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Latest Comments by Ehvis
Channelling inspiration from Zelda, the open-world 'Adventure In Aellion' launches on July 22
7 May 2020 at 12:40 pm UTC Likes: 5

Quoting: NezchanHonestly, that may be the most bland-looking protagonist I've ever seen. Maybe the story's engaging and gameplay exciting, but the idea of spending a whole game with T-Shirt Boy there turns me off.
Well, to write a compelling story you expect people with plenty of creativity. Then I look at the company name and think...... ok, better not get too hyped on this one.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
6 May 2020 at 8:46 am UTC

Quoting: Luke_NukemArgh. That bloody awful penguin looks out of place amongst all other logos. It needs a serious update.
What Linux could use is a logo. Tux was a mascot and never a logo. I don't even think it was ever "officially" adopted either. But since there is no official logo to use, the mascot has been taken as such and, as you see, it does look very much out of place.

May the Fourth be with you - a look over what Star Wars games are playable on Linux
4 May 2020 at 1:29 pm UTC Likes: 4

Quoting: Liam Dawe
Quoting: EhvisI thought this would be a good reason to finally have a look at KOTOR2. Apparently not. It doesn't do anything. Just starts, no window and the process sits there sleeping. No errors, no logs, nothing.

Anybody that can still get this to work?
Worked first time here.
Apparently it wasn't just KOTOR2. Nothing started. Reboot fixed everything. Not sure what was up there.

May the Fourth be with you - a look over what Star Wars games are playable on Linux
4 May 2020 at 12:42 pm UTC

I thought this would be a good reason to finally have a look at KOTOR2. Apparently not. It doesn't do anything. Just starts, no window and the process sits there sleeping. No errors, no logs, nothing.

Anybody that can still get this to work?

Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 8:06 pm UTC

Most power right now is probably with the Hackintosh users. Which still use the official nvidia drivers.

Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 2:42 pm UTC

Quoting: CreakI am mostly worried about the reason why they dropped VR for an entire platform that has more users than Linux's. Obviously, financially, it makes little sense.
This is exactly why I would have liked a bit more detail from Valve.

Valve drops support for SteamVR on macOS to focus on Linux & Windows
1 May 2020 at 11:47 am UTC Likes: 2

Sucks for mac users. Too bad the message is so short because some details would have been nice. Obviously Apple is having its own lockdown and it may be that (besides the lack of Vulkan support), that supporting hardware through the Steam client is going to be a problem in the future. None of the mac users that I know have VR hardware, so not sure how big the impact will be.

Linux distribution Pop!_OS 20.04 LTS from System76 is out now with awesome Auto Tiling
1 May 2020 at 9:01 am UTC Likes: 1

Quoting: scaineIt's weird. I hate tiling in the same way I hate fullscreen windows, apart from when I'm playing games. I think it's a carry over from being old. Back in the VGA era, you only really could run fullscreen. I remember going to university and they had these insane hi-res green screens attached to crazy-powerful unix PCs and suddenly I could have the equivalent of 10 full screen windows ON SCREEN AT THE SAME TIME. It defined me, I think. Clearly, because tiling WMs are lame.
I never related that to age and prior experienc, but I almost never have windows full screen. In fact, it annoys me greatly. I really can't understand how people have browser windows maximised, even on a 1080p screen. Even if pages would scale that wide, it's uncomfortable to scan so much horizontal distance.

Also, you conclusion about tiling WMs is clearly correct. :D

Open-source OpenXR runtime for Linux 'Monado' gets an improved compositor - runs Blender VR
1 May 2020 at 8:02 am UTC

Quoting: CorbenI got instantly motion sick, when I tried Everspace in VR. Due to its faced paced action packed nature it's requiring a strong stomach. Elite Dangerous was perfectly fine, as it's more the simulation type of game. In the mean time, I can now play Everspace in VR way longer.
How did you get it to work properly? I tried the native, which kinda works but the 3d scale seemed wrong and the controls didn't work. On proton I couldn't get it to work at all.

Alyx is pretty good for trying the different forms of movement. I've been playing on the 4th locomotion option. I do need to start by moving slowly, but after getting used to it I can walk around fine without issues. As with everything in that game, movement seems to be beautifully balanced.

Open-source OpenXR runtime for Linux 'Monado' gets an improved compositor - runs Blender VR
30 Apr 2020 at 10:57 pm UTC

Quoting: PatolaAmazing to see this the day my Index got here. And since we're talking about VR, anyone has a solution to the dizziness and nausea? 15 minutes of gameplay make me need at least 1h of rest!
Which game, how did you play?