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Latest Comments by rcrit
Easily install and upgrade Proton GE or Luxtorpeda with ProtonUp-Qt
6 Jan 2022 at 2:44 pm UTC Likes: 1

This is pretty sweet. I particularly like the Info button so you can see the fixes in at least the various ProtonGE releases. I didn't try the others.

XWayland gets DRM leasing support for helping VR on Linux
8 Dec 2021 at 9:06 pm UTC Likes: 1

Speaking of Wayland, Fedora 36 has a proposal to enable Wayland sessions by default in GDM even with the NVIDIA proprietary driver.

Thread: https://lists.fedoraproject.org/archives/list/[email protected]/thread/OTGKP27GD7BWWCSBDSJAFUAHFTN7NWNB/ [External Link]

Steam Autumn Sale 2021 is live now
24 Nov 2021 at 10:52 pm UTC

+1 to Prey. I played it through twice this year.

Valheim was the only game I played that was released this year, apparently, so it got my vote.

I think Cyberpunk 2077 is in my future.

Wolfenstein: Enemy Territory Single-Player mod is out now
23 Nov 2021 at 12:48 pm UTC

Quoting: pmadzikAs I understand Liam way is also native. Luxtorpeda [External Link] just download and run native binary (iortcw) for you.
Fair enough. I guess I should have clarified for those who own the game but not on steam.

Wolfenstein: Enemy Territory Single-Player mod is out now
22 Nov 2021 at 11:00 pm UTC Likes: 4

FWIW I got it to work natively:

- I rebuilt my local iortcw build circa 2017 with current master and copied the resulting bits to my rtcw directory.
- download the mod, WolfETSP.2.exe
- Install the mod into a fresh wine prefix. It doesn't require RTCW to be installed.
WINEPREFIX=$HOME/wolfrtcw_et_sp wine WolfETSP.2.exe
- Change directory into my RTCW install: cd /usr/local/games/rtcw
- Copy the plugin: rsync -avp $HOME/wolfrtcw_et_sp/drive_c/Program\ Files/Return\ to\ Castle\ Wolfenstein/ET .
- Launch: ./iowolfsp.x86_64 +set fs_game ET

I've only played about 10 minutes but I haven't noticed any issues.

edit: and in the 11th minute I got a core dump :cry:

Total War: WARHAMMER III gets more new footage
11 Nov 2021 at 7:53 pm UTC

The second video was the first real game play I've seen without being mostly just zoomed-in cut-scenes. I could have done without the voice over though.

Open source game development levels up with Godot Engine 3.4 out now
7 Nov 2021 at 3:40 pm UTC

Quoting: ljrkA bit weird that they showcase RSA, most people (should) have moved to elliptic curves by now.
EC is a dead end with the emergence of quantum computing. The smaller keys make it significantly faster but also more vulnerable. NIST has been working on Post Quantum Cryptography standards for 5 years or more.

Enjoy our news? Please support us if you're able to
1 Nov 2021 at 6:08 pm UTC Likes: 6

I'm a Patreon supporter and it's worth every penny. Years ago I used to monitor a half dozen web sites to get maybe three new Linux gaming articles a week. Liam and friends manage that almost every single day.

Wine 6.18 is out now with HID joystick enabled by default
26 Sep 2021 at 3:48 pm UTC Likes: 2

From the 6.17 release announcement on GoL at https://www.gamingonlinux.com/2021/09/wine-development-release-617-is-out-with-continued-work-for-the-gdi-syscall-interface

In regards to many things being "converted to PE" over multiple Wine releases: previously Wine has built its Win32 libraries (like DLLs and EXEs) as ELF but for many reasons (like better compatibility) they've started to move them over to use PE instead. So it's another change that will gradually improve compatibility as more is moved over.

Wine development release 6.17 is out with continued work for the GDI syscall interface
11 Sep 2021 at 1:02 am UTC Likes: 1

Quoting: TheRiddickCan anyone list some specific use cases for this GDI system? do games even benefit or is this more of a application thing? (which is ok imo, applications under wine are always finicky)
From https://zetcode.com/gui/winapi/gdi/ [External Link]

The GDI insulates the programmer from the hardware. From the programmer's point of view, the GDI is a group of API functions for working with graphics. The GDI consists of 2D Vector Graphics, Fonts and Images.
As I said, they didn't implement GDI in this release, they converted it to PE. Based on a 10-second review of the commits consists it was mostly of code re-organization (because it was already implemented).