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Latest Comments by jnrivers
Neverwinter Nights Enhanced Edition is coming from Beamdog, Linux support confirmed
22 Nov 2017 at 6:16 am UTC

This was the Bioware RPG that deserves credit for getting me into the whole genre.
Still play it on occasion and the Linux version is actually pretty solid.
I'd be more impressed if NWN2 somehow got brought over to our OS.

Atari are launching a new gaming system, the 'Ataribox' and it runs Linux
27 Sep 2017 at 2:23 am UTC

Guess I'm going to end up being "that guy".

I was skeptical of Steam Machines when they were announced in 2012 for the reason, it's a product filling a niche between a PC and a console but doesn't do either job as well as the respective platforms.

Looks to me Atari is just rehashing the same concept.

Stellaris: Synthetic Dawn release date and price revealed, along with a new trailer
8 Sep 2017 at 12:39 am UTC

This game never got the attention it deserved. It's so damn good.

What games do you want ported to Linux? Feral Interactive want to know again
12 Aug 2017 at 12:50 am UTC

I realize some of these aren't too likely but hey.

DOOM 2016
Dragon Age (any of them)
Neverwinter Nights 2
Elite Dangerous
Path of Exile

Start your engines as DiRT Rally is now on Linux, port report & review
3 Mar 2017 at 3:35 am UTC

Been torn between getting this for our PS4 or doing the Linux version w/ a Steam Controller.
What's the general feel of the controller in racing games? Does it beat out a dual analog stick?

Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
28 Feb 2017 at 6:01 am UTC

Quoting: liamdawe
Quoting: jnriversSo tired of the Vulkan hype train. If games don't get ported properly and continue to use D3D wrappers nothing is going to change. Wake up OpenGL isn't the problem, it's a scapegoat for ignorance. Vulkan is not a magic bullet that suddenly makes gaming on Linux what it should be.

Don't get me wrong Vulkan is the future, it's just not adding anything that wasn't already there.
No offence, but you sound like someone who is parroting what I've seen others say without a) ever testing Vulkan and b) just not actually understanding any of the problems of OpenGL (we did have a recent editorial about this, maybe you missed it).

I've tested 3-4 games that are using Vulkan that I cannot name and I can say without a doubt their performance vs their OpenGL counterparts are much, much better. You don't need to take my word for it, as you will see for yourself at release. By now, I think I've proven myself enough that my word can be trusted.

liamdawe

On the contrary I'm not parroting anything I've heard or read. I'm speaking from experience with not only Windows games in WINE but various ported games known to use D3D to OpenGl wrappers (eON as an example).

The question of Vulkan being a more optimized API over OpenGL for the intended application of gaming isn't in question. I don't need to test Vulkan to know that if there is an extra layer translating API calls from any version of D3D to another graphics API or the game was written with D3D in mind and later ported there is going to be performance implications.

A good perspective is looking at 3D engines either originally OpenGL ported to GNU/Linux, or ports where there is also a functional OpenGL render path on Windows. These generally are on par or exceed performance on our OS when compared apples to apples. Source 2 games are a great example.

Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
28 Feb 2017 at 5:21 am UTC

Quoting: chimpy
Quoting: jnriversSo tired of the Vulkan hype train. If games don't get ported properly and continue to use D3D wrappers nothing is going to change. Wake up OpenGL isn't the problem, it's a scapegoat for ignorance. Vulkan is not a magic bullet that suddenly makes gaming on Linux what it should be.

Don't get me wrong Vulkan is the future, it's just not adding anything that wasn't already there.

It's amazing the traction this has gotten.
The problem with your statement is that at this point we've only seen DX9/DX11 -> OGL wrappers. When Feral releases their first DX12 -> Vulkan wrapped game, then we can finally see if the hype is real or not.
No doubt we can expect to see some sort of improvement, still though if there is a layer of code translating the calls from the intended API to another there's going to be a hit.

Editorial: Steam Machines are not dead, plus a video from The Linux Gamer
27 Feb 2017 at 3:09 am UTC Likes: 3

So tired of the Vulkan hype train. If games don't get ported properly and continue to use D3D wrappers nothing is going to change. Wake up OpenGL isn't the problem, it's a scapegoat for ignorance. Vulkan is not a magic bullet that suddenly makes gaming on Linux what it should be.

Don't get me wrong Vulkan is the future, it's just not adding anything that wasn't already there.

It's amazing the traction this has gotten.

NVIDIA 378.13 stable driver released
15 Feb 2017 at 8:57 am UTC Likes: 1

I think it's pretty sad how vsync has become a lost pinnacle of technology that current developers struggle to once again reach and achieve. Remember 10 years ago when our graphics draws sync'd with the monitor refresh? Pepperidge Farms remembers.

This is an extraordinarily simple feature that doesn't instill confidence in the current driver team.

It's like someone studying for a PHD who forgot all potty training and started shitting themselves during class.