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Latest Comments by Ehvis
With violent and "complex" 2D brawler-like combat Infected Shelter looks good and it's coming to Linux
26 Mar 2020 at 9:15 pm UTC Likes: 1

Quoting: g000hNoting that it is a while (1 year) since this article was written and the game lists as "Windows" only on the Steam store page. It is also at quite a decent discount right now (70% off) [External Link]. I don't suppose this is another Hidden Linux title, i.e. If I bought it now, I'd be able to access a Linux native version?
Only one depot, so no.

New SteamVR Beta has some essential Half-Life: Alyx fixes for Linux
25 Mar 2020 at 2:47 pm UTC Likes: 1

Quoting: GuestImagine spending 1000$ on a device that doesn't work very well on Linux because nvidia don't give us support while we spent 500$ or more for a GTX10xx. That's the point, nvidia pls.
So he needs to inform us twice that he didn't pay attention before spending $1000?

Also, I'm running on Nvidia and while it has specific issues with reprojection, it can still be made to work reasonable well. It takes a bit of research and configuration, but nothing that hasn't been know for a year.

New SteamVR Beta has some essential Half-Life: Alyx fixes for Linux
25 Mar 2020 at 2:25 pm UTC Likes: 1

Quoting: HoriI got an Index 1 week+ ago and I am very disappointed in SteamVR on Linux overall.
I really hope they will fix it. I experience frequent system freezes, bugs in Steam VR Home (left eye has no shadows, skybox, etc) and games refusing to launch, especially Proton games.

It's been a while since I booted into my Windows partition but lately I was kinda forced to switch back to game on that one, which is very sad. And unfortunately all my VR games will likely count as Windows sales.
You wrote pretty much the same message before. Is there any point to that? Especially since everybody could have easily figured out what the state of SteamVR on Linux is.

Half-Life: Alyx arrives today (Linux should come later) and CS:GO gets Alyx cosmetics
24 Mar 2020 at 11:10 pm UTC Likes: 2

Quoting: vectorFrom all accounts that I've read, Half-Life: Alyx is a very good game. But all these reviews are also very nonchalant about VR accessibility as if it's a nonissue, and I am left wondering, am I the only person operating on an extremely tight budget and essentially priced out of the VR hardware market? Even the Oculus Rift S (when it's actually being sold at MSRP) is more than I am comfortable spending on a limited-use luxury peripheral.
It's not really relevant. It's a VR game. It's for owner of VR hardware. As for the price. It may seem expensive, but compared to other hobbies that people have it's actually not that bad. I took my holiday money for last year to buy the Index. Many people have that option but not many are willing to take it.

Half-Life: Alyx arrives today (Linux should come later) and CS:GO gets Alyx cosmetics
23 Mar 2020 at 11:41 pm UTC

I needed to put a symlink to my SteamApps directory with the name in lowercase, "steamapps", otherwise my trigger wouldn't register to actually start the game.

The game crashes the vrcompositor on level transitions (not always, but often).

Very impressed with the game. Both one of the prettiest and smoothest* VR games I have played. And the motion in this game is pretty tolerable. I have it on manual walking and stair climbing. Need to get used to the movement for a bit, but after that I'm fine. That's definitely not something I can do in every game.

Also nothing quite like having a strider tower over you in VR. :D

* Edit: that is, after all the shader/pipeline stuff is compiled and crashed. I'm hoping for a nice shader download tomorrow :D

The GOG Spring Sale is on - giving away the 'Witcher Goodies Collection' for 48 hours
20 Mar 2020 at 2:47 pm UTC

Quoting: Shmerl
Quoting: EhvisOnly one game out of the entire catalogue. Because the rest isn't there.
Should we care how many? We are talking about cases where it's clearly up to Feral and the argument of original publishers being opposed to it is not the case.

And it's not one game, there are more.
Not really. I highly doubt Feral is the unwilling party. In my estimation, it is GOG that refuses two publishers on a single game, thereby not making it impossible for Feral to get their builds up on GOG.

