Latest Comments by Ehvis
Join me at 10AM UTC today as the GOL vs Feral Interactive livestream is back!
14 Sep 2016 at 9:14 am UTC Likes: 2
14 Sep 2016 at 9:14 am UTC Likes: 2
So, who do we root for? Will we get more ports if you let Feral win? :D
Frenetic twin stick shooter and platformer ‘RIVE’ was released on Steam, it's Two Tribes final game
13 Sep 2016 at 8:42 pm UTC
13 Sep 2016 at 8:42 pm UTC
Quoting: TuxeeI suppose this was just "Toki":Nope. It was called Eggbert. It was a homebrew game for the MSX2 system.
Wikipedia [External Link]
Frenetic twin stick shooter and platformer ‘RIVE’ was released on Steam, it's Two Tribes final game
13 Sep 2016 at 7:13 pm UTC
13 Sep 2016 at 7:13 pm UTC
The original Toki Tori is also very hard.
I remember the actual original Toki Tori. Which wasn't called Toki Tori at the time. :P Probably around 1990. Ugh, that's a loooong time ago.
I remember the actual original Toki Tori. Which wasn't called Toki Tori at the time. :P Probably around 1990. Ugh, that's a loooong time ago.
A Unity developer is teasing the Vulkan API in the Unity engine
13 Sep 2016 at 1:34 pm UTC
13 Sep 2016 at 1:34 pm UTC
Quoting: araspInteresting. But doesn't that have negative a impact on DX11/OpenGL? Or is the new work completely separate?Unity 5 (and UE4 for that matter) are still thoroughly designed around the needs of the DX11 API. I'm not so sure they can simply port that to Vulkan (or DX12) and really have an optimal solution. It may simply be that the entire engine needs to be rebuilt from the ground to really get the most out of the new APIs.Correct, it's not enough to do a naïve port to get good performance. That's why Unity (and UE4 for that matter) are changing underlying rendering code in a massive way to make it better match modern APIs like PS4/Vulkan/DX12/Metal. At least in Unity, a lot of graphics related code has been rewritten, and continues to be rewritten as we speak. It's a bit of a challenge to do that while "in flight" (i.e. not breaking existing games etc.), but it's what we're trying. My understanding is that other engines are doing the same.
(I work at Unity)
A Unity developer is teasing the Vulkan API in the Unity engine
13 Sep 2016 at 10:34 am UTC
13 Sep 2016 at 10:34 am UTC
I'm personally wondering whether Vulkan will make a really big difference. Unity 5 (and UE4 for that matter) are still thoroughly designed around the needs of the DX11 API. I'm not so sure they can simply port that to Vulkan (or DX12) and really have an optimal solution. It may simply be that the entire engine needs to be rebuilt from the ground to really get the most out of the new APIs.
I suppose as Linux users we will benefit more because it is likely that the DX11-OpenGL gap can be bridged with Vulkan. Similar to what we see with The Talos Principle.
I suppose as Linux users we will benefit more because it is likely that the DX11-OpenGL gap can be bridged with Vulkan. Similar to what we see with The Talos Principle.
Homefront: The Revolution is starting to show signs that the Linux port is alive and coming
12 Sep 2016 at 10:59 pm UTC
12 Sep 2016 at 10:59 pm UTC
Quoting: KeyrockHere's hoping for Vulkan support by the time it drops for the penguin. I suppose that's more up to Crytek than Dambuster, though.Vulkan is for CryEngine V. This game is CryEngine 3. Probably a late 3 since that is where Linux support got in.
We Happy Few to release on Linux after the full release, not during Early Access
12 Sep 2016 at 2:16 pm UTC
12 Sep 2016 at 2:16 pm UTC
Quoting: tuubiIt was mentioned somewhere that the story part of the game would not appear in the betas, only in the final game.Quoting: TheGZeusAnother procedurally generated survival crafting game.That really is disappointing. I somehow expected a story-focused action adventure with an original style and premise.
Owners of Armello on GOG can get a refund due to it not getting DLC and online features
12 Sep 2016 at 8:50 am UTC
12 Sep 2016 at 8:50 am UTC
I think some people don't like the fact that there are disadvantages to DRM free.
If the claim is true that all the DLC content is included in the base game for multiplayer purposes, then the DLC is just a "right to use". Which is DRM and therefore can't be sold on GoG. There is no solution to this other than to take it away from the multiplayer experience. Either way, people will be unhappy.
If the claim is true that all the DLC content is included in the base game for multiplayer purposes, then the DLC is just a "right to use". Which is DRM and therefore can't be sold on GoG. There is no solution to this other than to take it away from the multiplayer experience. Either way, people will be unhappy.
StarMade, the Minecraft-like spaceship builder now has a brand new launcher, be sure to try the demo!
12 Sep 2016 at 8:40 am UTC
12 Sep 2016 at 8:40 am UTC
Last time I wanted to try the demo, it tried to download a jar file and I cancelled. If it comes as a complete bundle now, I may give it a spin.
We Happy Few to release on Linux after the full release, not during Early Access
10 Sep 2016 at 10:17 pm UTC
10 Sep 2016 at 10:17 pm UTC
From what I remember, that's what they always said it would be. I was actually hoping the news post was about the opposite. Oh well, next year I probably still need to take days off to play it. ;)
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