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Latest Comments by F.Ultra
TI10: The International for Dota 2 may not happen in Sweden now as it's not elite enough
22 Jun 2021 at 11:24 pm UTC Likes: 2

Quoting: Ananace
Quoting: F.UltraJust to clarify the
Valve had meetings, and spoke to the Swedish Minister of the Interior to get it reclassified which was "immediately denied". Valve also appealed directly to the Swedish government who claimed they couldn't help with it.
So the "Swedish Sports Federation" Riksidrottsförbundet (or RF as they are known in Sweden) have zero to do with the Government so the Government and the Minister of the Interior have zero say in what they do or don't do (unless they break the law of course).

Aka RF is a non political people/social movement and 100% private.

edit: and It's against the corona lockdown rules to gather so many people in a single arena unless it's a "sporting event". Which of course is quite logical if you think about it since the thought behind allowing more people to be at the same place in a outdoors activity such as a sport event does not really match that of a Dota2 tournament.

edit2: Not really sure how Valve intended that classifying it as a sports event would solve anything though. The current restrictions for sports events are: Max 50 people for indoor events with designated seats, max 100 people for outdoor events without designated seats and max 500 for outdoor events with designated seats.
And of course, the correct thing to do here is not to try and - as Valve attempted - classify e-sport as an "idrott" - which is what Riksidrottsförbundet have influence over, but rather to get a proper classification for non-physical sports and so prepare rules that allow for such events as well.

It's not just e-sports that have been denied allowances either. Both bridge and chess tournaments have equally had sporting visas denied so far, because of the simple reason that Sweden only has special rules in place for "idrott", not "sport". (The words in Swedish have a slightly different meaning; "idrott" being more a physical activity that could be for training - like football, yoga, swimming, or jogging. And "sport" being more something you could compete in - like chess, hockey, spelling contests, or speed climbing)
Well to be honest Valve didn't try to get e-sports classified as a sport in Sweden, that have been an ongoing battle by the e-sport federations in Sweden for years to be able to be a member of RF which RF for whatever reason have denied so far.

What Valve tried to do here is to get a Minister to get them special privileges to circumvent the lockdown protocols, perhaps not knowing that in Sweden a Minister is not allowed to influence how an administrative authority decides in a particular case. Perhaps that is allowed in the US where Valve have experience but over here this is outlawed as form to minimize the risk of corruption.

And this is why the Minister of the Interior immediately denied the request.

edit: Looked it up and not only is it allowed in the US it's also apparently seen as the norm. So this is a case where a US company not understanding the rules in a different country.

TI10: The International for Dota 2 may not happen in Sweden now as it's not elite enough
22 Jun 2021 at 5:37 pm UTC Likes: 3

Just to clarify the
Valve had meetings, and spoke to the Swedish Minister of the Interior to get it reclassified which was "immediately denied". Valve also appealed directly to the Swedish government who claimed they couldn't help with it.
So the "Swedish Sports Federation" Riksidrottsförbundet (or RF as they are known in Sweden) have zero to do with the Government so the Government and the Minister of the Interior have zero say in what they do or don't do (unless they break the law of course).

Aka RF is a non political people/social movement and 100% private.

edit: and It's against the corona lockdown rules to gather so many people in a single arena unless it's a "sporting event". Which of course is quite logical if you think about it since the thought behind allowing more people to be at the same place in a outdoors activity such as a sport event does not really match that of a Dota2 tournament.

edit2: Not really sure how Valve intended that classifying it as a sports event would solve anything though. The current restrictions for sports events are: Max 50 people for indoor events with designated seats, max 100 people for outdoor events without designated seats and max 500 for outdoor events with designated seats.

Steam Play Proton 6.3-5 has a first Release Candidate out with lots of changes
19 Jun 2021 at 8:07 am UTC

Quoting: fagnerln
Quoting: Guest
Quoting: fagnerlnEven with Linux on every PC, Proton fixes one of the bigger annoyance of Linux: Fragmentation.
I daresay that the whole fragmentation thing is a bit of a myth. For the vast, vast majority of games they ran on any distro, or could easily be made to do so.

"Proton" doesn't really solve a technical issue. It solves a customer experience one.
Isn't a myth, if you play GoG games you will probably find some barriers if you don't use Ubuntu.

Some games don't even runs on newer version of a distro, I had issues in the past with Ubuntu that a game needs an outdated libraries, so I made a lot of links to bypassing, but in the end the game ran but crashed.
Yes it's basically a myth, as @mirv wrote "could easily be made to do so" which goes back to your GOG games, the devs there didn't do what they could to make their games work on all systems and instead went with the default Ubuntu route.

OpenGL over Vulkan driver Zink gets a huge performance boost
19 Jun 2021 at 7:53 am UTC

Quoting: Purple Library Guy
Quoting: Eike
Quoting: tuubiLegacy baggage and technical debt are related (and depressing) terms that spring to mind.
I like "Legacy baggage"!
(I always take this with a bit of understanding/sympathy - it's not like I haven't produced similar baggages... ;) )
As a rule without the old stuff, the new stuff could never have come into being, so. And all new stuff will at some point become legacy baggage. If you're lucky. If you're not lucky it won't because it wasn't relevant enough to create a legacy . . .
Absolutely, or to quote the old TV series Crocodile Shoes: "Remember that Has-beens, Has Been".

