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Latest Comments by F.Ultra
Valve abusing the market power of Steam on game pricing according to a lawsuit
4 Feb 2021 at 4:25 pm UTC

Quoting: MohandevirFunny... Thinking about it... 5 "random" (Yeah right!) gamers that seem to be unable to correctly read a EULA learned of the MFN which is closed behind an NDA between developpers and Valve... Who broke the NDA then? Will the plantiffs be able to produce the proof of the MFN without compromising the identity of the NDA leaker(s)? Because that could legally cost them a lot. Like it was said... Follow the money.

Did I get something wrong?
That one thing is no problem for the plaintiffs, if this goes to court then Valve will be forced to disclose the MFN to the court and to the plaintiffs during the discovery phase. So there is no need to produce who was the leaker, however the court could of course deem that this whole affair is nothing more than a fishing expedition to make the MFN public so the whole thing can die right there.

Valve abusing the market power of Steam on game pricing according to a lawsuit
2 Feb 2021 at 11:38 am UTC Likes: 3

Took me until I read the actual filing to realise that the 5 plaintiffs where all gamers, I for some reason thought that they where game developers. So this does sound like a frivolous suit that most likely will be thrown out quite quickly. Since they are not devs none of the plaintiffs had access to the NDA:d distribution agreement so their claims that it contains price fixing language is most likely not factual.

Ballsy! World Cup 2020 is a wonderful throwback to Sensible Soccer
24 Jan 2021 at 12:32 am UTC

Quoting: Guest
Quoting: Guest
Quoting: GuestOlder games for older hardware that didn't vary, aimed at 640x480 at best, many with a 25fps target (hooked up to a tv rather than a dedicated monitor), 16bit graphics, limited or absolutely no networking, far more simplified audio, no multitasking worries, and with a much higher barrier to development entry compared to today (both economically and for required technical knowledge).
Still, they were a lot of fun.
Never said they weren't, just pointing out the incredible differences in hardware targets back then. Actually older games were often more fun I find, because they had to use gameplay to be fun rather than distract with "ooooh, shiny".

Quoting: Guest
Quoting: GuestJust bear that in mind when comparing against modern games.
Let's take Ballsy! vs Sensible soccer.

GPU:
* Ballsy: Any modern GPU
* SS: Amiga OCS blitter was capable of almost 1k pixel per second, no 3D, the copper and that was it.
* Ratio: Almost a number bigger as you want
Also no shaders, no windowing subsystems to worry about, and far fewer pixels at a much reduced rate to be concerned with. You really can't compare them quite so easily.

Quoting: GuestHD space:
* Ballsy: 200MB of Storage
* SS: 880KB of Storage
* Ratio: 225X
Textures alone will account for a lot of that space. Sure, some of it can probably be compressed, or procedural generated (the pitch itself is probably the most simple version of that) - but using a little more space can be more flexible, especially for an artist, and easier to test with and update. So textures alone (32bit vs 16bit, much larger resolution, applied in more areas) will almost certainly give more flexibility in what can be done.

Quoting: GuestRAM:
* Ballsy: 512 MB of RAM
* SS: 512KB of RAM
* Ratio: 1000X

CPU:
* SS: 68000@7mhz: something around 2.5 MIPS
* Ballsy: 64bit processor... Intel Core2 Duo is over 20k MIPS
* Ratio: around 8000x
And also deal with a lot more. Seriously a lot more. On top of a fully-fledged OS, and without the benefit of knowing exactly the memory requirements (differing resolutions, number of players, what can be allocated by the OS and where, the list goes on). Of course there is some layering that the game developer can't do much about (graphics stacks for example, Vulkan showed how much slimmer they can be), which leads me to....

Quoting: GuestAnd today if you read the system requirements for Ballsy, you can even easilly say "Wow, this game is very light!"
Yes it is, relatively. Could it be lighter? Sure, but that's why before I mentioned about barrier to game development entry. The demo scene people still produce incredible feats with 64kB. It also requires a lot more effort to get that done. This game is very light considering the technical knowledge required to get a game out the door.

