetricks and Lutris (both of which use Bash shell scripts), I really don't see how adding JavaScript to the mix will help.I can't express how much I wish Lutris, POL and Vineyard somehow joined forces.
Disclaimer: I wrote Vineyard so I'm fairly biased ;)
POL has great prefix management tools.
Vineyard has a great set of useful options for running stuff.
Lutris has another great set of useful options for running stuff.
It's amazing but also so, so frustrating. A tool that contains all options from both Lutris and Vineyard and has prefix management capabilities of POL would absolutely rock. I'd sorta prefer that unification happened under the Lutris umbrella but I don't want it to be a matter of contention.
SC Controller driver and UI version 0.4.5 is out, last release for a while
23 Sep 2018 at 5:31 pm UTC Likes: 1
23 Sep 2018 at 5:31 pm UTC Likes: 1
Quoting: scaineEVERYTHING is political.I'm sorry but that is an insidious falsehood. It's entirely possible to live and do things, be kind to others in particular, without political thought.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- Hytale has arrived in Early Access with Linux support
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- Mustache Gamer - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck