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Latest Comments by Ehvis
Crusader Kings II goes free to play, Paradox games on sale and possibly Crusader Kings III coming
18 Oct 2019 at 3:38 pm UTC Likes: 2

Quoting: eldakingI hadn't noticed how it was worded, I assumed it was just a free weekend, but looks to be free forever?
With free weekends this is shown and the purchase option remains available. Since the purchase option is gone, it is not temporary.

NVIDIA have released the big new Linux Beta driver 440.26 today
17 Oct 2019 at 4:19 pm UTC

This one also has:

Fall back to system memory when video memory is full for some driver-internal allocations. This can help fix Xid 13 and Xid 31 cases in Vulkan applications when video memory is full.
I think this is the one that crashed Vulkan for 7 Days to Die. Of course that leaves the issue of why VRAM was full in the first place, but that may be a 7 days or Unity issue.

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
17 Oct 2019 at 3:28 pm UTC

Quoting: 1xokAt the same time I wonder why Feral is working on an old game. Most people might already own the game through one of the countless sales (I do). Of course, Feral is certainly one of those companies with a lot of enthusiasm and passion for their work. But in the end each of us has to earn money.

I wonder if this might have something to do with Stadia, too? The game should now run better under Linux than under Windows. Feral has an exquisite catalogue of Linux games that have not yet been announced for Stadia.
Could be Stadia. But maybe they were working on it because of Apple 32-bit removal and decided to do something with Linux as well. Only Feral knows for sure and they're not known for telling. :D

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference
17 Oct 2019 at 12:44 pm UTC

Quoting: BrisseNice. I agree with others here though in that DE:MD is the one that really needs this sort of enhancement.
Especially since I have an open bug report with them for missing hair rendering. This is apparently something that changed with later Nvidia drivers, but I can't check far enough back with my GPU.

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
17 Oct 2019 at 10:32 am UTC

Quoting: YoRHa-2BFeature-wise, expect to lose HBAO+.
What is the reason why that specific feature could be missing from the port?

Vulkan support is not far away now for the flight sim X-Plane 11, physics & flight model updates coming
16 Oct 2019 at 10:30 am UTC Likes: 2

Quoting: ArdjeI have X-Plane also on my wishlist. I did have some fun with Euro Truck Simulator, but I guess X-Plane is more realistic. And I actually don't want that.
Completely different beasts. ETS2 is still a game. It's open ended, but the simulation level and mechanics are still geared to have fun even without skill. X-Plane is not a game, it is just a simulator. I think most flight simulator enthusiasts will tell you that flight simulation is a hobby. With matching time consumption and expenses. I have many hours in various X-Plane version, but haven't done too much of it lately and I'm getting rusty to a degree where I couldn't even get my B727 started any more. :D

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 6:28 pm UTC

Quoting: PatolaWill it have RTX and DLSS like the Windows version [External Link]? I would very much like to test my RTX 2070 SUPER with it...
I would too. But since they likely ported off the DX11 version, I don't expect it will.

Shadow of the Tomb Raider Definitive Edition arrives on Linux on November 5th
15 Oct 2019 at 2:49 pm UTC

Not the one I'm most excited for, but that won't stop me from getting it. I expect a great port, fantastic graphics, ok mechanics and terrible writing. Now that I'm properly set up, let it come. :D

Vulkan support is not far away now for the flight sim X-Plane 11, physics & flight model updates coming
15 Oct 2019 at 12:32 pm UTC

They have already said that we shouldn't expect an immediate fps boost with the new Vulkan system. The current focus is to get the basic engine functional and stable before making better use of multi-core rendering.

A big issue is also that X-Plane is not just the sim, but also a platform for third party add-ons. Some of those add-ons do direct OpenGL rendering. For the overlay stuff they're basically still rendering things on an OpenGL surface which is then displayed over the main screen. For the plugins that do actual 3D rendering there is little hope and they will break. Which pretty much guarantees that Vulkan will never be default for X-Plane 11 since there is a policy to maintain compatibility through major versions.

I'm still unsure if the beta will immediately allow Vulkan use for VR, which is what I'm looking forward to most.

Odds and ends, the Linux and gaming Sunday Section
13 Oct 2019 at 8:00 pm UTC Likes: 1

Quoting: ShmerlRay tracing is really a marketing red herring at this point. Not something that's worth a huge premium tag Nvidia puts on their cards because of dedicated ASICs for it, and at this point not worth the GPU die space used on those ASICs at the cost of less general purpose GPU compute units.
You're definitely doing the concept of raytracing short here. It could have massive benefits in lifting the shortcomings of current engines when used properly. Which is not necessarily a fully raytraced game, but enabling it for lighting/shadows. This can be done with normal compute as well. RTX would just be an accelerated version of it.