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Latest Comments by Ehvis
X-Plane 11 flight simulator will release this year, with Linux support
9 Oct 2016 at 10:04 pm UTC

I agree. Although they have said that the actual Linux usage numbers are such that it does not make support a given, they have no reason not to since it's easy to support. I suppose they also may have a few professional customers using it on Linux.

The new fog/haze rendering looks great. That is something that has been really bad.

Screenshots here on facebook [External Link].

X-Plane 11 flight simulator will release this year, with Linux support
9 Oct 2016 at 8:57 pm UTC

It doesn't technically say that X-Plane 11 will support Linux. It has no reason not to though, but the whole question of support has been surprisingly absent.

Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
9 Oct 2016 at 6:09 pm UTC

Quoting: RedfaceWhat is missing is a way for developers to add DRM free as feature so it is listed together with Single-Player, Multi-Player etc.
Isn't that as simple as not linking to the steam api library? That'll mean no steam goodies like achievements though, so I doubt there'd be much support for it.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
9 Oct 2016 at 4:01 pm UTC

Quoting: Alm888
Quoting: EhvisI don't think you quite understand what you're saying here. With the exception of OpenGL only stuff, EVERYTHING is a port with some sort of wrapping. Even Unreal Engine and Unity. As proven by the lower performance. Having an optimal solution would require a full blown rewrite, which is never going to happen for the Linux+Mac market share.
Objection!

If we look onto this game [External Link] we will see that apart from the obvious OS difference its system requirements are identical. This alone proofs that Unity3D is not "port" or "wrapper". It's "*.dll"-s are managed bytecode and not wrapped Windows PE executables. But if it so not enougth to convince you than we can look into any Unity3D log file located in ~/.config/unity3d/<company_name>/<game_name>/Player.log

...
Benchmark it. You'll see lower framerates on OpenGL. That's down one thing: DX11 came first and got the best optimisation, then came OpenGL layer that was suboptimal. You can call in anything you want, but the net effect is the same.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
9 Oct 2016 at 11:45 am UTC

Quoting: Alm888This number inflation by "porters" will do no good. The only hope is direct personal work with (mostly indie) developers via Kickstarter or otherwise to persuade them in releasing day-1 versions and not "ports". And this will be way harder.
I don't think you quite understand what you're saying here. With the exception of OpenGL only stuff, EVERYTHING is a port with some sort of wrapping. Even Unreal Engine and Unity. As proven by the lower performance. Having an optimal solution would require a full blown rewrite, which is never going to happen for the Linux+Mac market share. Unless the Windows market share starts dropping drastically. But DX12/Vulkan will solve the problem way before that. For new stuff anyway.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
8 Oct 2016 at 9:54 pm UTC Likes: 3

At prices like this, it's not the question whether it's worth the money, but whether it's worth your time. I'll take that as a big fat no.

Shadow Warrior 2 may not come to Linux after all, it's getting a bit confusing
7 Oct 2016 at 7:58 am UTC

That steam thread sounds like a more reliable source than something said by a random dev in a random stream.

Shadow Warrior 2 may not come to Linux after all, it's getting a bit confusing
6 Oct 2016 at 4:14 pm UTC Likes: 1

Quoting: KimyrielleHonestly? I find it disrespectful to make promises that you don't keep down the road.
Unfortunately, that appears to be a much more general problem than just Linux releases.

Shadow Warrior 2 may not come to Linux after all, it's getting a bit confusing
6 Oct 2016 at 1:21 pm UTC Likes: 4

Personally, I'm not too bothered by all this. At the end of the day, it's rather simple. Either a game comes out on Linux, or it doesn't. Until a definitive release date is given, I take note, but don't consider it to have much value. No hype, no expectation, no nothing. If it never comes, I'll just play something else.

You have no excuse not to own Company of Heroes 2 now, Humble Bundle Company of Heroes bundle is live
5 Oct 2016 at 9:26 am UTC

Quoting: Guppy
Quoting: mcphailDoes it count as a Linux sale for Feral?
This.
Humble does take note of the platform. In fact, it draws a graph for how much each platform contributed. Whether that translates to a proper cut for Feral is something only they can answer. It'd be pretty strange if it didn't though.