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Latest Comments by minidou
Here's some of the latest Steam Deck Verified titles including the popular Valheim
15 March 2022 at 7:34 pm UTC

QuoteWreckfest (Verified)

Good, more people should play Wreckfest.

Steam Client Beta improves Steam Cloud syncing, Shader Pre-Caching
22 October 2021 at 4:27 pm UTC Likes: 2

Quoting: Ehvis
Quoting: minidouHas Shader Pre-Caching been broken for a few weeks ? My Steam updates almost every game every day for a few MB (I figured it is shader downloading since it used to look like small updates).

You probably just didn't notice. Steam used to remove the shader downloads from the list after they were done, but since the download page update they remain there.

So it is normal that they update so often ?

Steam Client Beta improves Steam Cloud syncing, Shader Pre-Caching
22 October 2021 at 3:55 pm UTC

Has Shader Pre-Caching been broken for a few weeks ? My Steam updates almost every game every day for a few MB (I figured it is shader downloading since it used to look like small updates).

The developer of Rise to Ruins is absolutely mad and has secured funding for their games
16 March 2021 at 3:25 pm UTC Likes: 5

Stonk !

Important footnote :
Quote(EDIT/Update: No you ridiculously awesome goofballs, I didn't yolo into $GME. :P)

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
9 December 2020 at 9:24 pm UTC Likes: 14

Another zeroday AAA Proton support. Nice.

What have you been gaming on Linux recently? Come have a chat
8 November 2020 at 1:30 pm UTC

Has no one mentioned Hades ? I'm 30 hours in and still enjoying it. Runs perfectly out of the box with steamplay. Although you have to use the directx version as the Vulkan one surprisingly doesn't work.

Valve put their 'Pressure Vessel' container source for Linux games up on GitLab
30 October 2020 at 5:32 pm UTC

Quoting: Linas
Quoting: minidouI still don't understand what a user is supposed to make of "Steam Linux Runtime".
Not so much right now. Although it is already useful for getting games like Dying Light to work properly.

The whole idea is to give a stable runtime environment to the game developers where you don't need to care about what distribution is the game run on, or that upgrades to the system would break something. It is essentially a Linux compatibility layer for Linux to address the main argument a lot of people have against Linux - fragmentation.

So it is for linux games then. Another step to the existing libs bundled with steams. I thought this was to package proton/wine configs, I think it is misplaced, or mislabeled. Why does it appear on windows games ?

Valve put their 'Pressure Vessel' container source for Linux games up on GitLab
30 October 2020 at 11:11 am UTC Likes: 1

I still don't understand what a user is supposed to make of "Steam Linux Runtime".

bpytop might be the freaking-coolest way to monitor your Linux system
15 October 2020 at 5:53 pm UTC Likes: 4

Now it just needs to be rewritten in rust.