Latest Comments by Ehvis
What have you been playing recently and how is it?
12 August 2016 at 12:15 pm UTC
That means that you didn't download the scenery for the area. I think the demo only comes with the Seattle area by default.
12 August 2016 at 12:15 pm UTC
Quoting: segulehI've tried "X-Plane 10" demo, but all I can see is Phantom cockpit, runway and endless sea all around - maybe I should try some seaplane.
That means that you didn't download the scenery for the area. I think the demo only comes with the Seattle area by default.
Total War: WARHAMMER is still coming to Linux, being ported by Feral Interactive
4 August 2016 at 10:38 am UTC Likes: 4
I did see a DX12 branch. That could be a nice source for a Vulkan port. Since this one has been in the works for a while, I doubt it will happen though.
4 August 2016 at 10:38 am UTC Likes: 4
Quoting: burnallWish they used Vulkan this time to improve performance.
I did see a DX12 branch. That could be a nice source for a Vulkan port. Since this one has been in the works for a while, I doubt it will happen though.
Total War: WARHAMMER is still coming to Linux, being ported by Feral Interactive
4 August 2016 at 10:26 am UTC Likes: 2
4 August 2016 at 10:26 am UTC Likes: 2
Also interesting is that this one was added to the "soon" section of the radar. Still leaving two games "before" it in the very soon section. I think most expected the mars hint to be about this one, but that was apparently not the case.
Headlander, the new game from Double Fine Productions will not come to Linux
27 July 2016 at 11:08 pm UTC Likes: 3
27 July 2016 at 11:08 pm UTC Likes: 3
PS4 does not use OpenGL, but if the internet is correct (hmmm, now that I say this out loud ...) the api was derived from it.
Headlander, the new game from Double Fine Productions will not come to Linux
27 July 2016 at 9:11 pm UTC
27 July 2016 at 9:11 pm UTC
Actually, it wouldn't be so bad if Metal just put in Vulkan in addition. I can understand the need for a stable slowly evolving API to run their GUI system on, but then it would all the more sense to let the games have the Vulkan driver directly from the GPU manufacturer.
The Talos Principle updated with more Vulkan stability and performance
26 July 2016 at 10:53 pm UTC
26 July 2016 at 10:53 pm UTC
For me this beta was very unstable. As in, crash within 5 seconds after continuing my game.
Also, for those getting very high framerates, check the rendering resolution. I've seen before that it sometimes switches back the rendering resolution on switching when switching to Vulkan. Not a fair comparison if that happens.
Also, for those getting very high framerates, check the rendering resolution. I've seen before that it sometimes switches back the rendering resolution on switching when switching to Vulkan. Not a fair comparison if that happens.
The Talos Principle updated with more Vulkan stability and performance
26 July 2016 at 5:13 pm UTC
26 July 2016 at 5:13 pm UTC
I had that too until I upgraded to 367 drivers.
Stardew Valley is now in beta for Linux
25 July 2016 at 10:47 pm UTC
25 July 2016 at 10:47 pm UTC
The good thing about Linux is that usually someone manages to figure out why and post a workaround before the devs actually fix it. Say maybe someone will figure it out here too. Although tonight may not work anymore. ;)
Auto-Staccato looks like a great new take on rhythm games
25 July 2016 at 10:45 pm UTC
25 July 2016 at 10:45 pm UTC
Yeah, the problem with rhythm games is that I can never seem to get past level one.
Vulkan backend for the Dolphin emulator is now feature complete
23 July 2016 at 11:50 am UTC Likes: 1
23 July 2016 at 11:50 am UTC Likes: 1
That was done pretty quickly. Impressive job!
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