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Latest Comments by Ehvis
Want to build a DRM free theme park? Parkitect is now on GOG with Linux support
18 June 2016 at 2:58 pm UTC

The DRM free is not actually something that has to do with the GOG release. It was always DRM free via their website (through the Humble store). Which also gives you the option of activating it on Steam as well.

Valve has a problem brewing with user reviews and bots
10 June 2016 at 1:33 pm UTC

I also noticed a large amount of negative reviews on Wasteland 2. All with less than half an hour of play time. Looks like someone is using the free weekend to take down the rating.

Valve obviously still has some issues to sort out in the review system.

Volition say it's too early to tell if Agents of Mayhem will come to Linux
7 June 2016 at 3:11 pm UTC Likes: 3

These days an interesting question would be whether the game is developed primarily in Vulkan. Or even DX12. Both should make the porting effort a whole lot easier.

What have you been playing on Linux recently and what do you think about it?
5 June 2016 at 3:40 pm UTC

Last week American Truck Sim with the new Arizona map. Other than that I've been doing X-Plane, Shadow of Mordor and The Talos Principle.

Dead Island Definitive Edition and Dead Island: Riptide Definitive Edition now officially support Linux & SteamOS
3 June 2016 at 8:16 pm UTC

Quoting: Corbenas a german customer I can't buy the Dead Island series through the steam store.

Maybe someone can provide a secure proxy. In fact, you may even be able to get it done through a sourceforge shell.

Steam Machines are dead in the water according to Ars, not quite
2 June 2016 at 7:20 pm UTC Likes: 2

I've seen this suggested in other places. Valve holds the key to success in their hands. If they wave a substantial portion of their fee for games that have proper SteamOS support, then the amount of money that developers/publishers could save would make creating a good port instantly viable. This could break the cycle.

F1 2015 released for Linux by Feral Interactive, Nvidia only for now, port report, video and more included
2 June 2016 at 4:14 pm UTC

Quoting: liamdaweThe main issue I have with using the threaded flag is that it's an OpenGL only flag (unless you can do the same booster on Windows it's a little unfair).

It (some something similar) may already be on by default on Windows.

Interesting about you results is how close some of those are between low and ultra. This really stands out in the last two graphs. This demonstrates that something other than the gpu is limiting performance. When I see the frametime graphs in the video, I find them very 'messy'. I'm far from an expert in gpu rendering, but I can imagine that this game is very much cpu limited and that the reason why fps is so close is actually the multithreading option. This could then also be responsible for the highly varying frame times.

Maybe someone with more knowledge can add something smart here.

Life Is Strange is coming to Linux & SteamOS by Feral Interactive
1 June 2016 at 12:48 pm UTC

If the nut/snow clues relate to the story, then it's no surprise that nobody gets it.

Quoting: ellieferalThis one was on purpose, would ya believe it!

That means that the web devs are not in detention. Any chance of prodding them to fix the radar on Firefox? Now I have to start up Chromium just for the radar.

Feral Interactive are teasing another new Linux & Mac port with a new clue
31 May 2016 at 11:17 pm UTC

Has anybody else noticed that the Feral Radar stopped working on Firefox after the last update?