The GOG Spring Sale is on - giving away the 'Witcher Goodies Collection' for 48 hours
20 Mar 2020 at 2:37 pm UTC

Quoting: Shmerl
Quoting: LinasAlso there may be things that we are completely unaware of, like contractual obligations, and licensing terms. I am sure it is difficult enough for Feral to convince the publishers to allow a Linux version in the first place, without them trying to impose their own terms, like publishing DRM-free on GOG
It shouldn't be hard, if the game is already on GOG, like XCOM series for example.
Only one game out of the entire catalogue. Because the rest isn't there. And since GOG has "special requirements" for handling Linux, people have to jump through hoops to get there Linux build on there. Not to mention all the missing features because of their refusal to support Galaxy. Seriously, GOGs attitude to Linux is more detrimental than DRM. The only thing we can do is to stay away until GOG takes Linux seriously.

(and yes, I'm exaggerating by means of applying your black and white logic to GOG. Although to be fair, I mostly bring it in practice for the exact reason cited.)

Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release
19 Mar 2020 at 4:20 pm UTC

Quoting: Patola
Quoting: EhvisAt the end of the day it's simple. The picture may provide immersion, but the missing sensations in your body counter it. Whether you can adjust depends on the person. And I imagine it's easier to adjust if you're younger.
I wonder how these games with frantic change of directions and accelerations [External Link] must feel then. Must be a pukefest.
I've been meaning to try something space-y. Maybe the unusual setting and large distances make it different. Then again, I remember a certain bit from a film in one of those spherical cinemas that had a rotating starry sky. That was at least 30 years ago and I still remember what that felt like. So I'm not sure I could handle it. Which make racing games entirely out of the question. Or should I get a motion rig? :D

Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release
19 Mar 2020 at 12:49 pm UTC Likes: 2

Quoting: fabertaweI don't have VR or plan to get it any time soon, due to cost, but would like to try it at some point. The thing that's bugging me in these videos is the movement. "Leaping" from place to place ruins the immersion, or so I would have thought. Is it not possible to move "normally"?
This is a long story and it's probably not the same for everyone.

Short answer, yes. People are used to having the feeling in their senses match with the motion in their vision. This is what you have experienced all your life. As I understand from things like sea sickness, when things stop making "sense", the brain has the tendency to assume that this is due to ingestion of bad food and will effectively start making you sick in order to make you throw up whatever the "cause" is. These are fairly primal responses. And as you can imagine, when you're completely immersed in VR without any link to the real world, this can be a big problem. Accelerations are the worst. If the image shows accelerating motion and your head doesn't feel it, you'll get the harshest response. Especially if this is in rotation. You'll be too sick to continue in minutes. Getting rid of acceleration helps a bit, but it's not a complete solution. If you use a the stick to move yourself forward and you get the speed instantly, you steel feel a jolt which causes you to physically move to compensate for something your brain expects to happen, but never comes. However, you can get somewhat used to those. Although for me it's still something that I can't keep up for too long either.

At the end of the day it's simple. The picture may provide immersion, but the missing sensations in your body counter it. Whether you can adjust depends on the person. And I imagine it's easier to adjust if you're younger.

Half-Life: Alyx support for Linux aiming to arrive with Vulkan support post-release
19 Mar 2020 at 11:34 am UTC

I do hope Valve will put a little bit more effort into SteamVR for Linux before releasing the Linux release. In fact, I hope this was the reason for not releasing it simultaneously. There are so many basic issues that need to be resolved. Things like not being able to reliably turn SteamVR off is a major nuisance.

I'm not sure in what way reprojection is dependent on drivers, but I know that it's still a mess on Nvidia. Basically the only way to have a pleasant experience is to make sure that the frame times never exceed the allowed time for a frame. And even then I need to move back to legacy reprojection because otherwise I get reprojected frames even if frame times are consistently low enough.

The most problematic for me is The Talos Principle VR. I've never been able to get a smooth experience with that. I can get the stutters down a lot, but never free of them.

Compared to that, *some* games on Proton work much better provided that they are designed to produce stable frame times. I played a game called "Timelock VR", which, even though graphics is fairly simple, has a very inconsistent frame times. I tried Budget Cuts recently and that was a pleasant and smooth experience with fairly constant frame times.

I'm not sure how "proper" repojection/motion smoothing feels, but for now you have the best time with stuff that was properly designed for stable frame times.

So fingers crossed that Valve will take the opportunity to get some much needed work done on SteamVR.