Fleshy RPG with cosmic horror 'Death Trash' hits Early Access on August 5 with a demo soon
14 Jun 2021 at 5:35 pm UTC Likes: 4

Quoting: sub
Quoting: BubailamaYes the development takes long. But to defend them, they are a small independent studio from Berlin/Germany that have their office in the so called "Saftladen". The "Saftladen" is an office community with several different small independent game studios.
Isn't this just *ONE guy?
I think it was one guy for many of the years but then he got a few more to the project. Their website lists:

Stephan Hövelbrinks
Design, Art, Code
@talecrafter

Christian Heusser
Design, Code

James Dean
Audio
www.whatisvalis.com

Marco Conrad
Marketing

We'll finally get to see what Death Trash is like with a demo for the Steam Next Fest
12 Jun 2021 at 6:43 pm UTC

RagnarRox put up a great video of the demo on his YouTube channel: https://www.youtube.com/watch?v=cKTZAfK2DDM [External Link] that I highly recommend, usually he finds old obscure unknown indie horrors that really are forgotten gems.

Hollow Knight gets Vulkan on Linux in the new update out now
8 Jun 2021 at 12:48 am UTC

Quoting: tamodoloPlayed this game on Linux with a DS4. Latency is a grave issue with DS4 on Linux I wasn't able to solve. I'll play again on windows at a later date.

Sorry Linux, you need to create a STANDARD for how thinks works to ensure low latency at all times. Before that, I'll stick with windows that already STANDARDIZE that.
You don't happen to use it via the old ds4drv "driver"?

Utopixel blog about porting their title Outer Wonders to Linux
28 May 2021 at 8:12 pm UTC Likes: 1

Quoting: CatKiller
Quoting: PublicNuisanceI am really happy they went through the effort to add Linux support but at the same time I can't help but notice this:

"We don't have a Linux-powered computer available for testing yet so Outer Wonders has been tested only in virtual Ubuntu machines so far."

I see so many developers say this. Do developers seriously not know how to dual boot an OS ? Failing that do they not have a spare HDD they can toss Linux onto and boot onto that ?
It does seem extremely unprofessional. If you were making a Windows game, you wouldn't release it without testing it on a Windows machine; if you were making a Mac game, you wouldn't release it without testing it on a Mac; the same with PlayStation, Xbox, or Switch. And Linux is free: you don't need a whole new machine, you just boot your test machine into a different environment.

"Here's a thing. We didn't check to see if it works. Give us some money." isn't really adequate. You get better service than that at the flea market.
While I agree with you, they did perform tests just on a virtual machine, yes you won't catch amd/nvidia/intel specific GPU driver oddities (but then they don't seem to use advanced 3d capabilities anyway), but everything else should be similar to testing on real hw.

Utopixel blog about porting their title Outer Wonders to Linux
27 May 2021 at 5:55 pm UTC Likes: 6

Quoting: Guestglibc compatibility though, yeah that can be a pain
I would say that the main problem that devs do here is that they link with a too new version of glibc, the thing with glibc is that it's extremely forwards compatible but not backwards compatible (aka build on an old version of glibc and you program works on a new glibc but not the other way around).

edit: However that is not really needed either if you are willing to put in a real effort. E.g in this case according to the blog they had to install Ubuntu 20.04 because they didn't know that you can still access the full 14.04LTS universe by changing the URI from where APT fetches updates so they ended up with a "too new glibc" but you can still downgrade the version since glibc contains every single old version back to 2.1

As an example when I compile a program here on my Ubuntu 20.04 I get a link to the 2.14 version of memcpy() due to glibc implementing an optimized version of memcpy in 2.14:
 
0000000000000000      DF *UND* 0000000000000000  GLIBC_2.14  memcpy


I can however in my source code force glibc to use the old version of memcpy:

 
__asm__(".symver memcpy,memcpy@GLIBC_2.2.5");

int main (int argc, char **argv)


And after compile I now link with the old version of memcpy():

 
0000000000000000      DF *UND* 0000000000000000  GLIBC_2.2.5 memcpy

Google detail 'Half-Double', a new Rowhammer vulnerability for DRAM
26 May 2021 at 3:29 pm UTC Likes: 5

Quoting: NanobangFingers crossed, rabbit's foot rubbed, anyone know what the likelihood of being attacked, and what is/are the likely attack vector(s)?
Just as with the original rowhammer the attacker must first be able to run software on your system so this is mostly an attack on servers that have multiple users and cloud solutions where multiple people access the same hardware at the same time.

edit: and of course some malicious website can serve javascript that can use rowhammer to extract secret data from your computers ram.

edit2: what as can be seen in the demonstration video https://www.youtube.com/watch?v=k2D4D-kF-ic&t=1s [External Link] using this attack in a browser both takes a long time and it not entirely silent (e.g Firefox here complains that a script is taking too much time)