It's simply an invalid comparison to try scale up some numbers when there are so many other factors to take into account.
Sensi on the Amiga was 50fps (remember that the discussion is that it was less sluggish, not more) also the pixel format on the Amiga was orders of magnitude more resource intensive to work with since you had bitplanes and not chunky pixels as you have on PC.

Also remember that you can play Sensi in a emulator on a modern pc with far better performance that was available back then on real hw, and then the emulator is afflicted by all of the things that you list that a modern system have to cope with except for the single issue of resolution.

Sensi was a 320x256 game with 32 colors, so 5 bitplanes. Not sure if the game used all 32 colors though but the display mode supported 32 colors. So each frame was 51200 bytes. A modern 1920x1080 game have what, 16 bits per pixel? So 4147200 bytes per frame which is only 81 times more bytes per frame (and in a much easier chunky format vs handling bitplanes).

The A500 could move memory at 7MiB per second (no caches) to chipmem (where all the graphics are), my "modern" Ryzen 1600x can move around 5800 times that and my RX480 can move around 37000 times that.

But I don't think that Ballsy is thousands of times slower than Sensi due to incompetence, I think that it's by design.

Ballsy! World Cup 2020 is a wonderful throwback to Sensible Soccer
23 Jan 2021 at 11:57 pm UTC

Quoting: Guest
Quoting: F.Ultra
Quoting: GuestWell judging from what i see, SWOS feels so much better...
I just played today via FS-UAE and my brand new quickshot 2 turbo hooked via an adaptor to the usb port ^_^
Also there is this: https://www.sensiblesoccer.de/swos-2020 [External Link]
but it seems Windows and Amiga only.
Yeah it's a bit strange that a game from 2021 with all the advanced in cpu+gpu power still is more sluggish than a game from 1992 running on a 14Mhz machine with 2MB RAM...
I think Sensible soccer required just 7mhz and 512kb of ram when running from the floppy drive :)
Playing with word meanings, 'strange' is not right unfortunately, quite the opposite, indeed.
It is fairly typical in the whole computer and operating systems development history started when pc-ibm took over the amiga and the "let's optimize software that can run on actual hardware" paradigm switched to "You've to buy new hardware to run my software"...
So that today, to read a bunch of kilobytes of text out of the web before growing old, you need a bunch of gigaherts and a bunch of gigabytes of ram ^.^.
Sadly, not strange at all :/
Yeah you are right, memory told me that SS required a A1200 but I see now that they released both a ECS and a AGA version that explains it, everybody at our local computer club played Sensi on the A1200:s that we had there.

Ballsy! World Cup 2020 is a wonderful throwback to Sensible Soccer
23 Jan 2021 at 3:32 am UTC

Quoting: GuestWell judging from what i see, SWOS feels so much better...
I just played today via FS-UAE and my brand new quickshot 2 turbo hooked via an adaptor to the usb port ^_^
Also there is this: https://www.sensiblesoccer.de/swos-2020 [External Link]
but it seems Windows and Amiga only.
Yeah it's a bit strange that a game from 2021 with all the advanced in cpu+gpu power still is more sluggish than a game from 1992 running on a 14Mhz machine with 2MB RAM...

Odin is finally pleased so the open-world survival game Valheim releases on February 2
19 Jan 2021 at 4:18 pm UTC Likes: 2

Quoting: Linuxer
Quoting: F.Ultra
Quoting: LinuxerJust for the record: "Odin" is a fabricated term in the times of our forefathers' time "new normal" after some known conquests to north. The original is Oden, and Oden means the sun. Not a person to begin with.
Actually the original is a combination of Odr and ìnn (which is the equivalent to the English "the" but used as a suffix due to how the oldnorse language worked), Odr is a word that have many meanings including "mind", "spirit", "rage", "extacy", and "poetry".

