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Latest Comments by minidou
DXVK 1.2.2 released with performance improvements and bug fixes
15 June 2019 at 7:31 pm UTC Likes: 1

QuoteInterestingly, one of the actual Wine developers recently called DXVK a "dead end". That comment might seem a little bitter by itself, but explaining it further (more detail again here)

I guess it all comes to the already much discussed January comment :

QuoteI learned about DXVK either near the end of 2017 or near the start of
2018. In February 2018, we reached out to Philip Rebohle—the author of
DXVK—to start a conversation around whether there were any areas we
could cooperate on. One obvious area was the vkd3d shader compiler,
which translates Direct3D shader byte code to SPIR-V (much like DXVK
has to do), but there would have been other possibilities, like
sharing the DXGI implementation, or using a scheme like vkd3d where
Wine's d3d11 could have optionally loaded DXVK as a regular shared
library. That e-mail went unanswered. Now, I appreciate that different
people have different ideas about what's acceptable and what isn't,
but personally I think that's extremely rude and uncivilised.
Nevertheless, e-mail gets lost sometimes, sometimes people are busy,
everyone gets a second chance. So a few months later, since I was
organising WineConf 2018, I sent Philip a personal invitation to
attend WineConf, and perhaps discuss things there. That invitation
went unanswered too, at which point I was pretty much done with DXVK.
It is my understanding that since then both Jeremy White and
CodeWeavers' partners at Valve have tried reaching out to Philip on
the subject, but evidently with little success.

Bottom line, cooperation only works if both sides are trying.

There's one more issue I'd like to address, which isn't about the
wined3d Vulkan backend—also known by its internal codename
"Damavand"—but rather about certain comments along the lines of "Wine
should accept C++ code", "Wine maintainers are mean because they
didn't accept my patch", etc. Leaving aside for the moment the fact
that none of those were the issue with DXVK, that's really not how
this works. Like any project, the Wine project has certain rules,
certain guidelines, and certain standards. Some people may disagree
with some of those, that's fine. Perhaps some people would like to see
some rules or guidelines changed, standards raised or lowered. That's
fine too, and the way to go about that would be to become a well
respected member of the Wine community, make your argument, and
perhaps if enough people find your argument convincing, it may even
happen. On the other hand, shouting from the sidelines, on the
internet, is rather unlikely to be effective. Similarly, a lot of
these rules, guidelines and standards are well known even outside the
Wine project. If you knowingly start some project that conflicts with
those, best of luck to you and we hope you have fun, but it's really
not on the Wine project if that code then doesn't end up going into
upstream Wine. And last, but not least, "Wine developers should work
on what I tell them to". No.

Anyway it's fine as long as proton can filter out the best of both world.

AMD reveal details on Ryzen 9 3950X and Radeon RX 5700 at E3
11 June 2019 at 12:06 pm UTC

Yep, seems like Navi will be a great generation for AMD. Probably gonna make the switch.

How long does it usually take for the open source driver to handle newly released graphic cards ?

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
6 June 2019 at 5:53 pm UTC

liamdawe
minidou
QuoteFirst set of games includes...
Quotebuying AAA titles to stream them through Google's network

I'm confused, you still have to buy the games, right ?

Then why is it restricted to a set of games ? All the other video game streaming solution let you run any game.
About it being a set of games...

Isn't it obvious? They still need to work with the developer, to get the games working on Linux + Vulkan and supporting Stadia APIs and getting it all setup on their servers. It's not like Google can just come along, take any single game and let you stream it.

Valve did it. (including a bunch of optimization to start encoding a direct3D stream to reduce input delay)

They could have used a similar technology as a failover for non Stadia ready games.

Limiting the number of games is a huge deal.

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
6 June 2019 at 5:36 pm UTC Likes: 2

QuoteFirst set of games includes...
Quotebuying AAA titles to stream them through Google's network

I'm confused, you still have to buy the games, right ?

Then why is it restricted to a set of games ? All the other video game streaming solution let you run any game.

DXVK 1.2.1 really does improve Overwatch quite a lot on Linux with NVIDIA
22 May 2019 at 5:38 pm UTC

Thank you for the note about the 980ti. I often read headlines about (large) performance improvements but is always wondering if it translates to a decent win on my config (quadcore and GTX770).

Last time I tried overwatch on DXVK performance was subpar (add to render à 50% for decent framerate, but I didn't know about DXVK_HUD=pipelines then, so no idea if I ever had enough patience to really test), largely inferior to what I can get on windows (overwatch graphic engine is amazing).

I face the same issue in Mordhau nowadays, will check DXVK_HUD=pipelines.

Paladins, the team-based shooter seems to work well with Steam Play
21 January 2019 at 9:38 pm UTC

PatolaSome people are saying that if you get the EAC DLLs of Paladins and use it in other EAC games (overwriting their version), the game starts working under Linux. Maybe it works for the Darwin Project?

Interesting. Do you have any report of someone making that work with dead by daylight ?

An enhanced version of the fan-made Half-Life 2: Episode 3 'Project Borealis' performance test is out
8 January 2019 at 8:53 pm UTC

image

image

Big improvement from the previous benchmark. I'm surprised my old hardware seems to still be relevant.

Running Project_Borealis-Vulkan_Lowend.sh results in a UNreal engine crash.

Nimbatus - The Space Drone Constructor enters Early Access and it's fantastic, you can win a key
5 October 2018 at 3:46 pm UTC

Just to let you know, I'd love a key. Looks like a game with lots of potential.

Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
1 October 2018 at 11:10 pm UTC Likes: 1

Quoteshould help out a lot with games that have C#-based launcher programs

Oh yeah, They Are Billions maybe ?

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