Latest Comments by Alloc
Unity3D working on SDL, Wayland and Mir support
11 May 2016 at 1:09 pm UTC
11 May 2016 at 1:09 pm UTC
Wondering about performance though which already seems to be still lacking a bit behind Unity's DX implementation. Would have expected it to be even lower then when "directly" talking to the windowing system (though I actually thought it would more or less talk directly to some OpenGL stuff?) instead of having SDL as an additional layer in between?
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