Latest Comments by Ehvis
Another SteamVR release is up, further improving the VR experience on Linux
5 August 2019 at 5:57 pm UTC Likes: 1
Because both are not even close to feature complete. In fact, the only feasible way to run OpenHMD on Linux is through SteamVR. And, iirc, the only feasible way to run Monado is through OpenHMD. Slight problem there.
5 August 2019 at 5:57 pm UTC Likes: 1
Quoting: ShmerlWhy don't they replace SteamVR with OpeHMD+Monado for example?
Because both are not even close to feature complete. In fact, the only feasible way to run OpenHMD on Linux is through SteamVR. And, iirc, the only feasible way to run Monado is through OpenHMD. Slight problem there.
Another SteamVR release is up, further improving the VR experience on Linux
5 August 2019 at 3:58 pm UTC
Not exactly the same thing. SteamVR involves more than just the hardware interface. I wouldn't be surprised if SteamVR started using OpenXR at some point.
5 August 2019 at 3:58 pm UTC
Quoting: ShmerlWhy are they pushing SteamVR instead of let's say backing Monado/OpenHMD? Weren't Valve one of the major contributors to OpenXR?
Not exactly the same thing. SteamVR involves more than just the hardware interface. I wouldn't be surprised if SteamVR started using OpenXR at some point.
Another SteamVR release is up, further improving the VR experience on Linux
5 August 2019 at 12:15 pm UTC Likes: 6
I know it doesn't work. And frankly, considering the geometry of those sticks, I can't see how you could ever make that work properly.
My point is that it shouldn't be necessary. Pushing on thumb sticks was annoying on xbox controllers and I never used it because it was uncomfortable. On the small sticks on the Index controllers it is even more uncomfortable and I don't ever want to be put into a situation where I have to click and move it. If that happens, I consider it a software problem that needs to be fixed.
5 August 2019 at 12:15 pm UTC Likes: 6
Quoting: Sil_el_motQuoting: EhvisSomehow I feel the whole thumb stick click is blown out of proportion.
i myself have no click-feeling at all at any edges. it is quiet uncomfortable with games that need it to run, and these are quiet a number.
i bought the controllers for 300€ so i expect them to work for this price.
I know it doesn't work. And frankly, considering the geometry of those sticks, I can't see how you could ever make that work properly.
My point is that it shouldn't be necessary. Pushing on thumb sticks was annoying on xbox controllers and I never used it because it was uncomfortable. On the small sticks on the Index controllers it is even more uncomfortable and I don't ever want to be put into a situation where I have to click and move it. If that happens, I consider it a software problem that needs to be fixed.
Another SteamVR release is up, further improving the VR experience on Linux
5 August 2019 at 9:49 am UTC Likes: 3
5 August 2019 at 9:49 am UTC Likes: 3
Somehow I feel the whole thumb stick click is blown out of proportion. It is true that the thumb sticks don't appear clickable when they are moved too far from the centre position. But clicking a thumb stick is not the most comfortable thing to do in any controller. Especially when you have to keep control over the position. So to me it seems like a bad idea in general to have an interface that requires it.
So far I've mostly been working out to use things in the most optimal way. I had a lot of issues with tearing. It was suggested that it was related to having a GSYNC monitor, but it didn't get better if I disabled it completely. However, it now appears that this was related to reprojection. Turning it off eliminated the tearing and gives me a much smoother experience in general. I just need to make sure that the rendering scale is appropriate for the type of game to keep fps high. So no 150% rendering for Talos Principle VR. Now if I can only figure out how to pick up those tetris pieces. :D
So far I've mostly been working out to use things in the most optimal way. I had a lot of issues with tearing. It was suggested that it was related to having a GSYNC monitor, but it didn't get better if I disabled it completely. However, it now appears that this was related to reprojection. Turning it off eliminated the tearing and gives me a much smoother experience in general. I just need to make sure that the rendering scale is appropriate for the type of game to keep fps high. So no 150% rendering for Talos Principle VR. Now if I can only figure out how to pick up those tetris pieces. :D
A three-way look at Rocket League on Linux, with D9VK versus Linux Native
2 August 2019 at 10:27 pm UTC Likes: 1
2 August 2019 at 10:27 pm UTC Likes: 1
Looks like the native version is pretty good. And I expect it starts faster and less chance of suddenly developing issues.
Is it different for AMD?
Is it different for AMD?
Dota Underlords just had a massive update, changing the way you play
2 August 2019 at 3:00 pm UTC Likes: 1
2 August 2019 at 3:00 pm UTC Likes: 1
Nice that you actually fight each other now. It was somewhat annoying to finally beat the person on top and still have that particular person come out with 100 health. I suppose it can still happen with odd numbers, but at least the chances are smaller.
Don't Starve Together adds another new free character with Warly
1 August 2019 at 1:31 pm UTC
1 August 2019 at 1:31 pm UTC
I really enjoy those Klei animations. Makes you wonder if they would ever branch out into animated series.
Valve add additional titles to the Steam Play Whitelist
1 August 2019 at 1:27 pm UTC
Lack of time maybe?
1 August 2019 at 1:27 pm UTC
Quoting: GryxxHmmm...
Guess i no longer have any excuse to not pickup first two Fallouts.
Lack of time maybe?
Valve add additional titles to the Steam Play Whitelist
1 August 2019 at 9:05 am UTC
1 August 2019 at 9:05 am UTC
It is interesting how they select these games. The list appears to be completely random. As if they chose a random bunch of people to each find one or two games that worked without issues.
Blender 2.80 is out, a major advancement for this FOSS 3D creation suite
31 July 2019 at 12:06 pm UTC Likes: 3
It's a slippery slope though. This one gets a bit of focus because it means something in English. But there is a ton of stuff going around that means other things in a lot of other languages. Change this one for this reason and the rest will have to change as well.
31 July 2019 at 12:06 pm UTC Likes: 3
Quoting: liamdaweFrankly, anything is better than the current name. I refuse to say GIMP, it's actually embarrassing.
It's a slippery slope though. This one gets a bit of focus because it means something in English. But there is a ton of stuff going around that means other things in a lot of other languages. Change this one for this reason and the rest will have to change as well.
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