In old German you have wut (meaning rage) so among the German tribes the name of Óðinn was Wutan, in Old English you have wod for rage and Oden was known as Wōden there. That two other languages and cultures refer to the same god by using the same attribute (rage) points to this being the origin and not something else.

Óðinn has never been seen as a sun god so I don't really know where you got that from? Sun-gods are connected with fertility and life and that are attributes much more akin to Frey/Freya and Thor.
Oden is a ring, Oden is the sun. The information you uphold there is indeed the altered ("falsified") and in a way personified version in the attempt to mix things, by the certain conquerors.

There are 2 base languages, from which ALL other languages came about from. Van (nowadays Finnish) and Rot (nowadays Swedish). Rot-language is the starting point, a sound system, a key system of kind, then Van-language became another level descriptive language.

Here are the keys of Rot (which are included in Van-language structure; the words' parts can be -set apart- through these to get the original meanings and how the words came to be).

A=Aser, B=Bock, C=Skära, D=Di/Dag, E=Ek, F=Frö, G=Grund, H=Hel, I=i, J=Jarlar, K=Karlar, L=Lag, M=Månen, N=Nordstjärnan, O=Oden, P=Pålen, Q=Qvadrat R=Ra, S=Solen, T=Tor, U=Ursprung, V=Vaaner, X=x Y=Yggdrasil, Z=Zeta, ÅÄÖÖ.

Tor (not "Thor") basically means a friend, a best friend. Frei and Freija, as you mentioned, then again were the first people of the planet. One plan= plan and et. Valhalla is located in Hel(sinki) and there is a museum on top of it now.

Heres a pretty good introduction to that and more: https://youtu.be/VjIgfQFTOKs [External Link]
I'm truly sorry but I cannot take Jim Chesner or anything that he says seriously at all. I'll leave it at that since this is not the place to discuss things like this, way off topic.

Odin is finally pleased so the open-world survival game Valheim releases on February 2
19 Jan 2021 at 12:44 am UTC Likes: 3

Quoting: LinuxerJust for the record: "Odin" is a fabricated term in the times of our forefathers' time "new normal" after some known conquests to north. The original is Oden, and Oden means the sun. Not a person to begin with.
Actually the original is a combination of Odr and ìnn (which is the equivalent to the English "the" but used as a suffix due to how the oldnorse language worked), Odr is a word that have many meanings including "mind", "spirit", "rage", "extacy", and "poetry".

In old German you have wut (meaning rage) so among the German tribes the name of Óðinn was Wutan, in Old English you have wod for rage and Oden was known as Wōden there. That two other languages and cultures refer to the same god by using the same attribute (rage) points to this being the origin and not something else.

Óðinn has never been seen as a sun god so I don't really know where you got that from? Sun-gods are connected with fertility and life and that are attributes much more akin to Frey/Freya and Thor.

Proton 5.13-5 is now up bringing in some of the experimental changes
15 Jan 2021 at 4:57 pm UTC

Quoting: TcheyHum, i cannot launch any Proton games at all now, even if i change Proton version.
I click Play, and after a couple of seconds, nothing, back to click "Play".
Yesterday, no issue, and no update since then. Weird...
Tried to reboot? Sounds lame but I have had similar problems on a few occasions before and they where all solved by a reboot, not sure why but it did.

Programming puzzler inspired by retro computing Comet 64 releases February 5, 2021
29 Dec 2020 at 7:02 pm UTC Likes: 3

Quoting: GuestThat game sounds fun though but what i mean is in 1984, computers were already more capable than what this game suggest.
Yes, the C64 even had GEOS (even though it didn't come out until 1986 it was still running on a c64 from 1982). I got a copy of GEOS for free back in the day as compensation for a faulty disk drive. And GEOS was way more advanced than the Comet64 from the trailer :)